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Pusan

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  1. You were on some mod werent you? I clearly remember your work for some mod. EDIT: It was German front mod, looking at your sig.
  2. Stepphenwolf, I've always loved what you have done with CoD. Back when you were on the Eastern Front mod (Or some other mod) I saw your work and was really impressed. You were one of my favorites on the bleak CoD mapping scene.
  3. I like that Marine Model.
  4. Rotate that beam texture in pic two, and do more with the interior of that building, mabye windowframes and broken out windows. That being said, the first pic captures the mood wonderfully.
  5. I worked on Revolt for Call Of Duty for almost a year, and I was lucky that the leaders were very balanced in their talents. They knew coding, mapping, modeling, animating, texturing and almost everything. Then after I left the MOD and the CoD scene alltogether, I looked at a few mods, and none seemed to go anywhere. I had my little sucess with that mod (A two page spread in PC GAMER, Fileplanets Featured Mod, thousands upon thousands of downloads, TWL ladder, and at the peak 1,400 players at nearly any given time (as shown by All Seeing Eye). The point is, most mods dont go advertising around on forums for help. At least none of the mods ive seen take off do. Usually when they need a new member, they just put up a AD on their website, which is usually a good indicator of a mods sucess, due to the fact that alot of people read THEIR site. Every mod that I see that goes on a forum and just posts "SHADOW OPS NEEDS LEVEL DESIGNERS, MODELERS, ANIMATORS, SKINNERS, AND SCRIPTERS PLEASE GO TO MY SITE HTTP://FREEWEBS.COM/SHADOWOPSMOD AND JOIN", crashes and burns. Sure, I can do a few unskinned weapon renders myself, but until you have real work put in, you shouldnt go advertising.
  6. So he just spent $3,800 dollars on programs he doesnt know how to use on a whim?
  7. I think he can pull it off. The map has potential.
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