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Posts posted by madedog
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Sorry but that's just how the story came out. It can't be 2 chapters instead of 13 because all is already made up and there is lots of things to do in the mod. It is meant to be connective with HL2...
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mike-o, the C17 is a nonskippable part of this mod. It is, afterall, based on the Half-Life 2 story! So think a bit about it...
Yea, i know it has too little information, but I can't share more without spoiling the game for people. I know that the mods are best started with people I actually know in the real world, but there's the snag! I, personally, didn't know anyone who were good mappers from face to face! I had to scower lot of forums (eventually, I even got here) to get 5 total mappers. I even had 6, but one got a fulltime job... (I think I mentioned it somewhere here...)
DaanO, i know here are mostly skilled level designers, countermap's forums are down. And I only need some more mappers before the video is out (as you can read from the news front page). That's the point where other people are interested in it and are actually willing to join on their own, not on anybody's requests. That's the point where I can start choosing. Ofcourse I am always willing to take people who are willing to learn more and more about it. So that's not my point. I was just told about this place and... here I am.
Crackerjack, I disagree. It would. It has 13 chapters. The storyline itself is longer than was HL2-s. It would take you days to make through. And I don't want to make some people think (who thought it in the first place) that the mod will fail. I don't want to give them the satisfaction. It is NOT ONLY C17. It is outside it, too.. even goes through Ravenholm and an extra coast level.
I don't know how long you've been mapping, but as for my history... I am from Quake Worldcraft ages... so I have a respectable amount of skills. If anybody bothers to read the snarkpit.net for my topic, you'd see

Anyway... don't think I'm pissed or anything, I was promised to get a good boost in one level by the end of the week.
Additionally, I hope OmegaSlayer gets his rooftop done in few weeks, it is going to be a blast. And I mean _Blast_.
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Did you find tutorials usefull?
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I never said we have no modellers
We DO have, even 2. They are quite inactive because of the lack of things to do for them
I just made one build a... (how do you call this... there is no word "tractor" in english, right? You know... the machine with big wheels and hydraulic system that digs the land... no?)Anyway... the skinners part is true. I thought maybe here would be...
I'll check out the countermap rightaway, though...
edit: hmm... is it just me or are the forums really down..
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Whatever
I haven't got a lot of time to work with the website, though. I just sped it up with xoops and there it has been with all its modules active and from time to time I update some news 
edit: I forgot to press enter and this message have been here since the post before last :-P
Anyway, there are no new character models, at least not yet, since we don't have compentent modellers who could make such things with whole bunch of stuff, like weighting, skinning etc etc.
Yes, there ARE going to be some new models, indeed. They are just not ready yet.
Perhaps new car models and so on, and so on. We still need a good skinner and texturer.
edit2: I never said anything about super awesome talent! FFS I am still teaching the guy who makes the new Highway.
Trust me - I would do everything on my own, but if I would do that, it would take AGES... like... perhaps until Half-Life 3!!! One man to do it all... oh please! That's why I need more of a crew. If everybody would be professionals, then there wouldn't be any need whatsoever for more people, but with these conditions... there is.
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Estonia
wee 
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Thank you but I'd rather need not congrats on the website or the story, instead some bit of practical stuff
Like people 
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You got any skills we need?
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Hi, everyone.
I'm new in these forums so please be gentle

I am the leader of a Half-Life 2 Modification project named "Strikeback". It is a Single Player modification and is based on the original Half-Life 2 story. It's just like a branch similar to Blue Shift or Opposing Force for Half-Life 1.
You - the player - are James Edwards, Leader of the Rebellion. You are to lead the rebels to a strikeback against The Combine forces. Naturally... you are most of the time alone and the rebels help you to get to the major point of the city, near citadel, where you will fight with the rebels and try to hold them back so that Gordon is finally able to destroy the Citadel.
The timeline is in this one week when Gordon and Alyx are on their week-worth of teleport (you know... the one when they teleported from Nova Prospekt to dr. Kleiners lab).
What we have is 6 mappers (2 quite inactive, to tell the truth), 2 modellers (some bits of activity) and 2 coders (also a bit of inactivity
)So who do we need?
- Level designers. You don't have to be good, I am willing to help everyone to improve their skills. You just need to have an average knowledge of mapping. Also, a bit of previous work would be great.
- Coders - to change the HUD and add some new weapons to the game. They have to coop with
- Modellers - able to create fully animated weapons for both first and not first person view Also, probably need to coop with
- Texturers - to skin the newly created models, perhaps create new textures for mapping...
- Sound artists and faceposers - to present your voice for the ingame characters and make full faceposer scenes (also all the movement and expressions etc), they need to co-operate with Level designers.
Right now, who we need the most, are mappers. We want to get a small gameplay video for a start. Screenshots show nothing. They are a bit old aswell. We are making great progress.
Since this is a Freely-released modification, it is fully voluenteer. I'm sorry I cannot pay you of any kind, but I can promise one thing - if (and only if, which i'm sure will be) the mod will be released to public and it will be a blast, I have an idea of a new game, which is based on Source engine and will be released for money. Not a MOD, a GAME. I have this idea for quite a few months for now and this is a blast. So everyone who are in this mod project, get to improve their skills for that game and in there - you WILL get paid. The ones who participated in this mod will get more than the ones who didn't. I tell you no more, for the idea is still in processing behind all of the mapping I have to make.
(please, don't make a big deal out of it, right now we are talking about a mod afterall)
Anyway... http://strikeback.monzi.org is the webpage and here are my contacts:
MSN - madedog@hotmail.com
mail - madedog@gmail.com
So if anybody feels for it - don't hesitate to contact me and help us out a bit.
Thank you for your time,
Madedog

Half-Life 2: Strikeback - recruiting
in Non-Professional Recruitment
Posted
Hmm... there is a point in RD's story... I'll give it a thought
Maybe we will
Then we have to put more work in beginning chapters than we do now...