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W01f

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Everything posted by W01f

  1. Yeah that's pretty much correct. You build the main hull of the level out of brushes, and then use statics when you want to add some detail.
  2. Metroid: Metroid 2: Super Metroid: Metroid Prime:
  3. W01f

    Doom 3 stuff

    Well until people start releasing custom texture packs, or I learn how to make my own...this is what we're stuck with
  4. W01f

    Doom 3 stuff

    MJ: For the Recall to Hell mod ( http://recalltohell.d3files.com/ ) Thanks Yeah I'm the guy who did the tomb style map. That was an experiement gone wrong..mostly because I was trying to copy the style of Ocarina of Time, which does not convert too well to the D3 engine (or at least not by my efforts) Yeah I did have a brighter map in mind, but then the guys on the team kept telling me to tone it down..so I did . I'm sitll trying to keep the pitch black parts to a minimum tho. Also, the pics, as always, are much darker than the actual map in-game. I used the wrong flare texture is all..it's too big for the tiny light texture. Does look kinda odd now that you mention it. Yeah I actually did discover the whole 45 degree pipe thing not too long ago (not that it's some sort of amazing secret..). I love how they look, and I've actually placed a few around the map but I don't think you can see any in those screenshots. Thanks for the comments It's definately been a challenge to get to whatever point I'm at with D3 mapping..but I definately have a long way to go before this map is done and before I can make a complete professional quality map...The only way that will happen is with feedback like yours. I really appreciate it. Kleinluka: Me too . If I had any sort of modeling experience, that's what I would be doing. Daan0: Overdone? nah, not yet anyways. I've only seen two or three professional quality doom 3 maps so far that have actually been released. My objective with this map isn't so much to be original (though that doesn't mean I'm ripping other people off), but to create a fun experience. I drained all of my creativity into dm_void..time for something more run of the mill here's another screenie they just put up on the mod site: http://recalltohell.d3files.com/rth_ger ... shot18.htm And now I have to deal with some goofball trying to coax me into joining his mod... elementsk8er***@yahoo.com says: As I explained before, I'm a proffesoin. I have worked with ID software on the new ROE expansion pack. I'm doing this in my spare time, Until we start working on the next pack(yea, there will be one). If you don't want to join, no pressure. If you want to, be my guest When I'm all alone in the great unknown, I'll remember you. says: You've worked on the ROE expansion pack? what have you done on it? did you actually work at their studio? elementsk8er***@yahoo.com says: Unfortuantly, I didn't work in the studio. Hopefully next time I will have the honor. look kid, I made 1 of the levels for them. Are you on, Yes or no. I can't give details because I signed a contract with them. heh..sorry..what kind of a person derails his own topic Just too funny not to share.
  5. W01f

    Doom 3 stuff

    http://www.infosprite.com/members/W01f/pinky.jpg http://www.infosprite.com/members/W01f/update2.jpg http://www.infosprite.com/members/W01f/conveyor.jpg http://www.infosprite.com/members/W01f/update3.jpg http://www.infosprite.com/members/W01f/sh1.jpg http://www.infosprite.com/members/W01f/maggot.jpg ...This is supposed to be for a mod, but every day I come closer to quitting the team and continuing on with my own ideas. It just doesn't feel like a mod to me..more of just an expansion with varying levels of talent in all fields. 40+ members on the team yet progress is so slow. bah..i dunno.
  6. W01f

    dm_TheEdge

    So how's this map coming along?
  7. I started up a thread like this on map-center a while ago. Some great links in there: http://www.map-center.com/modules.php?n ... pic&t=5481
  8. Back in the n64 era I wouldn't have laughed at that comment.
  9. Me too...infact I think I'm a little under that. 21% is a pretty good number when you look at the rest of America..which is like what..<50% are overweight?
  10. hmm I expected more feedback than this..200+ downloads already, but no ones speaking up..is that a good sign or bad?
  11. *see dm_void Though I do agree, for most normal maps it's all about the props rather than brushwork..which sadens me. Damn hippies, I'll never give in!!
  12. ^Yep, what he said. Ah well, I don't care about winning that much. I'd much rather create what I want rather than dumb it down (see HL2 universe map) to have a better chance. Not that there's anything wrong with those types of maps...It's just not what I wanted to do.
  13. Yeah I did. I've also been worrying a bit that it might be a bit too "out there" to actually win the contest..but whatever. I'm sure my creativity will be appreciated whether I win or not, and at least the contest motivated me to polish it as much as possible
  14. Download: (3 MB): http://www.snarkpit.com/maps.php?download=1540 Mirror: http://www.kain-9.com/maps/HL2-maps/dm_void.zip I'd love to hear your thoughts about the map, specifically the gameplay. I did put a lot of thought into the (small) layout, and tried to place all the weapons/items as strategically as possible. So let me know how I did in that aspect, and let me know what I could have improved. Right now it's only up on one server, with an 8 player max (which might actually be too many...but we'll see) Feel free to put it up on your own server. IP: 66.148.239.44:27015 (Edit: I forgot to mention that for some reason some of the map sounds don't work on this server..and that kinda takes away from the atmosphere...all the more reason to start putting it up on other servers ) Screens: (I was too lazy to take new screens so these ones are old) hi-res: http://www.infosprite.com/members/W01f/dm_void0009.jpg h-res: http://www.infosprite.com/members/W01f/dm_void0230.jpg http://www.infosprite.com/members/W01f/dm_void_2.jpg http://www.infosprite.com/members/W01f/dm_void_1.jpg
  15. Nothing new in that article that us gamers didn't already know...It's nice to see people are finally starting to realize it now, though.
  16. But that's what contracts are for. With a good contract, it shouldn't matter if the company doesn't make any money because you will still get a certain amount of pay no matter what.
  17. W01f

    dm_TheEdge

    But it's supposed to be dark! :!:
  18. I wish it was around before I sent my map to valve
  19. Why is that? Say for example you sign a contract which agrees to pay you a small amount of money per copy sold. Unless the game doesn't sell at all, why should you expect no royalties?
  20. Am I the only Quake 2 fan here? Don't you guys remember the railgun that actually took sill to use? Not many players online these days...though still more than Doom3 Quake3 is awesome too, but Q2 will always be my favorite for DM. Nothing beats The Edge...nothing.
  21. turned 18 in december.
  22. Who are overrated as hell... Call them overrated all you want, but they're still real, and make their money/fame/fans legitimately.
  23. umm..that picture for the "personal info" tab looks strikingly similar to a large brown penis. But other than that, nice
  24. W01f

    dm_ultracore

    looks cool Nice to see I'm not the only one using the citadel textures.
  25. Agreed. It seems like they took quite a few steps back with that game..decreased gameplay depth, smaller environments...*sticks with Tribes 2* I remember hearing about a D3 map where someone slapped together a bunnch of copy/pasted terrain meshes (probably the ones in the monorail levels), and it ended up taking nearly 10 minutes to cross on foot...Though you do walk pretty slow in D3, it's still pretty impressive.
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