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jayrabbit

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Everything posted by jayrabbit

  1. Really nice work! The white pipe you walk through is maybe... ah too white. The rest of the map is well designed. ...was that cheap techno music really necassary?
  2. Switzerland Please, I don't wanna hear any clichés about mountains, cheese and chocolate :roll:
  3. 1) It definitely should show some gameplay, but in a cinematic way 2) Sometimes i download them. On german TV game trailers are rare. 3) For me it's very important. 4) 1. Visuals 2. Action 3. Emotion 4. Humour 5. Story 5) Maybe this works with adventure games but it's not that important. I hope I could help you a bit.
  4. Next time i expect a Palme d'Or of Cannes winning story. ...and more chicks in thongs!
  5. how should the water look like? i only see a transparent blue texture. i guess the shader doesn't work. i have a geforce 6800gt - directx 9 of course - so i don't understand why it does not work?! by the way the engine looks fantastic but the story is so stereotyped...
  6. Here's the first rusty metal texture i ever made... i'm still learning - so tell me what should i do better next time?
  7. the metal frame of the creates doesn't look as realistic as the wood. the door seems to be a bit blurry. it looks like bad jpeg-compression though.
  8. here's some little work i did in my boring free time... This belongs to the fire extinguisher: They're nothing special, i hope you like it anyway
  9. i see... there's still a lot of work to do *starting photoshop*
  10. Here's my first texture: I'm gonna make the other parts of the black mesa jeep maybe next week. Let me know, how you like this one. By the way i have a question: How are you going to put the textures into half-life source? I guess, replacing the halflife-wad wouldn't work?
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