Schmung
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Posts posted by Schmung
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Fuck. That.
I shall continue swigging beer and chowing down on whatever I feel like untill my body truly punishes me.
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Just moved here, so it's a bit abre at the mo.
Shit camera phone pics :
http://schmung.nupo.org/images/house/Photo-0005.jpg
My room and supar messy desk
http://schmung.nupo.org/images/house/Photo-0006.jpg
Yes, it'a tad small, but I likes it.
http://schmung.nupo.org/images/house/Photo-0007.jpg
Upstairs corridor snaped from flatmates room (which is hooj)
First door on the right is another bedroom, second is the bathroom.
http://schmung.nupo.org/images/house/Photo-0008.jpg
Living room.
http://schmung.nupo.org/images/house/Photo-0008.jpg
http://schmung.nupo.org/images/house/Photo-0010.jpg
Kitchen.
http://schmung.nupo.org/images/house/Photo-0011.jpg
Living room B, complete with xbox, gamecube and PS2.
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hahahahahahaha
hahahahah
classic
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errk
My brain.
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You don't "really" expect to get an answer from me do you?

Yes, actually. ¬_¬
Oh well, guess I'll ply Morf with sexual favours in an attempt to get info out of him then.
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Have you got a proper brush editor in there now then? Or do you still ahve to do all you interior stuff with max and manually add vis areas and so forth? That (along with my inferior system) really put me off mapping for the first one.
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OK look guys, you are getting some things mixed up here.
Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.
My sentence structure blow. What I meant to say is that I hate this trend of people making a normal mapa and then lazily generating a spec map form the base/normal and making everything looks like it's coated with high gloss varnish. I think it's probably a case of spec map abuse rather than normal map abuse sepcifically, but the two seem to go hand in hand fairly often.
Dark Nemesis : Some of those textures are v, v nice. Good stuff.
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Hate this trend of normal mapping everything and making it shiny. It's fucking vile.
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cnuts. Only just spent a huge wad on upgrading my PC and now they do this to me.
Looks really sexy, hoping for an improved in other content though, less plasticy character models, better weapon models, that kind of thing.
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mai trousers

MAke the rollover lables blue? FIne as they are, I just like blue.
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ja, at presetn it looks almost HL1 and looks in places like you;re going for distance for distances sake. A lot of the building have no depth, as mentioned there's little sense of life in there. It looks a little blank at the moment. I think you should tighten it up a lot and focus all the architecture and detail you've got into smaller and more manageable space. That way you can pile on the detail and cram in enough to make it seem more alive without overly large and seemingly pointless areas.
Thats my tuppence worth. You'be done a lot right, but there does seem to be a pervasice sense of desertion and emptyness in some of those screens.
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I lost most of my TS stuff. Remade some of it with hte result that the maps in question were a shitload better, but with some of them it was just too much effort.
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Yay! Nice one.
From the amount of work I hear you guys have been doing, some kind of announcement can't be far off...
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aghrh
It's waving at us...
Babies scare me.
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Could do with a smidge more texture variation on those buildings.
Looks promising though.
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SonicDMs I think.
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ngrrg
My guess was gonna be Kingpin, but its too flash for Q2.
Fuckdammit, I got loasd so far, but was slow to post because of work.
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More clolour and less squares/cubes. Angles are where it's at..
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Looks worse thatn Q2 (Assuming you're using Beefquake and have high res textures).
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When my Dads old vid card blew he bought a 5000 series, I ahd that off him and gave him my ti4400. My performance in CSS went down, even when I forced a lower shader value. Had my ti4400 back a few hours later.
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Most of the interesting stuff in the Uk is done by guys in sheds who wear deeplky unfashionable woollen jumpers and have £3 a year in funding.
Hurling money at 'pointless' research mostly occurs because the plug is pulled when nothing much is happening, so you've thrown a few billions $ at a project for three years and seen nothing, you shut it down. Probably more sensible to give them less money over a longer period of time, which would be more useful to everyone, but thats not the way the financing works.
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ah, wasn't sure if HL2 did that or no, thankee.
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Just work really. Then going out on the weekend. Visited a few friends. Nothing too exciting. Reading festival in a few weeks though. Can't wait for that. Done hte odd bit of mapping and modelling, but it's tricky fitting it work, I'm usually so tired when I get back in teh evenings that I just want to relax and at weekends I'm usually too busy. C'est la vie.
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Aye, you can't change the models once they're inside hammer. So if you wanted decals on it, you'd have to make another model. So if you had say, a washing machinne and you wanted dirty, clean and a bit dirty, you'd have to either make three versions, or have them assubobjects or something (not sure if this works in source, but doable in hl). Any world geometry can have decals/alpha layers and all sorts done to it, so you now no longer need dirty/clean/a bit dirty versions of textures.

Boost yourself
in Off-Topic
Posted
Yeah, alcohol is terrible, but I utterly fucking adore it. My diets noot too awful, work screws it a bit because of the hours, but i cook a lot of stuff and get through a fair bit of salad. Being actively healthy as opposed to just not being chronically unhealthy would require a huge, huge lifestyle change for me and I'm simply not willing to do that for the sake of feeling a bit better.
For the record, I'm 5'8 or so and weigh 8 1/2 stone.