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Steppenwolf

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  1. Like
    Steppenwolf got a reaction from selmitto in Tropes vs Women in Video Games   
    Don't insinuate things. Such foul rhetoric is, you know, disrespectful.

    And please go back and read the thread again because valid criticisms and comments regarding the topic have been made by multiple users which wouldn't be the case if it was dismissed out of hand.
  2. Like
    Steppenwolf got a reaction from Algor in Tropes vs Women in Video Games   
    Eh i don't identify myself with the youtube troll crowd. There are hateful, vile comments below pretty much every youtube video not just feminist videos. These people will write whatever it takes to rile up others. And these people are very loud so it's easy to mistake their bile for majority opinion.

    The Amazing Atheist made a video about it. It's not exactly one of his best but he makes some valid points in regard to this phenomenon and how to deal with it.


  3. Like
    Steppenwolf got a reaction from selmitto in Tropes vs Women in Video Games   
    Eh i don't identify myself with the youtube troll crowd. There are hateful, vile comments below pretty much every youtube video not just feminist videos. These people will write whatever it takes to rile up others. And these people are very loud so it's easy to mistake their bile for majority opinion.

    The Amazing Atheist made a video about it. It's not exactly one of his best but he makes some valid points in regard to this phenomenon and how to deal with it.


  4. Like
    Steppenwolf got a reaction from AyzOn in Tropes vs Women in Video Games   
    This is so trivial. I mean she has a good point about the tropes being overused. But is this really a feminist issue and not just simply a creative one? Meanwhile women in Afghanistan or Africa or wherever get their lady bits chopped off or get murdered because they want to get an education.

    Is there such a thing as fluffy feel good feminism? Because her topics sure feel like it.
  5. Like
    Steppenwolf reacted to Wail in Tropes vs Women in Video Games   
    I'm going to make your same mistake. When I look at a situation like this, I like to ask myself, "Who is really wielding the power here?" And I feel like, asking ourselves that, it's hard to believe that real power is vested in a bunch of pseudnonymous online criticisms rather than in a person who earns hundreds of thousands of dollars as some sort of media figure and "expert" consultant to companies, who is herself a representative for an industry and social movement that wields such massive power that ordinary people are often afraid to voice their opinions publicly.






    Anita Sarkeesian is certainly entitled to her views, however ultimately everyone is an individual and has their own perspective. This is actually one of my primary objections to her efforts -- She presents her viewpoints as facts when ultimately they are simply opinions. As a woman you might take it as offensive that so many women are Presented as a "Damsel in Distress" -- But that's hardly the only valid opinion. As a woman you could find this a favorable trope for acknowledging the difficult-for-some-to-cope-with reality that women are physically much weaker than men but promoting the idea that one's value as a person might be independent of your ability to exert your will over people via force.

    As a man you can equally take offense to a number of other ideas that are perhaps even more prevalent in gaming. A "Damsel in Distress" is definitionally a woman perceived as worth saving, but the flip side of that is that men are not subjected with similar frequency to this narrative trope because men's lives are often considered without innate value. The games where men are slaughtered without remorse by the hundreds or thousands for no reason other than wearing the wrong colored uniform are too many to count.

    In my own eyes there aren't "shades of grey" as you say, but rather a multitude of blacks and whites and greys, and in our reality something can be both black for you and white for me, or anything in between, all at once. Both of ours are "true" from our given reference frames. Ultimately there are billions of different perspectives out there, stating that anyone's subjective experience is "wrong" is very presumptuous (we can, of course, be wrong about what something objectively is). And unfortunately that is exactly what these videos try to do -- They aren't attempting to present a complex and multifaceted reality which encourages our sharing and understanding of our experiences. These videos are about trying to establish and promote a particular narrative and hedge other perspectives out.

    In my own opinion, this is largely successful precisely because the videogames industry is immature and because people who are the foundation of the gaming industry, those of us who have been gaming our entire lives (ie,nerds!), are not socially savvy enough to understand and articulate a proper response to what's really going on here. A similar thing happens with videogames when the topic of violence in gaming rears its head -- A socially powerful group (politicians) makes some flimsy claims ("Violence behavior is strongly influenced by violent videogames") and demands that the industry change to accommodate their demands.

    Like the famous loaded question, "When did you stop beating your wife?" the only good answer is to refuse to play that game.


    I highly recommend viewing these videos:




  6. Like
    Steppenwolf got a reaction from Thrik in Tropes vs Women in Video Games   
    I like your view Wail. It's similar to mine. My opinion is that equality isn't about erradicating these tropes and stereotypes. That's where i think the feminist agenda is misguided and hence gets strong counter reactions for. Rather in a world of freedom and equality ther's enough room for all kinds of depictions especially in art and media which should be free of any form of dogma. So the focus should be on creating and offering more variation not to replace one monochromatic scheme with another. The tropes in videogames (which includes the male tropes) mostly annoy me because they are so prevalent not because they exist.

    Personaly i have no problem playing a female or black or homesexual char in a game. It's all roleplaying and fun to me. For other people it seems more important that the char is a representation of themself. This seems not just be the case with the young male cod crowd that the industry gathers to but also for Anita and her followers ironically.

    What's interesting is to take a look at a game where players have a lot of freedom to create their own characters. I play Eve Online which has a great character editor so i can share my observations from there. What you find is that male and female characters seem distributed pretty equaly even tho the majority of players is probably males. And what's more is that many chars are not designed for cool or beautiful looks by the players but for individuality. I would like to see Anita analyze the social behaviour patterns in such a game because i think it's very different from what she perceives playing singleplayer games or first person shooters. I have a female main and a black secondary char and i can honestly say that i can count the instances of sexist or racist comments on one hand.
  7. Like
    Steppenwolf got a reaction from D3ads in Tropes vs Women in Video Games   
    This is so trivial. I mean she has a good point about the tropes being overused. But is this really a feminist issue and not just simply a creative one? Meanwhile women in Afghanistan or Africa or wherever get their lady bits chopped off or get murdered because they want to get an education.

    Is there such a thing as fluffy feel good feminism? Because her topics sure feel like it.
  8. Like
    Steppenwolf got a reaction from ⌐■_■ in Tropes vs Women in Video Games   
    This is so trivial. I mean she has a good point about the tropes being overused. But is this really a feminist issue and not just simply a creative one? Meanwhile women in Afghanistan or Africa or wherever get their lady bits chopped off or get murdered because they want to get an education.

    Is there such a thing as fluffy feel good feminism? Because her topics sure feel like it.
  9. Like
    Steppenwolf reacted to Taylor in Tropes vs Women in Video Games   
    Totally going to regret posting this in five minutes. Woo-woo!

    You’d be hard pressed to argue with the core of what she’s saying. The damsel in distress trope certainly does exist for videogames, just as it does in every other storytelling medium, and is particularly prominent in older games not looking to have a complex narrative outside of some lazy justification for gameplay to happen. Likewise, her ultimate conclusion that being exposed to only this trope could perpetuate a sexist world view of weak, helpless women is probably true (though I think games are more diverse than that).

    However, a lot of the evidence she’s putting forwards to back up this fairly innocuous point is rife with unfounded assumptions, cherry picking, and simply reading too much into everything. This is basically the criticism she gets on her other videos, though I believe voicing this makes you a troll. With a neck-beard.

    For instance, her opening gambit about Dinosaur Planet makes a lot of assumptions about changing Krystal into Fox that seem unfounded. Maybe after they merged the troubled project with Starfox they decided to use the well-established, almost-titular lead as the main character for franchise familiarity and safer sales? Demographics seem a consistent stumbling point in her videos about toys as well. Marketing people don't have souls, let alone hidden agendas.

    The part about Princess Peach also seemed problematic. All the times she is a strong, capable character are said to just not count, this includes all the spin-offs like Mario Kart and Mario Party where she’s on equal footing with the other characters, Super Princess Peach where she rescues Mario and Luigi (I have never played this, so maybe it does do some silly stuff - she says she will discuss this later but does not in this video), and SMB2 in the main series was vetoed because her appearance was “accidental” – a claim with no evidence at all. Pointing out it was a Doki Doki Panic reskin doesn't prove anything, her art was unique and they could’ve added a male character instead... And I’m not trying to say here Peach isn’t a contender for the trope! She’s the quintessential example even with these exceptions so why try so hard to bury them?

    It’s hard to say more without hearing the other part, particularly her highlighted exceptions, but I think the main problem here is a lack of creativity.
  10. Like
    Steppenwolf got a reaction from Skacky in Tropes vs Women in Video Games   
    This is so trivial. I mean she has a good point about the tropes being overused. But is this really a feminist issue and not just simply a creative one? Meanwhile women in Afghanistan or Africa or wherever get their lady bits chopped off or get murdered because they want to get an education.

    Is there such a thing as fluffy feel good feminism? Because her topics sure feel like it.
  11. Like
    Steppenwolf got a reaction from dux in Tropes vs Women in Video Games   
    This is so trivial. I mean she has a good point about the tropes being overused. But is this really a feminist issue and not just simply a creative one? Meanwhile women in Afghanistan or Africa or wherever get their lady bits chopped off or get murdered because they want to get an education.

    Is there such a thing as fluffy feel good feminism? Because her topics sure feel like it.
  12. Like
    Steppenwolf got a reaction from Evert in Thief 4   
    But gothic = medieval. Perhaps you think of this:

  13. Like
    Steppenwolf got a reaction from [HP] in Thief 4   
    But gothic = medieval. Perhaps you think of this:

  14. Like
    Steppenwolf got a reaction from Kedhrin in Thief 4   
    But gothic = medieval. Perhaps you think of this:

  15. Like
    Steppenwolf reacted to Hipshot in WIP in WIP, post your level screenshots!   
    Floor 3, almost complete



    Takes time doing 2d too, spent a lot of hours with it.
  16. Like
    Steppenwolf got a reaction from Minos in Internet by Isaac Asimov   
    It's true in a sense. I learned pretty much everything about my job via internet ressources and communication.
    But he was maybe too optimistic to believe that it would motivate people who don't give a shit about education. For all the smart stuff on the internet there is ten times as much bullshit. And ignorant stupid people use the internet to reinforce each others stupid ideas and opinions.
  17. Like
    Steppenwolf got a reaction from Psy in Project Failure   
    I don't really get it tbh but then i don't find empty canvases daunting and i'm usualy quite good in implementing the ideas that i have in my head and make them work.



    I don't know man but that sounds like the opposite of what i would recommend to anyone. It's a recipe to throw work down the drain. People need to learn to spent more time in a proper planning phase not the other way around.

    For instance i'm currently working on an armored car for my work. Before i even open max for the first time i spent a whole day collecting refs, reading about the subject of my work, analyzing where best i split the mesh in pieces etc.

    Your idea for a work flow sounds like your program creates a completely messed up random mesh and then i spent the next couple weeks trying to making it look somewhat like an armoured car that was designed by Homer Simpson.

    If anything i think your procedural software should be aimed at creating success not failure. Think of a level design equivalent to dDo.
  18. Like
    Steppenwolf got a reaction from NeilJones313 in The Art of the first game job.   
    Well there kinda is. Look at some AAA games assets and environments. When you can do something similar in similar quality then you're good. Wouldn't worry so much about how long it takes you. As a beginner you are slow. Speed comes with experience. Focuss on the quality, get acquainted with your tools and workflow to a degree that you actualy know what you're doing.

    Thing is when you can make quality stuff the job offers will come to you. The hard part is not to land a job but to become good enough for a job. For some that's easier then for others. But when you're talented it is only a matter of determination and perseverence to get there.

    The mapcore community is a very good example for that. This community has been around for a while and i remember the humble beginnings of some of the guys who now work at big studios. What you got on your portfolio is actualy better then that but you need to stay focussed, work hard and steadily improve over the next couple years if you want to get there yourself.
  19. Like
    Steppenwolf got a reaction from Thrik in The Art of the first game job.   
    Well there kinda is. Look at some AAA games assets and environments. When you can do something similar in similar quality then you're good. Wouldn't worry so much about how long it takes you. As a beginner you are slow. Speed comes with experience. Focuss on the quality, get acquainted with your tools and workflow to a degree that you actualy know what you're doing.

    Thing is when you can make quality stuff the job offers will come to you. The hard part is not to land a job but to become good enough for a job. For some that's easier then for others. But when you're talented it is only a matter of determination and perseverence to get there.

    The mapcore community is a very good example for that. This community has been around for a while and i remember the humble beginnings of some of the guys who now work at big studios. What you got on your portfolio is actualy better then that but you need to stay focussed, work hard and steadily improve over the next couple years if you want to get there yourself.
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