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Erratic

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Posts posted by Erratic

  1. 9 hours ago, blackdog said:

    Did you manage to complete Doom on nightmare @Erratic? I gave it a try, got to the foundry level I think, after several hours of play (just the first stage took long enough) then I basically gave up.

    Nah not even close, got a 2 or 3 levels in I think, that's all.

  2. It's integrated into the design and maybe I didn't think about it as much in 2016 since the game wasn't as hectic, but something about an fps that disincentives you from shooting the shit out of enemies to completion is conterintuitive. Being in constant fear of missing a glory kill opportunity is kind of just fucking annoying. Nightmare exacerbates this since it's basically required to stay alive.

  3. Combat can get a bit sloppy, at least on ultra violence, and yeah the upgrade stuff is over done. What is it, 4 different upgrade tokens, I think I only just now after 6 hours got a handle on what each of them is for. It's also lot of marginal situational upgrade stuff that isn't really exciting, just a small bonus attached to some occasional event. I tend to forget about most of the weapon mods too. Levels are also not quite as labyrinthine as Doom 2016 but I could be misremembering.

    It's good fun otherwise. I'm not crazy about some of the environments that don't really feel "DOOM"ish but I get they probably need to go somewhere else with it. Earth is cool at least.

  4. Hate to say it but the environment stuff is straying a bit for my tastes and there's a lot of fucking colors being thrown around. Also wtf at climbing and swinging on polls. But they got a soldier enemy with a crew cut back so that kinda makes up for it.

  5. Gotta be one of the most exhausting first couple hours with a game I've had in awhile. Not sure how helpful it is to front load this much of your progression/mission/item menus/systems etc this early. I'm being bombarded with information and now idea as to how it applies to the actual core game. Survivors. Defenders. Schematics. Items from crates. No idea what any of it is for. This is sort of par for the course with F2P but this is some next level shit. Would probably be better off just letting me get into the game itself and not explain all these things that don't seem to have any application yet. Took me 4 missions to figure out there are no loadouts for weapons and you can just equip them during the game, which I remembered being taught to me early on but I forgot about by the time I trudged through the rest of the intro.

    Just get people in the game. You got me doing homework before I get to have 2 minutes and 30 seconds of gameplay and then it's back to the menus marking off exclamation points for about the same amount of time.

     

  6. I honestly don't care too much about graphics, but the F4 trailer presentation is just bad. How many times do we have to hear the "war never changes", see the F1 power armor, or a pipboy bobblehead, see yet another reference to A Boy and his Dog? And every reference is so in your face that it barely leaves room for anything original to see, which I assume - maybe wrongly so - is the point of new trailer?

    Contrast it with the New Vegas trailer that manages to show many elements of the game with subtlety, making the audience do guesswork and adding intrigue and mystery. Even the original F3 reveal trailer was better than this.

    Give people exactly what they want, not what they don't know they want.

  7.  

    his brand lmao

    Jack your brand is just all over the place

    you don't even have a linked in

    your twitter follower count is mother fuckin lacking

    bro wordpress is some ancient shit from two thousand and 5, aint no one reading blogs anymore lmaoooooooo

    goddam you using different usernames for steam and your polycount accounts no one know who the fuck you are

    man if game dev professionals sees your lackluster internet persona you just ain't gonna get ahead

     

    These things will be changed when there is a monetary incentive to improve them. Otherwise you're right, we should continue to not pay modders anything and expect a very low level of professionalism and effort

     

     

    This is exactly why the mod community was an incredible thing. It wasn't a professional environment, there were no expectations and wtf are you talking about with low levels of effort?

     

    What kind of fascist shit is this.

  8. his brand lmao

     

    Jack your brand is just all over the place

     

    you don't even have a linked in

     

    your twitter follower count is mother fuckin lacking

     

    bro wordpress is some ancient shit from two thousand and 5, aint no one reading blogs anymore lmaoooooooo

     

    goddam you using different usernames for steam and your polycount accounts no one know who the fuck you are

     

    man if game dev professionals sees your lackluster internet persona you just ain't gonna get ahead

  9. at least it makes for fun arguments with people who do this since there's that point in the conversation where you reach with them where they can't really say much more because they have no idea what they're talking about and it's glorious and one of those small things I live for.

  10. The Last of Us is a better designed game but what I'm saying is structurally they are no different, length aside. Which is what people are primarily taking aim at. Cutscene interruption, QTE's, walk and talk sequences, all of these guide both games through their narrative between the core gameplay segments. It just seems every now and then a game has to be taken to task and it's unfortunate because it means people are basically selective and inconsistent about what they like and when.

     

    As for the cover combat and QTE implementation specifically I'm not sure either is done poorly relative to other games. The shooting mechanics are actually pretty refined, if mostly standard. Solid weapon feedback and enemy hit reacts. AI move around the environments nicely and create some decent combat situations. The location specific dialogue call outs are always a nice touch. QTE's are what they are, not sure how they're particularly bad here.

     

    If you're going to shit on The Order as 'all the things wrong with the industry' then you need to revisit some previously acclaimed titles. They are no different from each other.

  11. The Order introduces about as many new things as the last of us (so none) and with a far better developed world and characters but instead of free form stealth gameplay it's just a straight up cover shooter. But how would you know this when everyone on the internet who doesn't know shit about shit or play anything is taking the piss out of it.

     

    People get really myopic about gameplay arguments and can't appreciate things when they do something well. This isn't call of duty where you have a linear scripted story focused game that is absolutely fucking stupid from top to bottom. This is well crafted world building with a coherent narrative.

     

    I kept thinking of the last of us when playing it because they're very similar in pacing and the only major difference structurally is the length. One is a longer game, so immediately the value police are stripped of their excuse to shit all over it because 'at least it's 12 hours long'. Trim down The Last of Us to something closer to The Order and I'm not sure what the gaping philosophical design differences are between the two games. Somehow this wasn't a problem last year when The last of us won every award imaginable. Or Max Payne 15 years ago as a single player game with no extended content, or Bioshock: Infinite with its supremely confusing mess of a narrative.

     

    Modern AAA games aren't about interactivity or discovery or player agency and they haven't been for sometime. 

     

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