My mission was to create a map like real place. The place is really big, so to keep wpoly in normal, i decide to make a donation of textures. As we know, in hl1 subdivide integer almoust satatic (hard to make it more than 240), the another method is to scale textures. As i have an open area, the scaling of textures are 1.5+ (some of them 2-3 =\). So it really looks sux. Or wpoly optimization is not the mapper's job, hah?
Adverising
I just can't imagine what is SO important to blew up So.. i guess it is important
Anyway, thanks for that comments!