AMD 64 3200+
1GB PC3200 Corsair
X800 Pro
1280x1024
2xaa/8xaf
I have eveything maxed out, but I turned off dynamic shadows since that look ugly as hell.
Dont get me started with boiling point! It had lots of potentially, but damn did it fail miserably.
But the killing of random people and scouring their bodies for some loot is a redeeming factor.
Dispgen
http://www.chaosincarnate.net/cannonfodder/cftools.htm
"This program will create a half-life2 displacement map from a height map image. It can read common image formats along with 16bit grayscale tif and pgm image"
A very nifty little tool.
http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=gone_gold
And new trailer Here
http://files.filefront.com/bf2_op_high/ ... einfo.html
Release Date is June 21. Cant wait!
Its's Half-life 2, the day of meticiously placing black brushes around your objects are over. Shaders can do all that, but that would require creating a mod, so it's pretty pointless.
I believe,areaportalwindows have a function of fading in and out by your distance. You can apply a white texture to the areaportalwindow and a env_lightglow and you'll achieve a effect like that.
Or, of course a plain brush with a light texture would do it as well.