you know, i never thought of that...and i play mmorpg's frequently. I like that idea, thanks!
-e- i thought this up as sort of a spinoff or continuation of your suggestion...tell me what you think, it's in our forums in suggestions area if you'd like to read the whole post...but this is mainly it:
I'm going to say there's 20 levels in JM, just as a nice round number. Now part of my idea says that like in mmorpg's, you gain the first few levels quickly, say a day for the first level, a week for the second, two weeks for the third level, etc. For each of say, the first 5 levels, I think 95% of the upgrades for each class of player should aid each player with gameplay...accuracy, reload time, recoil, etc. I think the upgrades should be as helpful to a player, as say the other fifteen levels combined Why? If you've ever played any MMORPG's, that's how it is. You want people to actually see they have reason to get better, while still being able to keep up with better people. That being said, I believe that the percentages should be switched for the next five to ten levels...with 95% of all upgrades being aesthetic (not having any gameplay value) and maybe 5% aiding gameplay, just so players don't give up. Keeping these levels (5-10[or 15])mainly aesthetic helps it so that the level 4 guy and a level 10 guy can be pretty even skillwise, but the level 10 will look cooler and have a weeee bit of edge So now we're up to either level ten or fifteen, depending on how you wanna think it up. From then on, the upgrades should be about 65% aesthetic and 35% helpful. Now, remember, I said that the last 10 levels of helping upgrades should be very weak. By this I mean that you should barelyyyy be able to notice the upgrades you get at these levels, if at all...but they should still help somewhat, even if they only help recoil by one pixel or decrease reload time by .070 seconds. Why? Because if you've played long enough to be level 20, you deserve SOMETHING, but it doesn't mean you're fucking god just because you wasted your life playing the game...nor does it mean skillwise you're actually better than someone else...SO YOU SHOULDN'T GET UPGRADES THAT MAKE IT SEEM LIKE IT!