SOOPRcow
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SOOPRcow last won the day on June 21 2020
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FrieChamp reacted to a post in a topic:
Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Happy Anniversary - cs_siege w/ APC
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Over the years I have saved my copy of the orginal cs_siege.map file that has the APC. This was given to me by Euro*Brew after N0TH1NG passed away so that I could remove the APC (because people hated it apparently). I figtured I would share some screenshots with you guys Also, some of you might not know this but this monitor texture is actually my desktop from the time. In my browser I actually had the original Mapcore forums loaded up and in the background I'm connected to the mapcore IRC channel. Here are a few more screenshots as well
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Actually, the aliens in Avengers never assaulted the main ship because the Avengers kept them in the new york area (away from the ship). Also, it is my understanding that .
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SOOPRcow reacted to a post in a topic:
Battlefield 4
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It's pretty exciting though! Getting closer
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I've been waiting for water effects like this for so long! More info here!
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While I haven't played a round in the map yet I did load it up and walk around it last night and had to log in and tell you I am genuinely impressed. I think N0TH1NG would be impressed as well. I actualy still have the orginal RMF file for siege as well (see http://sooprcow.com/...es/cs_siege.jpg) from when N0TH1NG passed away. If anyone knows how to get a hold of Euro*Brew I would love to talk to him to get permssion to release it to the world. I would also just love to talk to him, it's been a long time now Also, you should totaly do Docks next
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Seriously, abso-fucking-lutely amazing.
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You make it sound as if you think I don't plan on adding a 3d sky to the map. As for the lighting the only light entity I currently have in the map is the light_env. Oh, and also know one building in this map is the same height as another (except for the stuff that is a model). As for the blocked paths, its an assault remake no much you can do about it.
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More Screenshots: Bellow
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It has 6x AA, 16x AF and it was resized down thats why I sharppened it... Not like it actualy effects how the map looks anyway. I also increased the brightness as in-game screenshots end up comming out a little on the dark side
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I like urban mapping so I decided that cs_assault would be fun. Anyway I don't know if I'll ever finish it or what not but this is my work so far (ct spawn) Latest Screenshots Here: Here
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Actualy it was just me being lazy with displacement maps... its fixed now
