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Posts posted by Lee3dee
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Donated, finally. SO BUSY.
get back to work, StarHawk needs patching!
if mine gets refunded, just let me know and I'll send it via paypal or money if my paypal is still hacked
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Donated!
Thx to MapCore I wouldn't of moved to Texas
Where BBQ is amazing!
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I rented the PS3 version tonight, and wasn't impressed
The level design was bland, the colors are washed out and the lighting of the levels look like the designers were only allowed to use a 5 lights. The combat felt like Gears of War, go into cover, shoot with arrow, do some hacking, repeat. The game behind the scenes made the game sound so epic, and innovative that it got me all excited to try this out. It's really easy to spot the movers for the scripting, because they are unlit and stick out of the world like a sore thumb. Gameplay got a little dry, I played it for a good 2 hours before ejecting the dvd and putting it back in the case. I definitely enjoy RPG dungeon crawlers, I just think this one could use a little more polish time in the gameplay mechanic, do something new. Sounds like the PC version is much better

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After I saw Helder ([HP]) and Andrew (KungFuSquirrel) update their portfolios, I thought it was time to update mine, since we are launching Faxion Online on May 26th. I'll be uploading a new Faxion reel once we release, that has more footage than the current one on my site. I didn't include any of the levels I worked on when I was a level designer, since I'm having way too much fun as a Visual FX Artist

Comments are always welcome

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I agree with everyone, release it!
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kinda portfolio related
I wanted to share with you all some screens for the game I'm working on as FX Artist. Its called Faxion Online. Its territory control PVP combat, Massively released an story about it today, http://www.massively.com/2010/11/17/cla ... ouncement/


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I'm still gonna pick up the 360 version. but on PC I'm staying with Bad Company 2 for my military fps needs

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40 is a huge hit in the development workforce over there. Hope everyone finds work soon.
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I'll see if I can borrow MikeZilla's private jet for the event
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awesome job on the tutorials! I figured out fracture last night on a bsp converted to staticmesh. I've been using Phat editor to do destructable meshes, i guess this is a simpler way

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looks awesome!
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One of the guys at BioWare started a podcast for those looking to get their foot in the door in the games industry. It's great to listen for anyone that's interested, the first 2 episodes he talks about Audio Design & Tech Artists.
If you have any topics that you'd like to see covered, just leave some comments.
-Lee
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can't wait to play Assassins Creed 2! Even my wife wants me to buy it so she can admire the historic architecture

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Added background rocks, ramp lighting from the movie, and a little something for the ALIENS fans


HP and our project has even gotten a little notice on the web
http://www.crysisnews.de/news-artikel,H ... Kommentare (German) -
i like the new look
Awesome collection of work Francois! -
yeah, would be awesome to release this to the community especially for those of us who are no longer working at a Unreal based company. All we can look forward is to a game release that uses the new tech so we can play with it in the editor.

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If you want your meshes to have good lighting, you'll need to create a second UV channel for each mesh exported. I had to learn this from the artists on BIA: Hell's Highway which helps to produce good clean light maps. The light map cannot contain overlapping uvs, you can use automatic unwrap, as long as they are contained in the 0-1 uv box. In 3dsmax its relatively easy, you just change to UV2 in the unwrap modifier.
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looking good! Can't wait to see more.
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Starting my new gig at Bioware Austin at the end of the month, go ahead and update me too

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Finished modeling the center piece of the scene, NorthLock

and what it looks in Crysis with the other models

4:20am, time to pass out. texturing starts tomorrow
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Yeah, 23 days and counting.....but what makes it harder for me is that I'm moving to Austin, TX to start my new job at Bioware at the end of the month. So, I'll be juggling moving, packing, and the competition. I wonder if the competition will get an extension

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[HP] has done a lot of work, I'm kinda slow at modeling. I've been trying to push as much detail into the building structures as possible. Working on North Lock at the moment which is the center piece of the film.
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A fellow Plano resident! I clicked the link to download you gears map but there wasn't one. If you going to display your maps, you may want to include a map for download. There are tons of talent looking for work in the Dallas area looking for work, I was laid off from Gearbox in November with a bunch of other people and i haven't found anything yet
No job is ever safe, even when you think it is especially in this economy. You went to SMU Guild Hall, Gearbox takes in a lot of people from there. Good luck on your job search.

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Hey guys, haven't been around in a while
Really like the new site and forum.
I'm no longer at UTV True Games, or KingsIsle Entertainment. Taking a break, working at home for a bit freelancing, currently working with U4iA Games on Offensive Combat. Its been nice to finally spend time working out everyday, loose my fat gut that has plagued me for so many years.