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|FRITZ|

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Everything posted by |FRITZ|

  1. I dont think the reveiw is fake, I think its just suffering from doom3 syndrome. whoda thunk it! :monocle:
  2. splain you crazy canuck. It looks sexy insta, I would like to see a DOD map with destructable environments. That would be awesome imho.
  3. Well, the outside seems pretty plain. Kinda flat and boring imho. As for the second shot, I hate the lighting. Not very intersting, lacks any type of atmosphere. If your able to pain your way throught the third level of Swat 4, they show a night club, hopefullly you would be able to get some inspirtaion from that. tis well done. And that is the worst bar ever!!!!! needs more booze!
  4. |FRITZ|

    de_corse

    nice work hessi. I've been thoroughly impressed with all your work so far.
  5. dude, lay off curman. He tries to make fun of others cause he has low self-esteem. And well, who blames him? http://www.hl2holdout.com/ho/ nice mod btw.
  6. I thought they used hdr smartly. It didn't feel it was overly powerful, or blinding. Thats stretching it. It just adds more of that cinetmatic quality you find in war movies. I'm a big fan of hdr now.
  7. soo prety and it runs good. i wuv it.
  8. soo i was right.
  9. kosom is just bitching casue he sucks.. carry on. you even use cs weapons..ugh EDIT: I came up with a brillaint idea! Call it a CS:S mod so we dont have to dl bunch of shit we allready have. /pets me
  10. speaking of that, hipshot! Please stop posting your awesome textures out hl2w. I dont want to see it kill_box_1337, or aim_skills ;(
  11. he does have custom textures, and models. To bad their all from css but thats a step in the right direction.
  12. im not insane. I just like shiny bumpy stuff go play swat4. it shows some killer normal mapped bricks. your insane!!!!! noob
  13. wtf. Bricks should always be normal mapped very nice hs
  14. haha no. There is no bsp brushes It's not supported.
  15. if your just buying bf2 just for the tools no, secondly what the fuck is wrong with you!! Do you hate fps or what? And it's model based anyway..
  16. *pissed on* Rust looks blurly on some parts.
  17. I think it might be a cs prop^ Can someone explain to me what the "skip" texture does?
  18. If you dont know how to code like me. Hammer is a freakin dream in terms of the io system, and the amount of entities you can explore to create new game types and physics shit.
  19. http://www.slothy.com/composite/MP_101.doc
  20. what a english beat down.. anyways, I kinda like the orange look, nice brushwork as well.
  21. Im not a big fan of "abstract" maps, I for one rather see a consistent theme with a nice color scheme to boot. Abstract maps, atleast for me, come off as being tacky.
  22. I wish I could suck as much as you do Nice stuff man!
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