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Everything posted by Dejavo

  1. Marcem wrote: So you suggest men keep making games unwelcoming to women and everything will work itself out? Wtf Why should we make games more welcoming to women? Men and women tend to like and do different things. How many women was there in the crowd at the cs go dreamhack finals this year, in according to rankings, the 2nd most gender equal country in the world? What is the men/women ratio at a hockey game? How many women watch fpsrussia on youtube? Is someone stopping them? Different things cater to different audiences. This is simply a result of men and women being different. Right or wrong, that's how biology works. (I know that some feminists like to ignore that there is a science of biology and neurochemistry but that's beyond me.) I think part of the defensiveness that comes out as a response to Anita is that video games is one of those rare spaces that still works as an unfiltered outlet for the male mind. Most mainstream media doesn't do this since it has to cater to all audiences and gets watered down in order to not offend anyone. And to adress Minos point, that videogames are a reflection of larger patterns and workings of our societies. Why can a woman walk the streets of Bangkok at night without feeling unsafe? While walking the streets of Manila in Philippines would put the same woman at risk of being raped. I doubt it has to do with sexist videogames, probably something more in line with higher corruption and different religions and so on. It's a bit of a paradox that women can safely walk the streets of the sex tourism capital of the world. Japan is another paradox. Probably the safest country on earth for women but with the most sexist and fucked up media consumption in any country ever.
  2. Thanks man. It's certainly not on the same level but I appreciate the comparison.
  3. Tried to mood it up a bit. Cubemaps are a bit tricky in interiors and very particular with the angles.
  4. Aight good feedback guys, thanks.
  5. Scrambling to get this ready for a last playtest asap. T-spawn B-site: Open to well thought out and not well thought out feedback.
  6. Some new "soft" organic props and new lighting among other smaller things.
  7. Thanks for the pointers guys. Yeah "the coming to life part" is a bit tricky for me right now. I'm trying to look at refs to find stuff that would add make the scene feel more complete without messing with the readability to much since its a cs-map after all.
  8. Thanks for the crits Sentura. I tried to adress that. Made some new props and added a lot of decals.
  9. Hiyall. I'm arting this map designed by fellow student Walll, tested and approved by the core on 2 playtests. I've been screwing around for to long with this project, rationilizing things instead of being clear headed about how it looks. Just posting screenshots knowing that others will see it in itself makes it easier for me to see what I'm doing with clear eyes and to push myself to get shit done. I'm also hoping to get some feedback from you guys and please hit me as hard as you can if something comes to mind. It's probably not gonna turn out mindblowing but I want to push it as far as I can so that it hopefully adds value to my portfolio and does justice to the design. Current state: Mid: Sec mid: Alley to A-site:
  10. Yeah that's very true. Thanks man I'll adress that.
  11. Second mid coming along. Let's see if anyone speaks Persian.
  12. It's probably not a coincidence that a lot of us anxious/depression guys get into this industry. You can sit at home and develop these skills without really putting yourself out there in the real world. Even posting wip-photos on this forum made me anxious about rejection and shit like that just a year ago. There are ways to work on your anxiety though. I find meditation helpful, since being stuck up in my head makes me anxious. Nofap was also huge boost for me. I find pr0n really addictive and it fucks with my irl motivation. Check out Gary Wilsons ted talk about it if you haven't already. Personally I'm applying for env art internships right now while brushing up my cs go skills in compet with my buddies, going for e-sports as an alternative career (not really).
  13. Yeah that looks more dark than anything else. Maybe it works better ingame. I made some brogress
  14. That looks sweet even unlit.
  15. Dejavo

    [CS:GO] Bagra

    That's a huge improvement. Well done.
  16. No the problem is your unwillingness to find and follow tutorials.
  17. I'm not one to talk sitting here 01am but sleep is a pretty big thing too. Especially if you want your hormones to work towards your gainz.
  18. Normal mapped? This should cover your material creating needs for a while http://www.interlopers.net/tutorials/Texture_Creation
  19. Dejavo


    I've honestly never drank a craft/micro brewery beer I liked. They tend to have a stingy taste in my experience which I suppose is "mature" or whatever.
  20. I don't often say this but I think you can add more envmap in those textures.
  21. cincinatti: Looks sweet. Did you mipmap the brick texture. Looks a bit noisy further away.
  22. Money is originally an IOU for gold or other goods. The papers value was connected to the value of the deposited good and the ability of the issuer to pay back the good. In more recent times though the value is connected to trust. The trust in central banks to not dilute the supply of money (increasingly less so post crisis) and the ability of nation states to carry its debt. The graphs of US debt you posted Minos are not adjusted for inflation or gdp. This is debt level/gdp: If the value of the dollar and other currencies is based on the ability of the issuing country to carry its debt things look a bit better for the US. At least provided that the forecasts pan out. In the long term the US economy is still fairly competitive and the demographics are favorable relatively other developed nations. Japan on the other hand, with a debt to gdp over 200% and unfavorable demographics is looking worse.
  23. Wiping here on defuse-map set in Tehran. Does anyone know why my normal map-gradients gets squashed in compression by vtfedit? I import the file with ABGR8888. You can see the jagged gradient in the first pic top left.
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