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|FRITZ|

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Everything posted by |FRITZ|

  1. Are you making a fy_ mod Seriously, for all that talk, your mod doesn't reflect a damn thing you said/agreed with above.
  2. Minotaur0 has a whole continent to himself
  3. I really dont care if Valve adds in RTL preview. I much rather have them implement prop scaling, or better terrain tools that also includes the blending methods and the decolayers of unrealed etc. Then there would be no need to mess with that god forsaken detail.vspb http://mapcore.net/forums/viewtopic.php ... &start=285
  4. to work for in America. http://www.insomniacgames.com/index.php And there not to far from where I live. Awesome!
  5. FRITZ los Angeles, California , USA
  6. the roof is too thick! But the whole situation doesn't really make any sense.
  7. you think you can afford putting some aa/af while taking pictures please. Secondly, I think the lighting is a bit over saturated.
  8. well this is more of a request then a question, but I didn't want to make a thread. Sooo, can someone send me their css detail.vbsp. I cant find it anywhere in the gcfs' and I need a untampered copy.
  9. Im creating a scene for the contest, the main focal point has to be the bridge. There's about 6 props already in the scene. I feel like trying to fit even more props would start to make things cluttered and detract from the bridige itself. but If you have a bit more specific ideas as what to add, shoot. Anyways, thanks for the crits EDIT: And let me make this clear, this http://img131.imageshack.us/img131/9427 ... 0005lv.jpg was not a revision, but just to show dog how shitty it looked with the light coming from the sun.
  10. That being said, I have changed the lighting somewhat to make it less noticalbe. And here is the link, with the somewhat "proper" lighting. http://img131.imageshack.us/img131/9427 ... 0005lv.jpg
  11. Ok, I decide to revise my bridge scene since interlopers is having their little contest. Link to OLD http://img270.echo.cx/img270/5441/scenebridge15mk.jpg Revised version~ I was also thinking about changing the wings on the windmill as it seems a bit dispoportied to the body. Anyways, I need some suggestions and crits to take things to the next level.
  12. I like the concept reno. The only problem I see is the props situations. Rusty barrels and delapated couches will kill the theme. But props are pretty much the cornerstone of hl2 dm. SOO i hope you know how to model
  13. It's on the front page, surrounded in red.
  14. *start asleep looks nice btw
  15. http://developer.valvesoftware.com/wiki/Main_Page Good stuff.
  16. |FRITZ|

    Job ~~

    yay.jpg
  17. Dann0: Isn't the palm a 3d skybox model. Try and clip your self to the top. And for anyone else, here is a hl2 model list. http://www.digital-input.net/other/HL2_model_list.txt
  18. Bf2 is a awesome game. Being in a functional squad and taking and defending flags gives me warm fuzzies.
  19. It looks great! The only thing you need is some grass.
  20. it looks oversaturated.
  21. I like the idea of drawing in members with custom content. Something like tutorials, but not the typical " how to create a door" but maybe something about creating a rich theme and mood. Or basic level design with the figure eight. And the front page should be updated wayyy more often. Its very discouraging to visit a site and see it hasn't been updated in six months.
  22. I actually like the size of the forum currently. I dont want mapcore to turn into a hl2world. Where its all give me give me answers constantly.
  23. Here's a little scene im working on to better my displacement skills, or lack there of. And I know the env light and source are off, but I liked the env_sun in back of the mill, so meh.
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