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marque_pierre

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Everything posted by marque_pierre

  1. That does it, dammit , I am gonna make a texture world, so big they can not ignore us anymore! We are gonna have texture world championships, texturing groupies, texturing magazines, texturing tv shows, texturing schools, texturing CDs, texturing DVDs, texturing LPs, texturing gurus, texturing hall of fame and a texturing government to lord it over all of the animators out there, who thinks that just because an unnatural movement can be spotted miles away, then that is not also the same for a tiling pattern or a hard edge in a surface. DAMMIT! And there will be outright death penalty for even just hinting, that texturing is just 2D, hence not as respectable as other 3D work! I am dead serious. Watch this space! - this has been a texturing public message -
  2. What is it with the world and texture artists? Pixar releases a new film - the animators get to tour the world, basking in the spotlight. When you ask who did the shader work, you kinda get the feeling that they are not even located on the same campus as the rest of the crew. There are millions of dedicated tools, forums, books, magazines and what not for animators. Modellers have quite a few as well. The grape wine has it that the top dogs, earnings wise, are the character animators, with the texture artists at the bottom, in your regular games company. And the beat goes on... As far as I know, the devil is in the details, and nobody holds a tighter grip on them, than the texturers! We control the look and feel of the visuals more than any other function. We hold the power and it is time we stood up, put our foot down and made the world realize and submit to that power! Texture artists of the world, UNITE!!! I mean, why isn't there a dedicated place for texture artists? I would love nothing more than sitting and discussing everything from tilable environment textures and alpha mapped decals to specularity maps for characters and plugins for unwrapping, the entire day long. Am I the only one who burns for texture work to the exclusion of most anything else(okay that's not entirely true)?
  3. Nice one! EDIT: Shit! Nice one!!! I want that one. Looks awesome. Damn, now I am jealous! Giv'em hell!
  4. Congratz Iggy. Say hello to my buddy Christiaan in the animation department!
  5. marque_pierre Liverpool, UK
  6. Looks great Adam. As usual. May I suggest more colour variation on the large surfaces of red, orange and blue in the top left corner of your flats. You have something very nice going in terms of colour variation in a flat area in the bottom left corner of the flat...
  7. Regardless of what you might think personally, Rockstar's PR strategies buys them more word of mouth than even EA could ever afford to buy via advertisements. Makes good business sense...
  8. Well done. Good luck! Sounds like a nice little hottie to get your hands under the hood with!
  9. double post
  10. Okay, okay. It is just that I have like thousands of these textures. Okay, maybe not that many, but A LOT! So I don't want to tire people of the same stuff over and over again. When the talk is back to that grungy Quake/Doom look, I will have very little to say. And at any rate it is better to have people wanting to see your toe than your heel.
  11. Superthanks Mazy. I am humbled to hear such words in such an esteemed community. Do me a favour, tell that to my buddy Thomas Howalt as well!
  12. Sorry for going so much over board, but this is the area of texturing I love the most. Can't help myself! Two different colour variations on the same texture and geometry. Again, two different colour variations on the same texture and geometry. This is a bark texture, which I am very happy for. It took ages to get it to tile right, without looking too bland and unpainterly. That bark texture is used as the foundation for stuff like this for example. I will stop now! Oh yeah, all the textures are of course hand painted.
  13. Here is some stuff I am very pleased with myself. Cartoony/stylised doesn't have to abandon all realism, something which you see carried out so well in World of Warcraft. I think these buckets succeeded in having a nice handpainted feel to them, without completely loosing touch with reality.
  14. Here is something very stylised. Tiles like there is no tomorrow! But I am very happy with it.
  15. Excellent stuff mikezilla. I feel this texture is VERY promising, but it needs a few adjustments here and there to really come into its own.
  16. Is it correct to assume a more photorealistic style is favoured on "your project"?
  17. We just definitely need less Vin Diesel in games. Period. and Paris Hilton. What the hell is she doing strutting around with an empty XBox bag at E3?
  18. When are we gonna get a game with Sam Elliott and his massive moustache? He has always been a hero of mine!
  19. I suppose it would be the wimpish way out to go as Gordon Freeman...
  20. http://www.g4tv.com/animeunleashed/photo_gallery/206/Anime_Expo__Anime_Expo_2005/index_pg2/3262.html You gotta love thos Mario and Luigi guys...
  21. Who would you go as if you were forced to do a COSplayer thing?
  22. Is it just me, or did the rest of you also kinda notice that Alyx Vance has something Asian over her features? The eyes in particular... Realising who did her voice (http://www.merledandridge.com/index7projects.html ) I wonder if that is a coincidence?
  23. Uhmmm. For once it wasn't Rockstar's games... Now off to add Pixar to the "bad for you" list... Next up, Disney made me eat McDonald's till my heart collapsed...
  24. Nope! Wrong, try again...
  25. http://www.gamesindustry.biz/content_page.php?aid=9932 And guess what game that would be...
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