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Everything posted by ginsengavenger
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Sony Online Entertainment and EB games - Big Jerks
ginsengavenger replied to Dreaded Fist's topic in Off-Topic
That sucks. I'd go back to EB and tell them they should be able to return it to the publisher. -
1) this thread is a month old. 2) this is a question about HL1 mapping.
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Just make a fun game and don't try to couch it in historical accuracy. Jamming is a bad idea. It will only frustrate players, and frustration is the last thing you want to cultivate. It is a hindrance not a feature. The last thing you want to add to a competitive sport is random debilitation.
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I guess I just mean that Havok ragdolls are looking cheap to me now and totally unconvincing, and that just a bit of canned animation here (leading into the ragdoll) would be better. He hits the ice and just goes limp at the whim of the physics engine, there's no indication that he's trying to compensate or save himself.. I mean if I hit a patch of ice like that I'd probably land on my ass and skid off the edge but I'd still be moving around and trying to save myself. Oh well. But like I said, throwing ice down to trip people up is a cool game mechanic and I'm looking forward to what else they come up with. This game could be good fun.
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It's cool but it's really not convincing as a toy. The hands don't make sense and it needs to look more plasticky, with spec and fewer, smaller, sharper scratches. The edge highlights are too prominent. The pitting and other detailing looks weird and out of place for this kind of prop. It's a really good texturing job but not appropriate to this context IMO. The pencils look great. The box, painting, room features are very good. The LEGO looks off. The floor tex is a bit too low res. Lookin forward to it.
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when he hits the ice and instantely goes ragdoll i said "ugh" a little bit. it's a cool mechanic though. i just don't know about this one yet. i guess it could be fun.
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there's a very cool Greasemonkey script that can put a little link next to embedded videos to make it easy to download them. i'm not at home, i'll find the link when i get back in a couple days.
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c'mon, spill the beans if you want to get people to work for you for free I know that all too often a mod's only assets are its original ideas, but I think they're also the strongest selling point. In general I think people are too guarded about these things, thinking others will steal their ideas or something, but I also think that cripples recruitment efforts.
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well actually i think when the hands are clasped around something is when they'll look the worst :/ when you grab something like a staff your fingers all rest right next to each other. his aren't going to and it's going to look really awkward. IMO fingers too far apart is one of the easiest and worst mistakes to make with hands, both in modeling and in drawing. that armor looks really sweet ferret, i like how it's shaping up.
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hey dude, I know the corner in the first picture. I spent three years in East Lansing. The second pic is familiar but I can't place it directly. ^^ You have to realize that cameras have a hard time white balancing in lighting conditions like that, and it seems to come out exaggerated in photos. Color temperature is very subjective - even if the "reality" were exactly like that, when you're walking around under street lamp lighting you really don't perceive the colors so harshly. Your eyes or your brain try to do a sort of white balancing so that you can distinguish colors and make out details. By imposing that lighting on an immersive environment you're confusing people's brains. Lighting like that does make for neat pictures but it simply doesn't work in a game environment. In a realistic environment I think a lot of the lighting in a map should be pretty close to white, to keep people comfortable with their perception of it. Actually I look again and a lot of the lighting in your map is pretty white, which makes the yellow light cones stand out even more starkly. I'm tired, I hope this makes sense.
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oh no - Painkiller had friggin awesome art. but the level design sucked BALLS. some of the worst flow and forced backtracking ever - but maybe that's just part of its oldschool flavor. loved the game altogether though, had a solid feel to it and lots of it was absolutely gorgeous.
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Yeah but it's not like there's a price break or something. They're both free. It's just that most people don't know any better or care. Firefox is of course not perfect, I actually hate the in-process deal... if you crash one window you lose them all :/
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Last night I saw on the news, a small plane crashed in a field over the university two miles from my parents' house where I'm at right now.. two people died and one survived.
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holy bumppery, Batman! (the drawings are still awesome though, glad to see em again~)
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yep, well what i've done in the past at least is render out just the lighting data so it can be layered up in PS.
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awesome first post.
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you can set up lighting in max, and have the shadows "baked" directly onto the model's skin. really nice trick for nifty lighting ingame.
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and don't claim you're poor either. today i bought an unused linksys router for $30. gogo craigslist.
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awesome first post.
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that's a dev xbox. the white ones that the coders get are kewler tho :x the parallel overpasses and the xbox shot are pretty cool.
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DD's got a very good point I think. I'd like to add that depending on what you want to do, at this point in the industry you are probably still better off getting a real, related degree over a games-design specific degree. If you can't get games work you can use a degree in CS, or art, or architecture or something to get a real job, whereas a games degree won't get you work in the rest of the world.
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if it's about gameplay, why bother updating it at all? just to bring attention back i guess? and if it doesn't look much better but inherently has more computational overhead, isn't it just providing a laggier game and thus less value for the paying customer? if it's the same game, why should someone buy this instead of a discounted earlier generation SKU with better functionality? seems to me they're just trying to sell you nostalgia.
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if you could get some old arizona clunker like an 86 GMC truck and live in like, Cottonwood and commute to school... that would be the shit.
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I was going to comment on the neat depth of field/blur effect going on. and then i realized it was a camcorder movie. meh. regardless i won't be buying or otherwise playing this.
