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Trapt

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Everything posted by Trapt

  1. Hi guys, Massive lurker here... any chance we could get Tapatalk functionality for mobiles? Cheers.
  2. dm_vapour as in MY dm_vapour? I thought some textures looked familiar. Props to my fellow peeps at Team Dystopia for those textures then. Might check out this map if I find the time! Certainly looks great from the shots.
  3. Hi hydeph! Betchya didn't know I was a member here! I don't post much, and lurk rarely. Anyhow, thought I'd just drop in and say a few words. Unfortunately, the sheet of corrugated iron and angle made it seem like a carbon copy. Taken from a different angle, it doesn't bear much resemblance at all aside from the basic shape (it's a hallway competition?). Nevermind the overly angry post at TWHL, as well. I'm only an asshole over there because it's funny. ^_^ (Nice map, Method, by the way)
  4. There is definitely NOT a lack of a theme. Although the screenshots don't show it very well. There is no doubt, whilst running around the map, that you know it is an industrial building/factory of some sort. And the lighting is not bland at all. The refinery has some of the best lighting I've seen. You'd be thinking otherwise if the light_environment actually worked, since it'd add so much more colour to the map. The screenshots do not accurately show the amount of detail and thought that has been put into the map. Have you people even played the map, or are just judging from the screenshot? This map makes perfect sense to me, and I've no idea what on Earth you are talking about DaanO. Since when does an industrial factory/refinery make no sense? I could quite easily imagine a whole bunch of workers in there, doing their job. Obviously, you didn't bother to download the map, and critisised without having a general idea of the map and its layout. The only thing I can put this down to is blaming Rabid for not posting enough screenshots. The one thing I agree with here is the thin spotlights, they do look a bit odd. I am reminding you that this is only Beta 4, and Rabid is still fixing things. Enough ranting for now. Sorry if this came accross as rude, but I felt it had to be said.
  5. One of the best DM maps I have played to date. My only issue with it is the performance. I never had a good framerate on the official maps, but on your map, I'm running with a significantly lower FPS. For you people saying about the outside lighting, I will answer it for Rabid. He seems to be having a problem with the light_environment. It seems to be lighting up the props, but not the world. Well Done to Rabideh. D:
  6. Trapt

    dm_platform

    Would the large file size have something to do with the map being enclosed in a massive skybox (from what it looks like in the screenies)?
  7. That effect can be achieved with sprites or with an point_spotlight entity. It really isn't too dark in game, and there is only one dark area, that being the refinery.
  8. I have seen it, but I do agree with the others that too much of the outside area is in shadow. It just doesn't look natural to me. The only fault I can put this map. D:
  9. http://rabidmonkey777.bluewolf72.com/im ... l40006.jpg There is a SLIGHT gap in between two buildings on the left, I'd say you could put an env_sun in there somehow. That would clear up the large amount of shadow. If you can get it in there that is.
  10. Yes, I kind of agree. Perhaps it's the angle, it looks a bit odd. Perhaps change it around a bit and experiment.
  11. This level is truly amazing. Rabid let me have a run through it, and it is one of the most detailed maps I have ever seen. Brilliant stuff Rabid, keep it up. The fog looks a little strange to me though.
  12. Yeah, I did plan on making door frames, I just haven't got around to doing it yet. Kinda busy at the moment.
  13. It isn't being recreated..... It is an originally drawn layout by me, hence it isn't recreated at all. You may see similarities, but that is only because of the theme...
  14. I thought I'd challenge myself, and try to make a map based in Ravenholm. http://thejuice.hollosite.com/trapt/even_more_newer/ - The screenshots are high res, and I do not want to stretch the forums out of their usual dimensions, so I am giving you the directory instead of the command. This is my first Source map, but by no means my first time in Hammer. Still needs a LOT of work done, but I feel it is good enough to show. Lighting is not in any ways too dark for DM, as it has been tested. Please, feel free to comment. Every comment will eventually help the map to be as good as it can. A few notes: It is VERY blocky at the moment, and that will be fixed as soon as possible, but I'm going away for 2 weeks very soon, so don't expect any updates for a while. Also, the original Ravenholm was very blocky, and I'm trying to keep it as close to the original as I can. Texturing is VERY repetitive at the moment, but will be fixed some time when I have a run through Ravenholm taking reference screenshots again. As I said, All comments welcome. Other people's opinions can only make the map better.
  15. Is it just me or does the ladder look fullbright?
  16. Anyway, great work Rabid. It's a shame a whole bunch of these people don't realised how detailed the map is. I'd know, I've seen the VMF. One of the best HL2DM maps I've seen so far. Keep up the good work.
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