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Smokey

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  1. I re-worded it.
  2. I mean human vrs human.
  3. We recently had a small update, but I don't think it will do much to fill positions we currently need to be filled. Operation:Shadow Phoenix is a multiplayer full conversion. Personally, I'm tired of mods like "Insurgency"(nice looking mod though) with human vrs human in a modern area, so we went in to a more original path. The "Phoenix" are basically aliens, here is a render of one of the many types of them. The opposing is the Rangers, Navy Seals, and Specials Operations. All have different themed maps, to accommodate what they do in real life.(Seals will come off of a Mark 5 SOC, for example) The main gameplay type is called "Stronghold", where you have to capture and hold 4 points on the map(almost like Battlefield). Here is a render of the Ranger. Here are some of the weapons the Rangers will be using. Weapons will be upgradable in the game. The progress of the game has speeded up dramatically due to 2 coders working very hard. We have the stronghold mode coded in, as well as the Baretta. I think we are a fairly talented team, and we are always talking on ventrilo, becuase comminucation with-in a mod team is very important. We are mainly looking for these people, but all other positions are open to. My email is osp211@gmail.com and my msn is elie_nc_21@hotmail.com. Or you can go to our website(http://www.shadow-phoenix.com) -Texture Artists -Mapper -Sprite Artist -Prop Modelers
  4. So, no coders here. I know I know...MAPcore.
  5. Where should I go to find coders?..
  6. I'm sorry for double posting, but I'm hoping we can find a coder soon.
  7. Looking for coders. I guess comments/crits are welcome to.
  8. I am the lead mapper for Shadow Phoenix, a multiplayer mod for Half Life 2 and we are currently looking for coders. As part of the team you will get bandwith to upload anything you wish, and an email adress. I believe we are a talented team, and you will see that with some of our models. But we also have a lot of fun, and are always talking on ventrolio. If you are interested email or add me on msn at elie_nc_21@hotmail.com or email me at smokey@shadow-phoenix.com For more info go to our website- http://www.shadow-phoenix.com Here are some models-
  9. 5% done?...is that a joke. I'd say it looks 15% or 20% done....But thats just what I think I really don't know. It looks good though.
  10. What the hell I think this is great for your first map!...You have some true talent with the brush tool and thats what I like to see. You will become a great mapper, better than alot around here. Guys look at the design elemts and the rounded brush work, its beutiful, just add more enity's and more detail in your texturing.
  11. Hee wolf do you remeber when I (|-SSD-|Smokey) went to a server that you were testin somethin but then told me to go to the other server which had the version that looked much better?...lol you prolly dont but I can see you def. improved it, looks great As for gameplay I loved it when I played it a while ago, very intresting and somethin dif. than all these urban maps coming out.
  12. ok...just playtested the map...There is so many places where he was lazy and didnt think about gameplay. The lighting may be good but the screens make it seem better than it really is. Like in the screen where the light is coming into the windows, if you go out and look into the windows there is no light, just shadows...It looks very stupid.This map should be in alpha not beta. There are lots of places where I can go outside of the map and into the skybox...I was a little dissipointed by the map when I tested it.
  13. I didn't exactly finish the map. I would of added more props and detail to those parts in the screens if I would of finished it.
  14. Hmm...good suggestion. I'll also take this under consideration.
  15. water causes major lag in hl2dm..just a warning.
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