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agentX*

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Everything posted by agentX*

  1. some updated pics very close to final 98% pic 1: pic 2: pic 3: pic 4:barricade with sewer bars physics trap. dm_c17canals is still team-based with an objective
  2. well thx everybody for feedbak, i see alot of u noticed some of my unfinished work.heh as far as i no its not that cramped the only tight sopts r the tunnels, which r meant to b small due to the rebel breach,in the pic3 u speak about von*ferret is a rebel tool(portable foot lader) its used for rebels to access hidden areas, access to the caves faster,just access. tdm_c17canals is team based and will have objectives.on a pluse note i finally got the teAM SPAWNS workin so its comin along great.all i need is now is the objective and some minor brush work. well i leave with a pic: flamin tires! love those damn tires of fires!
  3. well its not that crowded beleive me, and yes there r some unfinished areas in pics. but i find the map being rather big. maybe you should beta test today and checks it out.ull find its not that crowded.
  4. hello all, my first post here woot, any how i have been working on this map based from the canals(not intierly).i have been workin on this projct for sometime now(1 month) and im hopin to finish it for the contest. my maps based on alot of physics traps so ull to b on the look out for possible map hazards. heres some pics enjoy. rebel hideout physics trap portable foot ladder:rebels use to acces hidden areas. tunnel sub-tunnel combine strong-hold upper free-way acces free-way strong-hold with physics trap! tunnel2 exit inside tunnel 2 secret cave entrance secret cave caves contuined toxic waste disposal area and finally toxic hole as u can see im almost finished, just finishing some areas and trying to make this map team based. opinions and comments are appreciated.
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