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Schmung

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Posts posted by Schmung

  1. gah, I've tired most of those.

    I just feel burnt out. THe problem is, I've got stuff I pretty much have to have finished fairly soon. I've played games, not mapped form weeks on end, read tons of books, listened to all sorts of music. I fire up hammmer and just spend ages flying round the level looking at how bland chunks of it are and I have literally no clue what to do with those areas.

    It's driving me nuts.

  2. We've all been there (probably) you're mapping/modelling away and things are going well. There's a long way to go, but the end is definetly in sight and then.. then you just stop. You can't work anymore, opening hammer seems to drain you of any desire to work. Everything you try looks like shit and you can't progress beyond whats already there. Yes, you've hit the wall.

    But waht to do? There must be a way to overcome this menance..

    I don't bloody know it, mayhaps you do?

  3. Copy/paste job from another forum :

    hrrmm, I liked it muchly. It was however, too fricking long. The stuff in New York was somewhat 'bleh' for me and there were sections in the jungle that felt surplus to requirements as well. I think the relationship between Kong and Ann is given way, way too much attention. You get the point after about the 30th lingering close-up. Over than that - great. Action squences superb, Kong brilliant, Jack Black was very, very good indeed and the direction was great. I loved the first hour of the film before they set out, but the film could do with harsher editing in the middle and at the end.

    So, yeah, I agree with Fletch about most of that. The plausability bit didn't bother me overly, there's a fucking 30 ft ape, so my belief is pretty much suspended right there. The dinos were a bit bunk though.

  4. Neato. Get some neon and stuff in there. Upliighting on the walkways, recessed lighting here and there, just make the whoel thing brighter in general. Custom textures would really, really help that, but without making you're own I'm slightly at a loss as to where you'd get something suitable. One thing you might like to consider is making quick 5 minute textures for everything you need giving ideas of colour and purpose and then asking very nicely for people to come up with proper versions of the textures. The you could at least get a better idea of the colouration etc that you're going for.

  5. With the last but one image there I think some metal grating slightly recesssed into the floor might look cool. Possibly some sort of hatch in the ceiling as well. Make it look like a cargo elevator or something. LAyout permitting of course.

  6. It just seems so bland and small for HL2. Evereything so far has been expansive or if it's small, very detailed. This looks like HL1 with better textures and HDR. Aside from hte fancy shaders and high res, theres nothing there that tells me it's next gen. Where's the detail? Why is everything so obviously tight and enclosed?

  7. Yeah, it all seems a bit higgeldly piggedly and disjointed. Maybe adding detail will help that, but the constant height of the walls is certianly distracting. Also seems like you've got a lot of narrow corridors going on there and it feels rather HL1ish in that respect.

  8. What sort of freakish cave is that with utterly smooth rocks?

    Looks like an excellent start though, should be good once you've layered on some more detail and gotten those props done.

    Maybe a fountain or well in the square?

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