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NvidiaN

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  1. Hey all, I'm involved with press and staff for junglemistmod. http://www.junglemistmod.com for details. we have alot of good looking stuff, but we need someone to skin it. as for our maps, well, we need alot of jungle-ish textures, among other things. If you're interested, email me at tim@junglemistmod.com , or swatpro04@hotmail.com
  2. Maybe you guys should take things abit more step by step.. can't be mad at us for wanting to be optimistic
  3. we solved all of that stuff already i'm pretty sure... you don't get the same amount of xp from a guy x levels lower than you as you would with someone who's at or near your level. there is a limit on number of persons in the server before you start getting exp (because you get points for capping too) i'm pretty sure there's also a thing on there that if you kill the same one or two people over and over again...that it will pick up on it and not give exp...but i'm not a coder so i don't know...stop by our channel and ask a coder lol yea we are low on screenshots...Ganj, our team leader refuses to post anything that isn't a final product...he doesn't want to show shit like conceptual art which shows an idea, he wants to show what something actually is...my thought anyways unless you want to look at little models of trees our modelers are making for the game (we could use another one or two of those as far as i'm concerned if you're interested )
  4. you know, i never thought of that...and i play mmorpg's frequently. I like that idea, thanks! -e- i thought this up as sort of a spinoff or continuation of your suggestion...tell me what you think, it's in our forums in suggestions area if you'd like to read the whole post...but this is mainly it: I'm going to say there's 20 levels in JM, just as a nice round number. Now part of my idea says that like in mmorpg's, you gain the first few levels quickly, say a day for the first level, a week for the second, two weeks for the third level, etc. For each of say, the first 5 levels, I think 95% of the upgrades for each class of player should aid each player with gameplay...accuracy, reload time, recoil, etc. I think the upgrades should be as helpful to a player, as say the other fifteen levels combined Why? If you've ever played any MMORPG's, that's how it is. You want people to actually see they have reason to get better, while still being able to keep up with better people. That being said, I believe that the percentages should be switched for the next five to ten levels...with 95% of all upgrades being aesthetic (not having any gameplay value) and maybe 5% aiding gameplay, just so players don't give up. Keeping these levels (5-10[or 15])mainly aesthetic helps it so that the level 4 guy and a level 10 guy can be pretty even skillwise, but the level 10 will look cooler and have a weeee bit of edge So now we're up to either level ten or fifteen, depending on how you wanna think it up. From then on, the upgrades should be about 65% aesthetic and 35% helpful. Now, remember, I said that the last 10 levels of helping upgrades should be very weak. By this I mean that you should barelyyyy be able to notice the upgrades you get at these levels, if at all...but they should still help somewhat, even if they only help recoil by one pixel or decrease reload time by .070 seconds. Why? Because if you've played long enough to be level 20, you deserve SOMETHING, but it doesn't mean you're fucking god just because you wasted your life playing the game...nor does it mean skillwise you're actually better than someone else...SO YOU SHOULDN'T GET UPGRADES THAT MAKE IT SEEM LIKE IT!
  5. thanks if you want...go on our suggestions forum and suggest things to make it more original...we've all tried to add our own ideas as you'll see if you go on it btw, any mappers interested?
  6. we have every gun cs has? i thought we had some original guns...like the python, tangfolio, jericho941, and FN 5-7...
  7. now i've played cs, and cs:s but i don't ever recall getting weapon upgrades after 3 months of play, just because i've accrued a certain number of experience points...
  8. Hi, My name is NvidiaN and I'm a part of a Half-Life 2 mod called JungleMist. Our site is http://www.junglemistmod.com if you'd like to check it out or #junglemist on gamesurge, I'll post a brief synopsis of our game in a moment. We're looking for a couple of mappers with some ideas that would fit into our game well. Description: JungleMist is an intense first person shooter mod for the HL2 game, which is placed throughout jungle area's throughout the world. Note: we aren't only going to have strict jungle maps. The most unique aspect of our mod is our statistics tracking system, entitled ANGEL. ANGEL tracks and logs all statistics from every server in the mod, and stores them in secure servers controlled by the mod. Statistics will accumulate and players are rewarded for it, with unique weapon upgrades, armor upgrades, etc. Ex: laser scopes, extended barrels, bigger mag's. The system was designed to reward players in the long run for playing the game, not having to regain experience every time you join another server. If you'd like to submit some previous works or future concepts, stop by our irc channel or email me at swatpro04@hotmail.com
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