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ginsengavenger

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Posts posted by ginsengavenger

  1. Just to clear it up, the new game takes place in HOLLAND (so no french villages) and takes place after the events of the first two games.

    Continuity ftw.

    come on guy you're american just like the rest of us... europe == europe == europe

    I do like the game mechanics but honestly I throw my hat in with the rest of the "Enough of the goddamn WWII" crowd.

  2. finally I'm playing RE4 (gc). Very cool. I never played the earlier games, they didn't really appeal to me, but this one I'm having a good time with. Some of the design decisions feel kind of odd but I think they relate to the earlier games and I can see what they're going for and it's alright.

    Bust-a-Move DS, Tony Hawk DS, Advance Wars DS, gonna pick up AoE DS in a day or two.

  3. If you carefully inspect the placement of the lines and shapes you'll see that they're perfectly consistent between shots. You simply couldn't fake the distortion as convincingly as this without modeling the entire scene, projecting it virtually and doing an overlay, which is an inaccurate process anyway. It really would be easier to just do it than to try to fake it. The photo quality is ass but they are real.

    The aliasing is an ugly artifact of the browser resizing the photos - right click -> View Image to see them larger and cleaner.

    Izuno the monitor you mention is simply outside of the shot, you can see that it is mounted to a nearer wall than the one that the overhead pipe goes into in the second shot.

  4. You could conceivably fake it by building a corridor which would rotate in increments as you walked through a long row of triggers |||||||||||||||||||||||||||||||||||||||||

    but it would be a real pain in the ass and would probably look pretty choppy depending on how many triggers you built. You'd also probably want to move a clipping box along with the player so he couldn't turn around, or else you get into some really muddy territory with him going back the other way but the corridor keeps turning the wrong direction; deactivating or repurposing the triggers to turn it the other direction, ugh.....

    I wouldn't even attempt it that way, just a way of halfassing it without coder support. Oh yeah and no way could this ever work in multiplayer without being coded into the mod.

  5. heh, yeah guilty as charged. Most of my behavior on that forum has been pretty unbecoming of a moderator. It's difficult to maintain composure there with the unending torrent of crap posts~ that's not an excuse, just a reason.

    I'm glad you've stuck with it and we didn't discourage you :)

    ps I'm particularly surprised that all the pictures in that thread are still online, it's good to have the context ^^

  6. Neotic I think your map is a really good start but it's got that "early map" syndrome: overscaling and open spaces. It looks and sounds like the map is based on a real place, is that so? This is the usual result of building something to a realistic scale--the result comes out feeling too big and too empty, and filling it in with props never fixes that.

  7. Like i have said i have seen the ingame screens which look much different and being a designer and mapper i can tell, but no worries, its for Hype, thats what Nuclear Dawn is, Hype. Lets hope to see some good product when the site releases :)

    Dude whatever your opinion of the mod, don't disparage the talents of the people working on it.

    Sa74n your work (and that of those with you) never fails to impress. You been hired yet?

  8. Robinson said he received four or five job offers immediately after leaving Sony, and even got a book deal as a result of the article. He has now accepted a new position at an unnamed company in the Santa Monica area - but while Robinson is optimistic about the future, he has clearly learned a lesson from his experience.

    At least everybody's hiring because it takes so damn many people to make games these days :)

    I really wish I could tell you guys everything I knew.

  9. Posty I agree with your position in this thread. You're repeatedly bringing up propriety though, so somebody's got to do it:

    www.dictionary.com

    ...

    state-run industr...institutionalized it's party philosophy...germanic...after the facr...how their nation's react...because the west should...

    I agree that Political Discussion should be conducted in proper English as best we can manage, but please keep in mind that not one of us is infallible and many of us aren't even native speakers.

  10. I'd rather not derail this into another Mods and Professionalism thread but I really really dislike the use of terms like "hiring" and "jobs"--come on, it's a mod. You make it for fun. There is no money involved. Don't be disingenuous.

    How is SoW going? I played the first Source release, how's it been coming along?

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