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Everything posted by twiz
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I've got an HP Elitebook 17". Very high quality build. Had it for about 2 years now and its still in great shape and runs like a champ. It has a firepro in it, a M7820. My understanding of "workstation" graphics cards vs gaming graphics cards is the way it handles certain items - the focus is on raw polygon handling rather than "gaming" stuff like shadows/lighting/etc. They're designed for CAD systems where you basically want to max out how many polygons it can handle so the model looks smoother, but lighting & shadows don't really matter much (or at least they are incredibly simple). That said, this computer can run games just fine. I guess the most recent things I've played on it is SC2... which isn't that GPU-intensive, but it did run well with maxed out settings. Also played counterstrike on it.. again far from Cryengine... but it is a 2 year old laptop.
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That link to the petition to keep a PC version from being released because PC gamers are pirates is full of links in the comments to pirated Xbox torrents.. lul.
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Is it just me, or does it look heavily influenced by Studio Ghibli? The music, the setting, the art style, the theme... Princess Mononoke/Totoro/Spirited Away-esque. When the music started up I thought it was this song from Totoro: http://www.youtube.com/watch?v=rfoSlbxEOEg And the ghost guys towards the end of the trailer? (35 seconds in) http://www.youtube.com/watch?feature=player_detailpage&v=6az9wGfeSgM#t=35 Looks really cool.
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Yeah, might as well have been a compilation video of in-game screenshots. Just shows a few ways you can kill people. Really doesn't say anything about gameplay... Or story... besides its post-apocalyptic, and there are cars. Most of them look like in-game cinematic sequences.
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It's stickied at the top of the 3D forum.
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Slimjim-punji-staked mashed potatoes with a guacamole chaser? Good luck on the recovery Puddy!
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I really, really dislike the current IOs appearance. It just looks old, early-2000s, and just way too "bubbly" for me. Gradients everywhere, drop shadows, etc. I like simple. But they went way too far. By making everything so clean and bright, with no edging whatsoever, everything just blends together into a jumbled mess. Some screens I like - particularly the ones where things have borders (phone dialer, enter passcode... weather is okay... ) but most of them take me way too long to recognize what is going on. And yes, pretty much every app icon looks like shit.
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I think your processor is overkill for dev stuff. Raw processing grunt isn't that in-demand unless you do a bunch of renders. I think a 2600k would probably be fine for a few years at least, and have plenty of potential for overclocking.. and are only $300, not $1000. That gfx card is $4000 by itself... I understand what you're saying about potential issues with maya with gaming graphics cards, but.. I don't think hardly anyone here runs workstation gfx cards, and I don't think there are that many issues to warrant a $4k card. I have a workstation card in my work laptop, but an ATI FirePro 5280(?) I think. It does fine for me. And yeah, I concur with everyone else... 64gig is about 8 times too much. I have 8gb in my workstation and the only time I've ever seen it get consumed is when Solidworks locked up and started devouring memory. I usually am at around 4gig used, occasionally up to six if I have large assemblies open and a fifty tabs in chrome. Maybe get 16 if you are really feeling like going for some overkill. And yes, SSD. If you're willing to spend that kind of cash, get a nice 512gb ssd and be done with it. But hey, if you've got $14k burning a hole in your pocket and you already have a nice car.. sure, why not!
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Looks like they managed to make that bat-car even more unbelievable
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Need recommendations for a good compact digital camera
twiz replied to robert.briscoe's topic in Off-Topic
Yeah, I have the nex 5.. I use a nex 7 at work.. they are wondrous. +1 for the Nex. -
That seems like the most logical way to do it, and the way most companies operate... profit sharing. Sounds like obsidian got screwed on that contract. On the other hand, it distinguishes the publisher's job from the developer's job. In the profit-sharing scheme, if the developer makes a wonderful game that doesn't sell because the publisher didn't advertise it well, they essentially get punished for the publisher's fuck-up... and I'm sure this has happened many many times. And if the developer makes a crappy game and the publisher advertises the hell out of it and still manages to sell a lot, despite being an awful game.. then the publisher deserves the bonus, not the dev. If they both do equally well or equally shitty, then profit sharing is fair. If one does significantly better, then they get slighted, in a way. They still get more of a bonus, but the bonus isn't as fairly divided. Ideally it'd be a combination of those things... something like a relatively low fixed percentage profit sharing, and add in a scalar metacritic bonus, so they get an extra percent of the profit for every point their metacritic score is above 80. The really sucky thing for Obsidian is that they lost a lot of points for bugs.. If you take off the two lowest scores, the two 65's from GameZone and Armchair Empire, they have an 85 average. Both of those review's main complaints is it was released too early and therefore was buggy, in order to be out in time for the holidays... which is a result of publisher pressure. I'm not removing fault from Obsidian, they should be able to meet deadlines.. But it is crappy that the publisher rushed them in order to make more money by having it on the shelves for the holiday, and then the dev doesn't even get a slice because the initial amount of bugs was too much for some reviewers to handle.. due to the rush... and I'm sure they had to crunch really hard to meet that deadline at all.
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Totally worth it!! :derp:
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GOOD LUCK!!!!!!!!!!!!!!!!
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awwwwwwwwwwwwww :derp:
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I've got a nex 5! Superb little cameras quite nice, although for some reason my data isn't working :ssj:
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<3.
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Get well mikey. Holy fuck it is Ratking. Sorry to hijack thread....
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Its still pretty common. Anesthesiologists have one of the most risky jobs in medicine... lots of shit can go wrong when putting someone under. The father of my best friend in highschool was an anesthesiologist, he had plenty of horror stories about bad reactions some people have to certain anesthetics. Very sad
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http://www.bio.brandeis.edu/fieldbio/me ... ttail.html good?
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No, no advert/"heavy" with direct link, and imageshack has never been slow for me.. but perhaps elsewhere they are slow?
