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DR@GONFLY

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  • Job
    student
  • Location
    netherlands
  1. SupahNexus... When Deathmatch Xtreme is ready No we got people to test our maps I dont think so!
  2. If I give it exactly the same name my opinion says: dont chance the map! the remake of dm_gael is diffrent, The name is almost the same, but..... diffrent!
  3. Haha, yeah thaks for explaining
  4. with all do respect, that is what I want and yeah, it looks grey and bored, I will fix that later!
  5. Yes I totally agree, but like I said This is an fast compile with LDR basic lightning, I've been working on this map now just for one week. It will get HDR lightning, other textures, and more detail :wink:
  6. Jup youre right, but this map is an remake of geal An map I like cause its small and there is no hiding You will soon see more maps for DMX from me that are made in my own style ok? :-)
  7. Youre right mate, but indeed.. shut up!
  8. This map is for the HL2 DM mod, DEATMATCH EXTREME (Powered by / known before as: InstaGib Source) Its an remake of UT_2003's DM_GAEL An 1on1 map weres no hiding! But because UT2003 is to simple, I will add more... moooore details to it! Texturing now is just from hl2, Final there will be only custom textures with Bumpmap. This is an fast LDR compile, but final its gonna be an HDR map ! But now... enjoy the first screens of : DMX_GEAL! Greetz, DR@GONFLY
  9. oke thanx to all, I will replace some textures, add more stuff and release the map next weekend. greetz, DR@GONFLY
  10. hey all, I've maked this new dm map, it's allmost ready to play but first I need some comments. I am working on the doors now and adding some more stuff to shoot around with. but first I need the opinion off other people so please download and see the map, tell me what I need to change. greetz, DR@GONFLY DOWNLOAD ALPHA VERSION: http://members.home.nl/mdkeizer/dmsycran/DM_SYCRAN_ALPHA.rar Known issues: doors are still: func_ilusionary, compile error in one of the walls in the big hall.
  11. real funny, max radius is around 80 degrees so that wont work
  12. ure right, hope one of the moderator can do it for me greetz.
  13. Hey all, I want to make fog on the floor in hl2 dm like the fog in quake III I have tried much, but can't get it right Does anybody know how to make it happen (an example map would be great) Greetz, DR@GONFLY
  14. This map realy shows what cs:source is like :-) Nice brushwork, I LOVE that windows in the secon't last picture good thinking, keep it up. greetz, DR@GONFLY
  15. Hmmm, looks kinda nice, like the lightning but if you ask me you use to many prefaps trying to hide the simple brushwork, add some more detailing brushwork. greetz, DR@GONFLY
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