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sic1

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  1. st0lve: is this far enough? KoKo: In the first one I used four separate point lights to give an even light distribution. This one uses two ambient lights, is it better?
  2. Phew! The colors turned out better than I thought they would. The alpha'd parts look sloppy though :/
  3. great idea st0lve, I'm adding those now! Isn't the ground decal just a plane?
  4. Here's an offshore oilrig; I suppose it could be for some political rts I'll see about unwrapping it in class tommorow.
  5. i've been trying to hammer out ideas inbetween classes and homework (ugh) i really like this topic though.
  6. I toyed with the editor for age of empires 1 back in the day. When I bought half-life I was flipping through the manual and saw a page on Worldcraft and thought I hit the jackpot: "make my own levels? woaaaah!"
  7. wow, awesome tut hessi!
  8. great entries everyone!
  9. I was thinking about doing a uboat initially. I wouldn't have thought to do the foam like that, nice! We have the enemy by land, air and now SEA!
  10. thanks Here's the texture:
  11. nice planes! They should do battle afterwards I can't wait to see the tank textured st0lve. As soon as I get home, I'm going to finish unwrapping the Vickers MG and textar it so I can work on other models. Haha, May 1st and we already have eight pages.
  12. Here's a vickers machine gun wip
  13. On a bit of a side note, there's a program called SketchUp, which looks like it's really handy for architectural modeling. A friend showed me a couple weeks ago, but I haven't downloaded the demo yet. There are videos on the site where they show off some tools. http://www.sketchup.com/
  14. What a fun map, I was playing it last night for a couple hours and I haven't played cs in a few months.
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