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Schmung

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Posts posted by Schmung

  1. HL1 would be shit with this. Horrid, ugly, etc. HL2 I think could do it with some artistic licence taking.

    TS works with lots of layour, provided that you can use the stunts to modify your route a bit. Due to stunts and movement in general, stuff that would be hateful in most mods, works fine in TS, then again, there are special considerations to be taken into concern when making a TS map, space for movement, people jumping all over the shop and screwing your carefully nulled geometry etc.

  2. Needs better textures, the ones you're using are horribly generic. Everything on the buildings is just a grey blob. Sort your lighting out, at present it's horribly over saturated in the places where you're using coloured lights. Utilise more trim textures, especially on things like the edges of roofs, at present it's just another grey texture.

  3. theres room for variation, CS is basically shit where guns are concerned, people just say anything squad based with real guns is a ripoff regardless. Alas, the proble is, a lot of mods are. HI went too far one way for my tastes, what we really need is for someone to nail the point at which fun and realism converges and then give us exciting maps and varied weaponry.

  4. I imagine that (as you mentioned) it depends entirely on company, somewhere big might well have lead texture artists, but smaller teams will just ahve art directors and a bunch of people who do various things. Should be interesting to hear the reality of things though.

  5. Problem is that Valve used their engine to create an awesome looking game with a great story that was hugely impressive, immersive and enjoyable. id used theirs to creat a seen before it all shooter thats famed for being pitch fucking black the whole time and has rather repetitive environments.

    To modders and level designers an engine isn't just an engine, it depends on the game as well. Doesn't matter if Doom3 is in superior in some technical senses, HL2 is much more popular, there'll be more support for it and whats been done with already is more impresive. If id had made Doom3 a truly staggering game where you travel through the vast expanses of hell with gigantic flaming lave pits and spooky lighting, instead of spending the whole time on a moonbase, then maybe people would have sat up and taken more notice.

  6. Saving polys is always, always worth it. If not just for the minor performance increase you get if there's gonna be many instances of the object, then you should always optimise the crap out of things purely from a good practice point of view. If you optimise everything then it becomes habit and it's one less thing you have to worry about.

  7. I think the main problem with those spiky rocks is that (to me) they look normal mapped and then all the other rocks aren't, looks pretty jarring and somehow wrong. Very, very nice though, as the others have said, it makes a fine change from all the beaten up city environments we've been seeing. GJ.

  8. I adored that map, great with 2 players or 16.

    Looks like a decen recreation of it, personally speaking though, I'd like to see a bit more colour injected into it, which I realise is a bit tricksy with the HL2 texture set, but it is very, very grey at the moment. As von ferret said, lighting would also go a long way to making this look spiffy.

  9. I liked the diving element in it, but it was kinda clunky and could have been implemented more effectively. The blind firing and that was also pretty decent. Other than that I felt it was a bit formulaic and repetetive. Hope I'm thinking of the right game here..

  10. hmm, yeah, doesn't look really suitable for TS to be honest, I don't see any z action and it all looks tighter than a ducks arse. Pretty, but I'm not convinced it would work. Any, TS is overflowing with DM maps, we need spangly new team CTF type stuff.

  11. My PC won't do max detail even if I ask it to. I actually cannot map for cource, because I have no clue how half the stuff will look on a decent PC. Fucking sucks,

    Yes, I guess it does look a bit like kissmeyer. BTW TS still needs spangly CTF maps if anyone has any..

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