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Skybex

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  1. Like
    Skybex got a reaction from TECHNICKER in [CS:GO] de_austria (WIP)   
    Can publish with my stuff no problem, I released it all so people can use them in their maps.
  2. Like
    Skybex reacted to fewseb in [CS:GO][WIP] Trailerpark   
    Where to begin with this map
    first and for-most, both of the bombsites are incorrect, bombsite A is listed as b on the radar and vice versa
    I also found the clipping was lacking around the wood fence barriers.
    Its almost shocking how little this map actually resembles a trailerpark.
    For one thing, none of the "trailers" resemble actual motor homes, aside from a few that you dont actually enter.
    Im from a part of the United state where every town has about 3-6 trailer parks, so im well aware of how they would actually look.
    Obviously you couldn't do the traditional single lane with trailers in a neat and uniform positioning, that would never work, but most of these buildings dont even come close to resembling a trailer.
    Every single trailer, despite being very different in design, all feature the exact same corrugated metal texture, and slated window. Every interior is practically identical and not in a good way. Despite your frequent use of the slated windows, including in areas where they seemingly exist in between two interiors rooms, almost none of the interiors lighting is natural, youve got bright sun flowing in, but its very obviously not real light.
    Real trailers, when their windows are not obstructed, are usually filled with natural light, because of how many windows there are and how small the interior space is. I dont see why you put so much effort into placing windows all over every single building, then use none of the natural sunlight those windows would allow. Every single building has the same gross yellow lighting, on yellow wall paper, with yellow-brown wood siding and floors. This is a harsh contrast from the outside, where you have natural cool lighting, from all the light colors and bright blue sky. The interiors dont feel like they match the exterior in how they are lit.
    I get that having clean walls and clear spaces is good for gameplay, but running around this map felt like I was running around a miniature scale model in lobby of some architecture firm. The map enters the uncanny valley with just how unrealistically clean every single surface of the map is. Its a trailer park, trailers are not made with high quality paint and metals to begin with, they are designed to be cheap, but aside from that, this trailer park is in the middle of a lake. Next to a shore filled with sand. The lake it also seems to be in the middle of a forest. The amount of the moisture with the from the lake, combined with all that sand, would at the very least be degrading the bottom trims of the trailers, but realistically, every trailer that faced the lake would be rusting with paint chipping off. Speaking form experience, wildlife would burrow under the ground and into the bottom crawl areas of the trailers. They would rip through the bottom trims even more.
    I also find it bizarre, that this trailer park is seemingly on a peninsula in the middle of a lake, its surround by water on 3 sides, its also seems incredibly unlikely that anyone would waste lake front property on a trailer park.
    And this is where I realized what this map should be, not once when I ran around the map, did I get the feeling I was in a trailer park, the beach, the odd storm drain tunnels, the mountains and bright blue sky do not invoke a feeling of being in a trailer park. This map would work so much better if it was set in a summer camp, or some kind of national park reception area. Its a real shame too, because the sense of outdoors and sense of adventure not to dissimilar to ones a child would get from being in the woods, overwhelm everything else thats trying to be a trailer park.
    One last point of contention I have, T spawn and CT spawn seem thematically reversed, as in they should spawn in each others spawn area. The Ts start outside the park, what I assume is their moving truck has been left behind down the road, while the CTs start out near the beach with an APC that seemingly left not tire tricks in the sand. Its hard to tell what the bombsites are supposed to be, but it would make more sense thematically, if the cts started in the street, while the Ts start out in the trailer park itself, the Ts having resided in the Trailer park itself, with the bombsites being their stockpiles of weapons.
    The FBI would want those stockpiles as evidence of some kind, and the Ts would want to destroy all evidence of them even being there in the first place. Some sense of what the Ts are even bombing would be nice, as it stands grey crates with grey barrels dont inspire much thought as to would they could be. Additionally the A site, grey barrels look very unnatural, They are all uniform with each other, and the hinge of the lid face the exact same way for every single barrel. Simply Rotate the barrels different directions on the top layers would fix this.
     
    I know this may have come off as overly negative, however I see potential in this map, by just making a theme change. Its already got the atmosphere for an outdoor, national park type map, it just needs a different look applied to the buildings. Granted, it would obviously be easier to just change the 3d skybox and the out bounds details, to suit the trailer park theme more closely, then changing all the game play areas.
    Either way, just keep improving it, this has the potential to make into the game itself.
  3. Like
    Skybex reacted to csWaldo in [CSGO] Victoria   
    I've spent some time making assets and I think I'm starting to get the hang of it. It's far from finished, but a lot of the major assets for the galleria are now made and in place, so here are a few update screenshots. Please let me know what you think



  4. Like
    Skybex got a reaction from dux in New/Old Diablo Game.   
    I would say I'm quite happy about these reactions.
    A lot of decisions recently are being made that are completely anti consumer. Game ideas being made by what seems like marketing or business people with little input from actual designers. With the express purpose of milking a fanbase instead of providing content that people want. I would point to Fallout 76 being the perfect example of this, the Fallout IP slapped onto a very generic MP survival game. And what ends up being made is a micro transaction store with a half arsed game attached to it. Diablo Immortal is no doubt going to be the same.
  5. Like
    Skybex reacted to Serialmapper in Level Design Help Files   
    I finally did it 😁. Works only for "WorldVertexTransition"  i don't know yet how to make it work for "Lightmapped_4WayBlend". (the sprites have a gentle swinging motion, no special masks required) 

     
    Basically follow @TopHATTwaffle guide, but use this code provided below for the .vbsp ( you can name it whatever you want, for example custom.vbsp )
     
    detail
    {
    custom_weeds_1 //Set detail material file for map to my_custom_sprites.vtf to use.
        {
            "density" "3000" //how often they appear inside material
            
            Group1
            {
                "alpha" "1.0" //dark dirt
            }
            Group2
            {
                "alpha" "0.9" 
            }
            Group3
            {
                "alpha" ".1" //grass
                
                Model1 //weed_a
                {
                    "sprite"            "12 26 508 490 2048"
                    "spritesize"        "0.5 0 5 5"
                    "spriterandomscale"    "0.3"
                    "amount"            "0.25"
                    "detailOrientation"    "2"
                }
                Model2 //weed_b
                {
                    "sprite"            "584 4 346 514 2048"
                    "spritesize"        "0.5 0 5 5"
                    "spriterandomscale"    "0.5"
                    "amount"            "0.25"
                    "detailOrientation"    "2"
                }
                Model3 //weed_c
                {
                    "sprite"            "984 2 512 520 2048"  //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
                    "spritesize"        "0.5 0 5 5"  //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
                    "spriterandomscale"    "0.2"  //randomness of sprite sizes
                    "amount"            "0.15"  //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
                    "detailOrientation"    "2"  //1 faces player. 0 would not rotate. 2 faces camera.
                }
                Model4 //weed_d
                {
                    "sprite"            "1610 92 384 310 2048"  //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
                    "spritesize"        "0.5 0 5 5"  //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
                    "spriterandomscale"    "0.2"  //randomness of sprite sizes
                    "amount"            "0.25"  //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
                    "detailOrientation"    "2"  //1 faces player. 0 would not rotate. 2 faces camera.
                }
                Model5 //weed_e
                {
                    "sprite"            "30 522 472 508 2048"  //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
                    "spritesize"        "0.5 0 5 5"  //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
                    "spriterandomscale"    "0.5"  //randomness of sprite sizes
                    "amount"            "0.5"  //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
                    "detailOrientation"    "2"  //1 faces player. 0 would not rotate. 2 faces camera.
                }
                Model6 //weed_f
                {
                    "sprite"            "552 544 416 482 2048"  //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
                    "spritesize"        "0.5 0 5 5"  //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
                    "spriterandomscale"    "0.3"  //randomness of sprite sizes
                    "amount"            "0.1"  //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
                    "detailOrientation"    "2"  //1 faces player. 0 would not rotate. 2 faces camera.
                }
                Model7 //weed_g
                {
                    "sprite"            "1028 632 410 396 2048"  //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
                    "spritesize"        "0.5 0 5 5"  //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
                    "spriterandomscale"    "0.3"  //randomness of sprite sizes
                    "amount"            "0.2"  //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
                    "detailOrientation"    "2"  //1 faces player. 0 would not rotate. 2 faces camera.
                }
                Model8 //weed_h
                {
                    "sprite"            "1536 488 492 540 2048"  //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
                    "spritesize"        "0.5 0 5 5"  //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
                    "spriterandomscale"    "0.5"  //randomness of sprite sizes
                    "amount"            "0.25"  //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
                    "detailOrientation"    "2"  //1 faces player. 0 would not rotate. 2 faces camera.
                }
            }
        }
        }
     
    And this is an example of blend material using the custom sprites.
     
    "WorldVertexTransition"
    {
        "$baseTexture" "nature/hr_c/hr_grass_001_color"
        "$bumpmap" "grass/hr_grass/grass_a_normals" 
        
        "$blendmodulatetexture" "nature/hr_c/hr_grass_001_blend"
        "$baseTexture2" "de_dust/hr_dust/hr_dust_ground_dirt_rough_01_color"
        "$bumpmap2" "de_dust/hr_dust/hr_dust_ground_dirt_rough_01_normal"                                
          "$surfaceprop"                 "grass"
        "$surfaceprop2"             "gravel"
        "%detailtype" "custom_weeds_1"

        "%keywords" "ground,dirt,blend"     
        

    The vmt for the custom sprites example:
    Grass
    {
        $baseTexture "detail\my_custom_sprites"
        $alphatest 1
        $vertexcolor 1
        $WorldSpaceScale 3
    }
    At map properties put your custom.vbsp and my_custom_sprites  instead of the default ones.
    save and compile.
    Merry Christmas!
     
  6. Like
    Skybex got a reaction from Radix in Counter-Strike: Global Offensive   
    To avoid the hard crash when loading the map you need to type in the console 
    game_type 6; game_mode 0; map dz_blacksite
  7. Like
    Skybex got a reaction from Squad in Counter-Strike: Global Offensive   
    To avoid the hard crash when loading the map you need to type in the console 
    game_type 6; game_mode 0; map dz_blacksite
  8. Like
    Skybex reacted to T-Rexer in [decompiled] dz_blacksite | dz_sirocco   
    Blacksite Danger Zone map decompiled:
    Hammer will not run very smooth with this map!
    https://www.dropbox.com/s/54xq50stuexq0rd/dz_blacksite.vmf?dl=0
     
    Sirocco Danger Zone map decompiled:
    Prop scaling on the oil pipes is wrong!
    https://www.dropbox.com/s/adhxouhualsksk4/dz_sirocco.vmf?dl=0
  9. Like
    Skybex got a reaction from Radix in Level Design Help Files   
    I think this is what you are looking for
    https://developer.valvesoftware.com/wiki/$seamless_scale
  10. Like
    Skybex got a reaction from Serialmapper in Level Design Help Files   
    I think this is what you are looking for
    https://developer.valvesoftware.com/wiki/$seamless_scale
  11. Awesome
    Skybex reacted to untor in Level Design Help Files   
    I created .AI and .PDF editable file, with color markup like panorama ui radar.

    Download

  12. Like
    Skybex reacted to Radix in Level Design Help Files   
    Probably I'm the last person to know this but afaik no one shared this so far:
    It seems like CS:GO community mappers can now use the static prop combine ("autocombine") feature which is used in new official CS:GO maps (especially de_nuke) to improve performance significantly.
    So we have a guide how to use this: https://developer.valvesoftware.com/wiki/Static_Prop_Combine
    Not as easy as I hoped, because we will need the source files of every model (*.qc etc.). But still good to know.
  13. Like
    Skybex got a reaction from Zarsky in Fallout 76   
    Not sure how I feel about it being multiplayer/online if its true. If its more a coop single player like borderlands or something more like Terraria with the base building focus with some added adventuring I would welcome such a change. But judging by Bethesda's recent actions, ESO being a lootbox extravaganza, Legends purely designed to milk its players and the paid mods they have pushed so hard. I cant help but worry the main design decisions revolve around "how can we sell as many lootboxes as possible"
    I really hope I am wrong, but I would place a bet that it will be all about the lootboxes.
  14. Sad
    Skybex got a reaction from 'RZL in Fallout 76   
    Not sure how I feel about it being multiplayer/online if its true. If its more a coop single player like borderlands or something more like Terraria with the base building focus with some added adventuring I would welcome such a change. But judging by Bethesda's recent actions, ESO being a lootbox extravaganza, Legends purely designed to milk its players and the paid mods they have pushed so hard. I cant help but worry the main design decisions revolve around "how can we sell as many lootboxes as possible"
    I really hope I am wrong, but I would place a bet that it will be all about the lootboxes.
  15. Like
    Skybex got a reaction from Fnugz in Fallout 76   
    Not sure how I feel about it being multiplayer/online if its true. If its more a coop single player like borderlands or something more like Terraria with the base building focus with some added adventuring I would welcome such a change. But judging by Bethesda's recent actions, ESO being a lootbox extravaganza, Legends purely designed to milk its players and the paid mods they have pushed so hard. I cant help but worry the main design decisions revolve around "how can we sell as many lootboxes as possible"
    I really hope I am wrong, but I would place a bet that it will be all about the lootboxes.
  16. Like
    Skybex got a reaction from Vaya in Fallout 76   
    Not sure how I feel about it being multiplayer/online if its true. If its more a coop single player like borderlands or something more like Terraria with the base building focus with some added adventuring I would welcome such a change. But judging by Bethesda's recent actions, ESO being a lootbox extravaganza, Legends purely designed to milk its players and the paid mods they have pushed so hard. I cant help but worry the main design decisions revolve around "how can we sell as many lootboxes as possible"
    I really hope I am wrong, but I would place a bet that it will be all about the lootboxes.
  17. Like
    Skybex got a reaction from El Moroes in Compile Pal - Easily configurable Source map compiling   
    I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.
  18. Like
    Skybex got a reaction from Squad in Compile Pal - Easily configurable Source map compiling   
    I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.
  19. Like
    Skybex got a reaction from Fnugz in Assets from workout/bazaar/chinatown release   
    A lot of people have been asking for the release of the cs_workout assets, so I thought I would put everything I have together and release them. The map vmf's are also included in the download for learning purposes.
     
    cs_workout https://drive.google.com/file/d/0BwJmd9ZLgPadbWhNdjFkRHR0R2s/view?usp=sharing   de_bazaar https://drive.google.com/file/d/0BwJmd9ZLgPadblZtRkJYRXRSbXc/view?usp=sharing   de_chinatown https://drive.google.com/file/d/0BwJmd9ZLgPadRzhrQ0M2Z253bzg/view?usp=sharing   And some images for anyone that isn't familiar with the maps.    
  20. Like
    Skybex got a reaction from Sprony in POTUS 2016   
  21. Like
    Skybex got a reaction from Vaya in POTUS 2016   
  22. Like
    Skybex got a reaction from Buddy in POTUS 2016   
  23. Like
    Skybex got a reaction from D3ads in POTUS 2016   
    This does not come at all as a surprise to me that he won, but first I will point out that I had no horse in this race. I have been following Trump since before the primaries simply because he was an entertaining character, listened to a lot of his speeches and read up on his proposed ideas. For me this whole ordeal was like watching a soap opera.
    But I have to say that the liberals/left brought this on themselves. I has been clear for a long time that the "ordinary" people feel very disenfranchised by the status quo. The biggest most recent example being the brexit result, but also the rise of more right wing parties over Europe. The left recently have been pushing too far left with crazy ideas such as safe spaces, trigger warnings, what toilets trans people should use as well as more every day things that people care about such as immigration, BLM and certain socialist views. So much of this goes against what many ordinary people care about that you end up with groups such as the alt right cropping up. It feels that a lot of people just want to push back against all this neo liberal ideology.
    Then of course you have the whole political ruling class thing. Clinton represents everything that supporters of both Sanders and Trump were against. You couldn't have a more clear cut case of someone being more of the same, yet they pushed so hard for her to be the nomination and in doing so cheated a very popular Sanders out of the nomination which of course made much of his voter base go over to Trump. 
    And then of course you have the attacks. Anyone who didn't think Trump was "Orange Hitler" is and uneducated racist, sexist, homophobic and transphobic. They tried these attacks on people who wanted to leave the EU with brexit and it backfired. Trumps opponents in the primaries tried it and it backfired. And then Clinton tried it and it backfired. All while the media is reporting such obviously biased news that it turned so many people away from them and reinforces that the media is in Clinton's pocket. The polls are saying that Clinton is ahead, but Trump is bringing in many thousands of people to his almost daily rallies while Clinton's rally every few weeks gets a couple of hundred at best. Clinton has such strong supporters that she needs to invest millions into CTR to blanket online communities to support her. Then you have all the criminal activities that they tried to deflect onto Trump. All of this just united all the Trump supporters and turned off so many on the fence people to just avoid Clintons horror story.
    In this soap opera I watched for over a year, Clinton is the clear cut villain of the story while Trump is the anti hero and Sanders the defeated hero.
    http://i.imgur.com/8o8MKrM.gifv
     
  24. Like
    Skybex got a reaction from Fnugz in POTUS 2016   
    This does not come at all as a surprise to me that he won, but first I will point out that I had no horse in this race. I have been following Trump since before the primaries simply because he was an entertaining character, listened to a lot of his speeches and read up on his proposed ideas. For me this whole ordeal was like watching a soap opera.
    But I have to say that the liberals/left brought this on themselves. I has been clear for a long time that the "ordinary" people feel very disenfranchised by the status quo. The biggest most recent example being the brexit result, but also the rise of more right wing parties over Europe. The left recently have been pushing too far left with crazy ideas such as safe spaces, trigger warnings, what toilets trans people should use as well as more every day things that people care about such as immigration, BLM and certain socialist views. So much of this goes against what many ordinary people care about that you end up with groups such as the alt right cropping up. It feels that a lot of people just want to push back against all this neo liberal ideology.
    Then of course you have the whole political ruling class thing. Clinton represents everything that supporters of both Sanders and Trump were against. You couldn't have a more clear cut case of someone being more of the same, yet they pushed so hard for her to be the nomination and in doing so cheated a very popular Sanders out of the nomination which of course made much of his voter base go over to Trump. 
    And then of course you have the attacks. Anyone who didn't think Trump was "Orange Hitler" is and uneducated racist, sexist, homophobic and transphobic. They tried these attacks on people who wanted to leave the EU with brexit and it backfired. Trumps opponents in the primaries tried it and it backfired. And then Clinton tried it and it backfired. All while the media is reporting such obviously biased news that it turned so many people away from them and reinforces that the media is in Clinton's pocket. The polls are saying that Clinton is ahead, but Trump is bringing in many thousands of people to his almost daily rallies while Clinton's rally every few weeks gets a couple of hundred at best. Clinton has such strong supporters that she needs to invest millions into CTR to blanket online communities to support her. Then you have all the criminal activities that they tried to deflect onto Trump. All of this just united all the Trump supporters and turned off so many on the fence people to just avoid Clintons horror story.
    In this soap opera I watched for over a year, Clinton is the clear cut villain of the story while Trump is the anti hero and Sanders the defeated hero.
    http://i.imgur.com/8o8MKrM.gifv
     
  25. Like
    Skybex got a reaction from Sprony in POTUS 2016   
    This does not come at all as a surprise to me that he won, but first I will point out that I had no horse in this race. I have been following Trump since before the primaries simply because he was an entertaining character, listened to a lot of his speeches and read up on his proposed ideas. For me this whole ordeal was like watching a soap opera.
    But I have to say that the liberals/left brought this on themselves. I has been clear for a long time that the "ordinary" people feel very disenfranchised by the status quo. The biggest most recent example being the brexit result, but also the rise of more right wing parties over Europe. The left recently have been pushing too far left with crazy ideas such as safe spaces, trigger warnings, what toilets trans people should use as well as more every day things that people care about such as immigration, BLM and certain socialist views. So much of this goes against what many ordinary people care about that you end up with groups such as the alt right cropping up. It feels that a lot of people just want to push back against all this neo liberal ideology.
    Then of course you have the whole political ruling class thing. Clinton represents everything that supporters of both Sanders and Trump were against. You couldn't have a more clear cut case of someone being more of the same, yet they pushed so hard for her to be the nomination and in doing so cheated a very popular Sanders out of the nomination which of course made much of his voter base go over to Trump. 
    And then of course you have the attacks. Anyone who didn't think Trump was "Orange Hitler" is and uneducated racist, sexist, homophobic and transphobic. They tried these attacks on people who wanted to leave the EU with brexit and it backfired. Trumps opponents in the primaries tried it and it backfired. And then Clinton tried it and it backfired. All while the media is reporting such obviously biased news that it turned so many people away from them and reinforces that the media is in Clinton's pocket. The polls are saying that Clinton is ahead, but Trump is bringing in many thousands of people to his almost daily rallies while Clinton's rally every few weeks gets a couple of hundred at best. Clinton has such strong supporters that she needs to invest millions into CTR to blanket online communities to support her. Then you have all the criminal activities that they tried to deflect onto Trump. All of this just united all the Trump supporters and turned off so many on the fence people to just avoid Clintons horror story.
    In this soap opera I watched for over a year, Clinton is the clear cut villain of the story while Trump is the anti hero and Sanders the defeated hero.
    http://i.imgur.com/8o8MKrM.gifv
     
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