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Everything posted by marque_pierre
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Uhmmmm. I might not take you up on that offer... Actually, I got a buddy, he was also on the of 2003 GDCE scholarship recepients. He just left Relic for some tiny company. Why would you do that?
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Wouldn't you just love it if they wanted to try and open up the game/movie to another audience by launching Justin Timbalake?
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That's all there is to it then!
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They are in... Canada! In Vancouver on the Western coast of Canada. Just a stone throw away from Whistler/Black Comb which is supposedly the best snowboarding terrain on the American continent. So perfect for a Norwegian such as yourself...
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Great read. So true! Particularly with art. You can't do everything. How are you gonna have time to become world champ in both texturing, modelling, animation, lighting and more? Let alone master both characters, vehicles, environments and so on? Loads of room for specialisation. This is what business gurus like Tom Peters have been preaching forever (he talks about how to cultivate the brand of you!). Not to toot my own horn, but I started a similar series of articles for the students at our university. http://www.westudygames.com/mag.htm It is the "Listen! Dammit..." one... A lot of people have no idea how to go about making connections for example; we geeks are notoriously shy. Which is not good in such a small industry in a world where it is not what you know, but who....
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Relic is a f%#king amazing company. Their personnel director promised me an interview and a flight ticket when I graduate. They are awesome. Can't say that enough!
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Wasn't it also in Korea where some young dude died of exhaustion and dehydration after playing for 72+ hours in an internet café? I think it was Lineage he played. But WoW is great! End of story. Funny though, have you noticed how fun the game is when you play from level 1 - 20 something. After there, the life becomes such a grind...
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Vin Diesel. He should stick with feeding babies. How about John Malkovich? Or that guy from Lost, Terry O'Quin? Or maybe a bald young Jack Nicholson?
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Olduvai gorge is a place in the great rift valley in Eastern Africa. Tanzania and Kenya to be specific. Can't remember which though... It is where the fearless maasai warriors live, who hunt lions for sport. With spears, a single spear and nothing else. Nothing.
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Got another one! Auxerre Playstation 2 away shirt... http://www.marquepierre.com/shirts.html
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Sorry to be a grouch, but a very interesting thread has gone seriously EOT...
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Yes it is from a fixed perspective in a 2D engine. The suggestion was to make it pure top down, but do you have any idea how hard it is to make things look good in pure top down perspective?
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My art director? lol I wish... Well, this is a small company consisting of some ex-industry coders. I think they worked on City of Heroes, who are trying their hand at indie games released and sold over the net. So I am pretty much... the art department. Don't think there would be work enough for more people in this title I am working on. Such projects are many on the net, but this paid! Like cash up front and all + royalties. Still can't believe it... Anyway compared to the first title they did it shouldn't be too hard improving on the art, but I want it to really shine. You know something more than what would impress a programmer...
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Hi there, Got a freelance contract to produce art for a medieval action puzzle game. I suppose the art will closely resemble what you would find in your run of the mill RTS. Does anybody here have experience making such stuff? It seems that at every turn I have to keep asking myself, whether to make this or that in 3D or 2D. It seems the workflow is very much a balance between these two. Like make something that looks bearable in 3D, then touch it up in 2D, and produce the sprite from there...
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MapCore is great in my opinion. I still consider myself very much a n00b here or anywhere, but MapCore has always been good to me. 3 cheers for MapCore. As for the comparison with Map-Center... Well, I post over there as well, because there are a few juicy pros I really would like to see my stuff, but believe me, if you can get a reply to your thread once a week, it is brisk business on Map-Center. MapCore is way better than that. Way more active people here. Of course it would be awesome to more stuff coming out of people, but you can't force that, can you? I mean, if you ask people, anybody will say "Yes! I want to make games for a living..." but actually there are two kinds, those who do it even if they aren't paid for it, and the others. And if people can't be motivated to, essentially, make more games... Then WHAT can motivate them anyway? Can't force it... Don't think growing forcefully is neccessarily the answer unless you are somebody like CG Talk...
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Oi Adam! I told you not to come and ruin this with all your unsightly talk about blood, innards and skulls... I like the candy store, themepark and underwater themes though. Nice ideas everyone! No let me rephrase that: GREAT ideas everyone!
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double post
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Oh yeah, I forgot. I am wondering if I should make it in a kinda gothic frankenstein's castle or perhaps more the sci-fi style with the dome shaped roof, or perhaps hidden in a vulcano like all good James Bond villains... And I think I will abstain from blood in there. That is a mechanism for a different kinda style. After all we are talking more Dr. Cortex or Dr. Evil than Dr. Breen.
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I ain't showing nothing! Well, over the cause of my final year project on my BA in computer games design + art, I had a good hard look at cartoony texturing. That revealed a lot of things in terms of technique and style that is not immediately apparent to the naked eye or the casual viewer. My mom always said, 'if you want to know how something truly looks, draw it.' While I am not quite there yet, in terms of skills and awesomeness and all that, it worries me that there are so few, if any(!), resources on cartoony texture painting. For my report I already started to write down my methodology in detail and it has just kinda grown from there. So I am using this as a project to try and document how to paint at least 3 distinctly different styles of cartoony textures, you know in depth tutorials. And perhaps there is a book in there or something somewhere. Hopefully my skills will increase to a satisfactory level as I go along. We'll see. At least I am having a hoot doing it. So that's it really... I'll keep you posted.
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Yeah, hello there... So you know, there are a few levels which must be found in any platformer: Egyptian pyramids level Enchanted forest level Mineshaft level Cemetary or haunted house level Big spinning clocks and gears level Lava flowing something level Floating up in the skies level Icy winter wonderland level and so on... Anyway, so I am modelling this mad scientist lab. Primarily as a little summer exercise. Want to texture it in 3 distinctively different cartoony styles, and use it for some lighting tests as well. Anyway, so what is there typically in a mad scientist lab? You know, the ones who are bent on world domination and all that... So far I got: A bottomless pit A machine with brains floating in glass jars with bubbling water A laser/cathode ray device A Frankenstein surgery table A vatt of boiling acid A teleporter/vortex thingy What else? Any ideas? We are of course talking mad scientist bent on world domination, not as in Dr. Breen, but rather as your typical supervillain from those 50s Batman tv shows... Sound off!
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I am still on PS7 too. Didn't bother with CS. Maybe this time. Have seen this new Render - Fibers filter that looks okay.
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Hi Silver, Time spent drawing is never spent in vain. About the first one (Pain), a thing a lot of people get wrong is that they don't leave enough room for the skull. If you draw a horizontal line across a face roughly at the middle of the human face, that line would be around the eyes. Which means if you feel there is something wrong with this guy's face, then it is because he needs way more forehead. Keep it up!
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Finally got my Kyoto Purple Sanga shirt. This is the nerd paragon, a Nintendo logo written with Kanji characters. Completely obscure except to the most hard core of über geeks! http://www.marquepierre.com/shirts.html
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I tend to agree there Minotauro. BUT... If being labelled as this or that will limit me or make me not be taken seriously in something that I care about, such as spreading the good gospel of games, then I will fight it with all I got.
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What the hell are you doing Mazy? You should be the first one to wear them. They can be picked up on eBay for less than 10 pounds every week. If I ever go to interview with IO-I I'll make sure I wear one...
