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ginsengavenger

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Posts posted by ginsengavenger

  1. sorry for the bump :)

    I just recently started my own collection because ripped movies on the pc isn't all that and its cool to have cool dvd's.

    my small but fast growing collection up to now:

    -the big lebowski

    -natural born killers

    -2001: a space odyssey

    -12 monkeys

    -a clockwork orange

    -full metal jacket

    -mystic river

    -fear and loathing in las vegas

    -hercules in new york

    -being john malkovich

    -a fish called wanda

    sweet start to a collection, good job~

  2. Games can be compelling but they are not art. In fact I feel it's disingenuous even to label all game artists as "artists" but it's the easiest term to describe them so it has stuck.

    "Art" is a term that is thrown around cheaply and loosely. I don't have a good definition of art. It's easy to develop a definition that easily encompasses games. But games are toys. Toys are crafted and there is nothing wrong with taking great pride in oneself for being a skilled craftsman.

    There are sometimes games which evoke something deep inside me, games which in their total vision and execution are so cohesive and gripping and subtle that I will say they border on art.

  3. To me it sounds like you're reinforcing his point GrayFox :)

    But yeah as an outsider I'd say skdr is on the money. Why complain about chances and percentiles when the meat of the matter is your own actual talent? If you're good enough you should get in; 70/30 are really not bad odds after all.

    If they think you're a subpar artist you either need to improve or the school isn't the right path for you in the first place.

  4. I think this is just uninformed and outdated scaremongering. I would think that if there is an effect it is very uncommon and if there is any link to LCDs it is probably difficult to substantiate, which is why you don't see any real scientific articles on the subject.

    A quick look over the wikipedia article for fluorescent light shows this:

    Fluorescent lamps which operate directly from mains frequency AC will flicker at twice the mains frequency, since the power being delivered to the lamp will drop to zero twice per cycle. This means that the light will flicker at the rate of 120 times per second (Hz) in countries which use 60-cycle (60 Hz) AC, and 100 times per second in those which use 50 Hz. This same principle applies to the occasional hum one hears from fluorescent lamps, which is primarily caused by the ballast. Both the annoying hum and flicker are eliminated in lamps which use a high-frequency electronic ballast, such as the increasingly popular compact fluorescent bulb.

    Although most people cannot directly see 120 Hz flicker, some people report that 120 Hz flicker causes eyestrain and headache. Dr. J. Veitch has found that people have better reading performance using high-frequency (20-60 kHz) electronic ballasts than magnetic ballasts (120 Hz)

    LCD backlights are usually cold cathode fluorescent lamps which operate very differently from your standard overhead lamps at much higher frequencies and do not "flicker". He doesn't directly mention CCFLs in his article, but in passing he dismisses his own concerns as fixed by "newer technology". He's even using LCDs himself:

    however I am now myself using the 1600x1200 pixel LCD display of my notebook computer... I actually prefer the notebook display to the same resolution displayed by a top-of-the-line brand name 22" CRT set at a high refresh frequency.
  5. The way you've just outlined the depressions is really too much IMO. If it's going to be normal mapped those lines just shouldn't be there and if it's not then I think you should do the old bevel/emboss fakery and it should be much more subtle than it is now.

  6. tell that to somebody who's lost two years of photographs to a hard drive crash... hardware is not forever. The beauty of digital content is its easy and lossless duplication but the media it resides upon is so fragile and transient. It takes a responsible person to mind and maintain their digital media.

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