DaanO
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Everything posted by DaanO
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ginsengavenger and eurobrew (oldschool warning) live in the LA area, not sure if they still do but they might wanna help you out a bit? what happened to those guys anyway?
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what the hell is that oil tanker doing there?
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i agree on the skybox. not sure about the contrast though. i kind of like the dense atmosphere you have now, you can almost imagine how hard it is to breathe out there. besides that i like how natural things feel, except on the third screenshot, which kind of reminds me of half-life 1 but with better graphics. for me it has the box-feeling, not sure how to explain any better. but looking forward!
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you're about the 100th person to make that joke. try again please
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a compliment from the expert! booya~~
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You really need to give some areas a more specific look, everything looks the same which makes it less immersive and harder to play (navigation). In some areas it's going to mean you'll have to change quite a bit of the looks, just a little damage or collapsed houses here and there won't do it, so it's hard to comment on anything else so far.
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The video DID say that money is a motivator, just not the only one. He said that employers need to offer a minimal reward to get the worries about money off the table, even for cognitive, creative tasks.
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but i like my hereditary deceases
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jenno: the patterns of the wood continue in the panel, which makes it obvious you just put edges on a textures. it doesn't look like a separate piece of wood. besides that, i like
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waterguns, black spraypaint, a camouflage net, supplies, a new sleeping bag, a black ski mask, a flashlight - it's waterwars time again! and we're all taking it way too serious
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To be honest, i really wouldn't know about the climate in the game industry right now (it's been years since i tried getting a job there) but i do know a little about getting freelance contracts in the art world in general. First of all, don't send email. Go places, meet people, call people and only then send an e-mail. It's way to easy to say no on the phone, and people will generally trust people only after they've met them. Besides that i can only think of less important pieces of advice, like only use 10 or less images in your portfolio. But the most important thing is the first. I remember, and i don't think i've ever told anyone about this, that when i wasn't even a decent leveldesigner, i applied at Guerrilla Games (don't even know if they still go by the same name, they're the guys that made Killzone). I just went there with my crappy portfolio on a burned CD, and asked for a meeting. The level designer guy was away at the time so i didn't get it, but even though my portfolio was below par, they called me later and asked if i wanted to send them updates of my portfolio, they wanted to keep track. This won't seem to be much, but when you think about it, they put effort into it. They didn't just turn me down, even though i practially just started. Enthusiasm is everything, show it.
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As if that means that killing people isn't bad. It just means more bad. I also really don't buy the whole 'we can't really judge' thing because we have to as good as we can, because we have to vote for the people that want to continu this war or for the ones that don't. Even though this judgement may be based on almost nothing.
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Only thing i'd like to add to the (great) feedback above is that i'd post less screenshots. Most important thing i've learn about presentation is use 15 images maximum, people will lose attention
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sindwiller: we've HAD several wars in europe in the last 50 years
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Rick ignore all the bald jealous people in mapcore. Leave the hair alone i tell ya!
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We do have scissors, but we're also highly trained drug users. I once cut all the branches of a tree when i was on LSD (so that we would have sunlight in the garden again), and nothing happened. Just more sunlight.
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it's a pub in berlin so i'm safe
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I like the last. But what the hell is that lying on the floor in the first pic?
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Definately not my kind of music, but well done, and you've got a good voice. I don't know if this is the final version, but i'd change two things. First of all, i'd go for a more straightforward kind of singing, at some parts there's too much oh-oh-oh-ooooon (at 2:24) for example. I don't think it fits this song, has enough drama already . Also, i'd definately lose the background singing. Second thing is the production. Some instruments can barely be heard, they're background only. As a groundrule, i also keep in mind that all instruments should add something of their own, have their own moments. If you can lose an instrument and still have the same song, then do it. But overall it's very tight, post some more!
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Even though i don't agree with him, not telling other people what to feel (or think, for that matter) seems like a sane point.
