Report a doom3 compile in 3D Posted October 4, 2004 Heres what I'm getting at. Here are the same pics with r_showlightcount 1 and r_showtris 1 I dont mind the corridor, its small enough so that the fps is still spectacular, and the visportals in the door keep it that way. But the large room has a total of 5 lights. Two for the window light (one sunlight, one the non shadow casting light) and one above each doorway. As you can see, my light count is in the greens and blues, and it is my understanding that green is good, but blue should only be allowed sparingly.