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marque_pierre

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Posts posted by marque_pierre

  1. How come there are no good texturing books?

    Or do you know of any I haven't bumped into?

    This one http://www.amazon.com/exec/obidos/ASIN/0735709181/qid=1113774873/sr=2-1/ref=pd_bbs_b_2_1/104-4476745-3271123 gives a good overview I think, but I still feel like something was missing, and it is certainly not very games specific.

    This one http://www.amazon.com/exec/obidos/ASIN/1584503009/qid=1113774873/sr=2-2/ref=pd_bbs_b_2_2/104-4476745-3271123 was more about mapping coordinates and projection math than anything else...

    According to the author, this one http://www.amazon.com/exec/obidos/ASIN/1556222858/qid=1113774873/sr=2-7/ref=pd_bbs_b_2_7/104-4476745-3271123 will not benefit you outside Lightwave 3D...

    This could have been good http://www.amazon.com/exec/obidos/ASIN/1592003508/qid=1113774873/sr=2-3/ref=pd_bbs_b_2_3/104-4476745-3271123 but as it happens, it is a total ripoff of amateur work (in my humble opinion).

    This one deserves more praise http://www.amazon.com/exec/obidos/tg/detail/-/0970753039/ref=cm_bg_f_3/104-4476745-3271123?v=glance but as it also serves as an intro to Photoshop, then it is limited what the advanced Photoshop user gets out of it.

    Even though this one has only 2 texturing specific chapters, I still feel it is the one I have learned the most from http://www.amazon.com/exec/obidos/tg/detail/-/0735714096/ref=cm_bg_f_2/104-4476745-3271123?v=glance

    Any takers?

  2. Not pulling your leg here. This is university work, so everything needs to be documented, written up and so on. Sadly there doesn't seem to be an awfully big market for cartoony games textures at the moment, and I am not an expert yet by a long shot, but everybody I have shown these docs to, go like, 'Man, I wish this kind of stuff was available on the net...' You know what they say, in the kingdom of the blind, the one-eyed man is king!

  3. Yeah some nice stuff you've done here marque, but I find it very hard to

    give critics on something with cartoon looks, suddenly every rule

    gets tossed out the window, well almost...

    All I can say is it looks nice and cartoony!

    Anyways GJ!

    Actually that is not true. I used to think so. And so I dived into it head first, and my first forays looked horrible. So I had to go back to the drawing table and carefully analyze cartoony games art. Then I discovered that cartoony art is not just cartoony art, there are several different categories which don't necessarily use the same methods and effects artistically speaking. So I analysed it, drew up the laws governing them, and with that at the forefront of my mind, the job became as easy as I thought it would be at first!

    So I wrote two documents on cartoony art as well as structuring your layers in Photoshop for optimum effect, which I have gotten decent feedback on. Maybe a book on cartoony games texturing, somewhere down the lines...?

  4. That was odd, was just flicking through this months Develop and noticed a face that looked familiar - Marque Pierre's avatar photo in the footnote of an article about some Teeside event :) Good job getting a mention, though if you helped organise such an event then it was well deserved!

    Thanks. I invited 3 speakers and did some other stuff. This was my second time in Develop http://www.marquepierre.com/articles.html and of course it is always good to get some press, but let's just say. this was not exactly my finest hour, writing wise...

  5. What is loosing 200 millions? Well, because of this, their shareprice will drop, which means their credit rating will drop, which means it will be more expensive for them to finance daily operations or take overs. Their creditability towards outside partners such as the NFL will drop. Furthermore their own shares are one of the key things they use payment to take over other studios, which means that they will be in a worse position to do so.

    Boxes that were made but never sold, well they still have to be paid for, even more so than if so, since I can imagine EA have to suck up costs incurred for shipping them back from the retail points.

    So, yes this is money they were expecting on getting, but believe me, they lost this money, and they felt it. :twisted:

  6. Hi there,

    Grass... For an outdoor games environment. A wild one. I am working in Max. So I need to plant a lot of grass, you know a single polygon with an alpha mapped texture on. Man, it sure takes A LOT OF planes to get something that remotely looks like grass.

    I have worked a bit with the scatter tool to do the distribution for me, but I am not too pleased with the limitations of that. Do anybody here experience with that?

  7. Okay, another update. This is a hut, which stands on a stalk or a pillar in a river. It is not so much as hut as it is an organic growing thing. But it still serves as accommodation. This is still WIP, but I am sure you get the point. There are some anomalies with the uvw mapping and the alpha channels that I need to sort out, so please don't comment on that. Other than that, C&C is very welcome!

    waterhouse.jpg

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