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ginsengavenger

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Everything posted by ginsengavenger

  1. Good link, CompoSITe is working at Infinity Ward now on their next big game
  2. In practice though, there really are three discreet focal areas, at least in my experience: art, design, and engineering. There is often some overlap between; technical artists will be able to do some coding and shader work and may have an eye for design; versatile designers will be able to do some coding or art, and some competent coders will be capable of working in the other disciplines (although in my experience these people are rare, coders tend to be math geeks who happen to be in games because it's somewhat more fun than coding java applets or databases or whatever). Of course there is usually an army of other people required by the business, HR, Marketing, QA, management and so forth. but that's not why we're here is it
  3. k fletch g0g0g0 next one
  4. if mino won't go i'll post an easy one for the bonus round. slightly different approach but everyone should know this:
  5. yeah it is Klein, but you don't really get hired out of school as a game designer. It's the kind of thing that you have to prove yourself at within a company I think. I think if you want to be a capital-d Designer you typically start out as a level designer/scripter which can mean a LOT of different things because each company breaks the production process down differently. It's easy to prove yourself as a coder or artist because the results can be reviewed very objectively. You see the product, you see what the guy can do. As a designer your job is much tougher because the results are so much more subjective. How do you define fun?
  6. to start with, how come the building isn't damaged by the combine wall, and there is a perfectly unharmed building *behind* the combine wall?
  7. do notice that they posted at exactly the same minute by the way
  8. That's a pretty open-ended question. Maybe you could cite some examples of what you want to emulate as a starting point. here's a pretty good tut for one approach to lighting: http://www.3d-mike.com/game/lighting.htm
  9. Ahhh, Jules Verne makes it all make sense. Awesome display and thanks strat~
  10. Tell me what the hell this was all about? http://www.nantes.fr/ext/royal_de_luxe_2005/ BTW the button at the bottom is for Next if you didn't notice. I guess it was way back in May, sorry for dredging...
  11. that's a really weird deja-vu double post. zazi/hipshot, separated at birth?
  12. Yeah I am looking forward to playing DoD again. I do appreciate the focused gameplay as opposed to the wide-open incohesive play styles that seem to be popular these days. But frankly those screens they posted in the Steam update not too long ago were pretty laughable.
  13. I'll give it that. you can thank this asshat for the rest of the crop..
  14. beh. pretty silly if you ask me. :roll: i'd watch it for laughs but no way would i pay for the privilege.
  15. much hawter as the girl next door.
  16. rofl excellent
  17. i forget who linked to this before but for mapping an organic rock form like that something like this could be useful: http://www.polygonal-design.fr/e_unfold/index.php
  18. like i say, i wanna see an overview
  19. mino it's familiar but i can't place it. another pic of another area? looks like TDK texes but he hasn't made any AS maps that i know of.
  20. have you got an overview, or sketch or something so we can get an idea of the layout?
  21. i think it was just the scale of the project, they had to blast through a ton of textures and many wound up hurried. the characters and vehicles were time well spent but i'm talking about the world textures.
  22. pretty good base if it tiles well... you should probably remove the leaves and prominent rocks though.
  23. true, that. But if it was a defective disc surely they would have sent it back to the manufacturer, not resold it? If that were the case and it had gone down the line and the cd-key were repackaged with working discs.... I guess there is that possibility as well.
  24. That scenario doesn't gel with their policy, unless their policy changed between the nabbing and DF's purchase? Because they say they won't accept a return because they can't resell it.
  25. i haven't looked at the texture files themselves but ingame i thought that Mafia had some of the nastiest photorapery ever committed to disk. probably there are some decent ones in there but that's what i remember from the game.
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