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Posts posted by |FRITZ|
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AMD 64 3200+
1GB PC3200 Corsair
X800 Pro
1280x1024
2xaa/8xaf
I have eveything maxed out, but I turned off dynamic shadows since that look ugly as hell.
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53%

It's going so slow!
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cement grass walkways...hmmm

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Your truss penetrates concrete

I really dont like the color scheme that much tbh, and why is there one white wall.
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Where are the caves?

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Canadian army and slingshots for teh win!
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*Confident

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When the hell did they say that?
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Dont get me started with boiling point! It had lots of potentially, but damn did it fail miserably.
But the killing of random people and scouring their bodies for some loot is a redeeming factor.

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Dispgen
http://www.chaosincarnate.net/cannonfodder/cftools.htm
"This program will create a half-life2 displacement map from a height map image. It can read common image formats along with 16bit grayscale tif and pgm image"

A very nifty little tool.
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http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=gone_gold
And new trailer Here
http://files.filefront.com/bf2_op_high/ ... einfo.html
Release Date is June 21. Cant wait!
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Its's Half-life 2, the day of meticiously placing black brushes around your objects are over. Shaders can do all that, but that would require creating a mod, so it's pretty pointless.
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That is one biased weak ass comparison you got going on there.
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I really dont like the whoring of the point_spotlights, and the repetitive architecture. But still, it's very nice.

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I believe,areaportalwindows have a function of fading in and out by your distance. You can apply a white texture to the areaportalwindow and a env_lightglow and you'll achieve a effect like that.
Or, of course a plain brush with a light texture would do it as well.
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Very nice work! And thanks for taking the time to create the VMTs as well.

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Well, I think Im a computer geek. Major difference between geek and computer geek

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Well, the displacements look nice. But I spot a couple of lights with no sources.
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This map lacks a theme. BADLY.
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Have you launched cs:s ?
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Im not a big fan of the haiku, it should be something like~
"It takes lots of time and effort" or something. not stuff imho.
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The structure on the left seems out of place. With props scattered about.
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as for the lighthouse, you should try having multiple sprites in a line formation. Then parent it to a func_rotating.

WIP in WIP, post your level screenshots!
in Level Design
Posted
^Make that huge dirt clump a displacement pronto.