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Schmung

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Posts posted by Schmung

  1. Yeah, alcohol is terrible, but I utterly fucking adore it. My diets noot too awful, work screws it a bit because of the hours, but i cook a lot of stuff and get through a fair bit of salad. Being actively healthy as opposed to just not being chronically unhealthy would require a huge, huge lifestyle change for me and I'm simply not willing to do that for the sake of feeling a bit better.

    For the record, I'm 5'8 or so and weigh 8 1/2 stone.

  2. Just moved here, so it's a bit abre at the mo.

    Shit camera phone pics :

    http://schmung.nupo.org/images/house/Photo-0005.jpg

    My room and supar messy desk

    http://schmung.nupo.org/images/house/Photo-0006.jpg

    Yes, it'a tad small, but I likes it.

    http://schmung.nupo.org/images/house/Photo-0007.jpg

    Upstairs corridor snaped from flatmates room (which is hooj)

    First door on the right is another bedroom, second is the bathroom.

    http://schmung.nupo.org/images/house/Photo-0008.jpg

    Living room.

    http://schmung.nupo.org/images/house/Photo-0008.jpg

    http://schmung.nupo.org/images/house/Photo-0010.jpg

    Kitchen.

    http://schmung.nupo.org/images/house/Photo-0011.jpg

    Living room B, complete with xbox, gamecube and PS2.

  3. Have you got a proper brush editor in there now then? Or do you still ahve to do all you interior stuff with max and manually add vis areas and so forth? That (along with my inferior system) really put me off mapping for the first one.

  4. OK look guys, you are getting some things mixed up here.

    Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.

    My sentence structure blow. What I meant to say is that I hate this trend of people making a normal mapa and then lazily generating a spec map form the base/normal and making everything looks like it's coated with high gloss varnish. I think it's probably a case of spec map abuse rather than normal map abuse sepcifically, but the two seem to go hand in hand fairly often.

    Dark Nemesis : Some of those textures are v, v nice. Good stuff.

  5. ja, at presetn it looks almost HL1 and looks in places like you;re going for distance for distances sake. A lot of the building have no depth, as mentioned there's little sense of life in there. It looks a little blank at the moment. I think you should tighten it up a lot and focus all the architecture and detail you've got into smaller and more manageable space. That way you can pile on the detail and cram in enough to make it seem more alive without overly large and seemingly pointless areas.

    Thats my tuppence worth. You'be done a lot right, but there does seem to be a pervasice sense of desertion and emptyness in some of those screens.

  6. When my Dads old vid card blew he bought a 5000 series, I ahd that off him and gave him my ti4400. My performance in CSS went down, even when I forced a lower shader value. Had my ti4400 back a few hours later.

  7. Most of the interesting stuff in the Uk is done by guys in sheds who wear deeplky unfashionable woollen jumpers and have £3 a year in funding.

    Hurling money at 'pointless' research mostly occurs because the plug is pulled when nothing much is happening, so you've thrown a few billions $ at a project for three years and seen nothing, you shut it down. Probably more sensible to give them less money over a longer period of time, which would be more useful to everyone, but thats not the way the financing works.

  8. Just work really. Then going out on the weekend. Visited a few friends. Nothing too exciting. Reading festival in a few weeks though. Can't wait for that. Done hte odd bit of mapping and modelling, but it's tricky fitting it work, I'm usually so tired when I get back in teh evenings that I just want to relax and at weekends I'm usually too busy. C'est la vie.

  9. Aye, you can't change the models once they're inside hammer. So if you wanted decals on it, you'd have to make another model. So if you had say, a washing machinne and you wanted dirty, clean and a bit dirty, you'd have to either make three versions, or have them assubobjects or something (not sure if this works in source, but doable in hl). Any world geometry can have decals/alpha layers and all sorts done to it, so you now no longer need dirty/clean/a bit dirty versions of textures.

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