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ginsengavenger

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Everything posted by ginsengavenger

  1. who's the angry dude in the dog's ear?
  2. i think that what skdr originally meant about the broken walls was that you can use terrain displacements along those broken edges to give it a rougher, less regular, more broken look without having to make custom prop models or fit in existing ones. not a perfect solution but it might be better than what you've got.
  3. many cameras have a setting to leave the shutter open longer and use a lower-powered flash. it's often called a slow flash. since the scene was so dark only the lights showed up well during the open-shutter period and then the flash snapped the foreground into place.
  4. eww you really should have used wide-angled light_spots on all those fluorescents instead of simple lights (
  5. in his house he sure would (and obviously did).
  6. it's like that /because/ he saved optimised at like sixteen colors blegh
  7. daan you have to realize that this is the story that *built* the cliche. people actually believed the radio play and thought martians were invading. *ed: fun read: http://en.wikipedia.org/wiki/The_War_of ... 28radio%29
  8. nice stuff, i dig it. but the last one is particularly...... phallic... don'tcha think? *edi: i particularly like the mushroom-lily-river-hut thing (second up). the only thing about it is that its function as a living space is really not obvious--i think if you added some sort of windows to the sides of it the premise would be much more apparent. i'm guessing you don't want to open up the whole thing for poly concerns but you'd do well to add some sort of organic frames and sills and 'shutters', more clearly than the sort of rectum things that are on the back of it now. i don't know if you were planning to but if you're making lots of these in an area then definitely make several variations of each of these dwellings, pushing around around the vertices and making differences in scale (don't even bother rearranging the UVs if you don't have to).
  9. i like how the third-to-last paragraph is emphasized with a "bullet".
  10. when can i play as dog in third person with all kinds of awesome melee combos.
  11. yeah it's definitely a case of They can't tell you what to think but they can tell you what to think about. anyway http://www.jamesnachtwey.com/
  12. yeah i know, i know. i was very intentionally staying away from the morningdew thing, didn't want any of it. it wasn't til the very end that i ripped out all the lighting and relit it because the map was really crying for that extra kick. anyway i understand but the map is definitely better for it i didn't make the decision lightly. and yesss, moremoremore skiesskiesskies
  13. OMG THE SLOTHS ARE IN TROUBLE?!
  14. i care about the precedent they are setting.
  15. yeah ra7 this is the same build. i just never got around to posting it here re: KFS: heheh alright ;D
  16. this is a little old but still relevant i think... http://windowssecrets.com/050127/ looks like even the best one-two punch only nails 70% of what's out there, and the adaware/spybot combo only nail 54% :/
  17. if they spent money based on the prediction that they would earn that 200m then yeah they did lose money... considering all the shit they bought last year they were surely counting on it *cough* anyway thumbsup for sticking it to the man
  18. omai is there another zeta? i wasn't aware :s thanks and yes definitely want the crits dudes~
  19. heyuh, mapcore was down when i went around with this thing last time :/ but i'm sure most of you haven't seen it yet and i'd like to get your input before i release a final so here goes: Download: http://ginneh.home.comcast.net/dm_zeta_prefinal.zip Screenshots: i've already ripped out and rebuilt this curvy track thing here because it made no sense but i like the composition so i didn't take a new screenshot ;P there is now a turnaround thing under the traincar and a doorway in the big wall next to it. i recognize the interior is especially quite lacking, i've been improving it but i just feel kind of bleh about this map now. the prefinal represents about five or six weeks of work.
  20. nice! the lowlight stuff could use a touch of leveling is all.
  21. yeah tbh that looks rather ass to me. :/
  22. twenty million
  23. yeah there wasn't even mentioned an honorable mention /category/... but something like that can't go without mention can it? gg valve
  24. i'm actually kind of disappointed that inevitableconflict didn't make it... not gorgeous but i had a lot of fun playing it :/
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