Jump to content

Drakeee

Members
  • Content Count

    118
  • Joined

  • Last visited

Everything posted by Drakeee

  1. Yeah I ran through it with a couple of friends last night for the first time, looks like A would barely be used at this stage.. I'm thinking I need to tighten up the area in B too it's a bit too open as it is.. Potentially moving the T spawn to the top right of the overview.. Thanks for the comment
  2. So I've gone from my smaller project to a proper de_ map. It's based loosely on a hospital near home, here are the screens
  3. so are there any instructions on how to use these?
  4. You can arrange a playtest in this thread:
  5. Drakeee

    de_outpost (wip)

    Latest screenshots, looking back at the OP it's come a long way! Available on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=311724175
  6. Drakeee

    de_havana

    I guess it must just be the final compile doing it then, I've only been doing "fast" on my map so far, thanks!
  7. Drakeee

    de_havana

    How do you get such defined shadows? Is it down to lightmap number?
  8. Drakeee

    de_havana

    Looks interesting, I like the layout!
  9. Drakeee

    de_outpost (wip)

    Yet more detailing! This process takes foreverrrrrrr
  10. Apologies, can you remove my map for Thurs? I won't be available and I'm working major areas -_-
  11. Drakeee

    de_outpost (wip)

    A little detailing:
  12. Drakeee

    [CS:GO]de_zoo

    The rocks are all displacements in these shots, except for the small piece of rock in the river in the first shot. Please post a tutorial on how to get them so smooth I'm terrible with displacements
  13. Can I book a playtest for the 25th then? Thanks
  14. Drakeee

    [CS:GO]de_zoo

    I love the rocks, are they all models or displacements?
  15. Any slots available tomorrow for a playtest of my beta de_outpost?
  16. Drakeee

    de_outpost (wip)

    I've made numerous changes
  17. Drakeee

    [WIP] de_natty

    I would just say the snow really doesn't fit in at all, looks interesting enough from the overhead
  18. Drakeee

    [WIP] de_natty

    How do you make a surface penetrable for wallbangs? Or impenetrable?
  19. Drakeee

    de_outpost (wip)

    Any suggestions how? I guess when it gets detailed I can work on making it look less boxey. I added another route into the car park last night - played a 5v5 on the map for a while and it's fairly T biased at the moment so I'll be making changes to address that soon. Appreciate all feedback
  20. Drakeee

    [WIP] de_natty

    Any more screenshots? Overview?
  21. Drakeee

    de_outpost (wip)

    You can check out the latest version on the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=311724175 Thanks!
  22. Drakeee

    de_outpost (wip)

    Thanks for the reply I'm going to give your lighting suggestions a try now - I know it looks a bit like Lake, that's where I got my inspiration from I never played CS:S (1.6 for years, then nothing until CS:GO about 2 weeks ago) but I'll look up compound and see what you mean Should have some new screenshots soon - i've already updated the workshop version with the following:
  23. Tried it yesterday, did a "fast" compile but all my displacement had black seams where they were sewn (shadows). Compiled a fast compile in Hammer and it was fine - did I do something wrong I wonder?
×
×
  • Create New...