Schmung
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Everything posted by Schmung
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That 7 up sponsored game? Cool Spot or something? It's getting everywhere, so no suprise to see it turn up in games. The only thing that suprises me is that it's not there more. Considering the vast revenue and captive audience I'm kinda suprised you don't get shit like 'Nike Trainers purchased + 1 appearance +1 speed" or whatever.
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[WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)
Schmung replied to misterbister's topic in Level Design
Ditto the comment on the flying cars. Maybe use more/larger textures? Or model each car as a plane with a texture and animate that. Shaping up nicely though. Get some colour variation and logos on those crates and drop in some coloured trims here and there to break things up. Coming along really well. -
Might want to put some damage into those forts, cannon holes or something similar. It looks a little lifeless somehow, as if it's just been put there. There don't seem to be any signs of it being used. Maybe some more variation in that stone texture? Some more apparent weathering, a bit of bird shit, that kind of thing.
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a psot 747 airport would be cool. Blown up plane, wrecked walls and stuff. Like the T's have made a getaway and now have to plant bombs to make good their escape. Something like that.
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747 would be good. Could expand on the airport theme a bit more in source
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bah! Why no mines? Mines rock! do excuse me, I'm having one of my episodes.
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[WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)
Schmung replied to misterbister's topic in Level Design
yeah, jpeg artifacts are doing your screens no favours. Bit more variation in the skyscraper texturing would be nice. Too uniform and too 'busy' at present. Have fewer lights in some and maybe some yellow in there as well. It's starting to really shape up now. GJ -
You're going to last a long time here..
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Sorry, I meant the texture, not the actual geometry.
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Much bettar. Riverbed is loverly. Rocks still look too smotoh and rather un-rocklike though. Love how the skybox merges though. Keep up the good work!
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Loving that. I know some guys with a UK DoD S server if you need somewhere to test it.
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Everyone should eb sterilised at birth and permits allocated to allow you to become a parent only after you proved, in front of a panel of judges, that you are not a complete cretin. Drugs are fun providing you know what you're letting yourself in for and approach the thing with a sensible attitude and a bit of perspective. Smoking a few joints is not the same as injecting heroin into your cock. Likewise snorking a line of coke is not the same as drinking for 72 hours straight and having bourbon on your cornflakes every morning.
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Whats happening with this then? Someone willing to organise it, give some more definite rules and get things moving?
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Well, as far as I know, groups and single entries are fine. Theme and stuff I think is fairly open. Last discussion about closing dates seemed to result in most people saying that March/April was reasonable.
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well, I've created a topic for those interested in being in a group for this compo, hopefully that'll get things moving.
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Righto, as a preliminary stage to getting started, I'd like folk who'd be interested in forming groups with a view to submitting a map to the Mapkorpak to sign up here. When posting, please give a brief outline of your skillset, your location & timezone and anything else that you feel is relevant. I'll update this here post with anything else that is required or new information. Name : Schmung Location : UK Timezone : GMT Skills : Mediocre mapper, but I have done nowt in source yet, primarily HL1 stuff. Decent low poly modeller and I can unwrap. Haven't done much of this normal mapping witchcraft yet though. Texturing skills extend to opening photoshop and not much else. Availability : I tend to be about in the evenings after 7pm, though that depends on what shift I'm on in work. Weekends I'm not about much.
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raaawwrr I loef that. Maybe one or two items of cover in those fields.
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Well, shall we create a topic for those interested in forming groupd with the intent of submitting something to the pack so that we can find partners, or are we going to have someone assigning us into groups based on our skills and preferences?
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Get less absurdly drunk. Compensate by taking more drugs. Finish TS. Do some Source stuff. Try being 'nice' from time to time. Make more money.
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My mapping abilities are middling, I know nothing about source at the moment though, still tied to the HL engine. I can model mechanical stuff decently enough. I have almost zero ability to texture stuff though. I'd love to team up with a couple of guys and spend time each evening working together on something and coming up with ideas. It'd make a nice change to the way I've worked before and expose me to new ideas and techniques, which is always a good thing.
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1024x1024 should give you plenty of detail. Maybe do the rotors and rotor housing on another sheet depending on what your layouts like.
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Might be nice to let people colaborate on this, to add an extra twist to things. Lots of people are saying they don't have time/motivation/resources so maybe it would be cool if we worked in teams of two/three. Could work with people saying a little about their preferences/how they work/stylistic ideas and then one central person, who is reasonably impartial putting them together in small teams. Would make a nice change from beavering away all by yourself and would hopefully result in everyone being refreshed by other peoples ideas. Of course, it might end up as a total clusterfuck and maybe it's best off as a seperate entity, but I thought I'd mention it and see what you lot thought.
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At present I'm just doing 15 minutes at a time on the map and 15 on the model. Seems to be working, though progress is very slow. Once I'm done, I'll leave it for a while before looking into mapping for Source.
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gack?! 64 hours!? Lordy. Shite. Light is very nice. Textures good. Something about it somehow seems off though and I really can't place what it is. Still and awesome effort though. GJ.
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de_dam_facility beta 2 Video -=updated map overview pic=-
Schmung replied to cdxx's topic in Level Design
He's talking about the fact that he to has made a map centered around a dam.
