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Section_Ei8ht

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Everything posted by Section_Ei8ht

  1. all the different colors hurt my eyes. Also kinda curious where that lighting texture is coming from. I see no lights on the cieling that have that kind of grate over them...
  2. i kinda like the yellow in that picture. looks great!
  3. sp is much much much better.
  4. hit it right on the nose.
  5. http://gprime.net/video.php/reallifevsinternet
  6. worst.books.ever.
  7. i think hell spawning all over the place had something to do with it. just a shot in the dark, here...
  8. the outside needs to be much more interesting. That model tree in the second pic really does not seem to fit. The streets look a bit too empty, and the buildings need to have alot more brushwork. The textures are not enough to get the structure across. I like the textures The inside looks okay. Again, the brushwork needs to be beefed up, and I'm not sure how well recieved that light fixture in the inside is going to be. Looks way to out of place. This has definite potential. Keep up the good work and I look forward to more screenshots.
  9. I like the terrain. Probably coulda beefed up the number of brushes on the terrain, though, and that house really does not fit in the scene.
  10. looking very good. might be going a little overkill on the glow effects, though.
  11. doom 3 return to castle wolfenstein (just the catacombs parts)
  12. working on the final room. might be awhile for some screens. Time is becoming more and more scarse (sp?) And yeah, i dont think that was the best example of terrain modelling.
  13. terrain looks much better if its done in lightwave. Most people are too lazy to learn lightwave on top of D3Radiant.
  14. i know the feeling, im becomming addicted to the editor.
  15. outside looks great! The inside could be buffed up a bit with detail and a bit more dramatic lighting. Custom hostages sounds kick ass. Good work.
  16. 7 fps? Theres something seriously wrong with that. Not bad, but waaaaaay too plain for my tastes. Also might want to fix the texture on the far wall. Seems very outta place. Ferret is right, though. Tis what I did. This is my first map for Doom3. [edit] Ah, the low fps is cuz you still got d3radiant running. gotcha.
  17. hehe, good call, kedhrin.
  18. I have a 9800xt and runs great. I was having a few problems getting it to start, but then I found this shortcut command and now everything works fine. Worth a shot. "E:\Programs\Games\Doom 3\Doom3.exe" +r_fullscreen 0 +vid_restart +wait +wait +wait +wait +editor Course the only problem I was having was the mouse cursor not showing up, but you never know. Could help you out.
  19. yeah, the compile time for this map at most was 15 seconds. and I didn't want to say "render" or "build" so compile was the word of choice.
  20. er... i never thought of that. That answers a few questions I had...
  21. its specifically angled that way. Its more evident in the game. the bottom of the trim is a verticle brush, and the top is a patch mesh that curves up to the top in that kinda half U shape. All of my patch meshes are only a 3x3 subdiv. I'm going to go through the map and bump them all up to 7x7 or higher if needed. I'm slowly starting to understand and utilize patches more and more. I think I know what you mean on the normal maps. I'll see if I can use it effectivly in the next room. After I'm done with the cinematic part, I'm going to add on to the map to make it a dm level. I'll be sure to work an outdoor area in there. Thanks for the comments.
  22. Yet another connecting hallway
  23. This is the best way. Do that, get your important files off and then tamper with your os. I would just do a complete reinstall of xp.
  24. yeah, i was surprised when i made that connection. To remake the whole game on a new engine in less than a year is rather amazing. At least they did not stop in the middle of the quake II production and wait for quake III (ala duke nukem forever)
  25. I was sorting through an old pile of PC gamer magazines, and I came across this article in the October 1997 issue that featured Quake II. Yep, this article is the scoop when Half-Life was being built on the Quake I engine. And an interesting thing to note. This article claims that Half-Life was to be released in December 1997. The acutal street date for hl was November 19, 1998; close to a one year delay... Made me feel very nostalgic.
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