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Section_Ei8ht

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Everything posted by Section_Ei8ht

  1. Guild Wars. Played that for a good 20 hours a day for a month.
  2. Knights of the Old Republic. Played it for 16 hours before I realized I had been playing it for 16 hours.
  3. W00T!!!! much appreciated!
  4. I say we mapcorians should make our own online distribution system. Call it "Smoke". Tagline: Smokes the shit out of Steam
  5. I've got love for both editors. Its easy to go from one to the other, but maybe thats just me. that being said, heres some wip of a doom3 level: got the basic brushwork, just need to detail everything. its supposed to be a vehicle repair bay.
  6. The Level Design looks like a direct port.
  7. i'm just glad someone finally put motion blur in their engine. I'm very curious as to how resource expensive that is to render.
  8. does GTK have real-time rendering?
  9. D3E. I dont see what the big problem everyone has with it.
  10. I agree. Doom3 has spoiled me from just about any other engine. I absolutely despise working with source now.
  11. that sites been up for awhile so i guess no one cares enough to sue.
  12. Theres a difference in what the japanese did during world war II, and what the player will do today.
  13. riddick had a great engine, but was poorly optimised by comparison to doom 3. not saying doom 3 is without its flaws. every engine has many reasons why its worse and better than all the others. The only real way to sell the engine besides making games inhouse on it is to get out there and try to tell people WHY its better. Even if it is all bullshit, you still gotta try.
  14. read.the.sdk.documentation.
  15. oh man oh man how I have been waiting for this.
  16. Its like when Todd Hollenshead said in 1999 after Quake III was released that John Carmack was working on brand new technology (Doom 3). Five years later, hey look, the first game using that "brand new technology" was released.
  17. Quanitis never crashed. Uh, oh. Twelve minutes 'till Wapner.
  18. http://www.sky.com/skynews/article/0,,3 ... 78,00.html
  19. Im at quakecon right now and I played the mp demo. Nicely done. There is a very nice Quake III feel to it; like putting on a pair of old shoes. Its basically Quake III with different weapons and the Doom 3 engine. I dont know what the max players is caped at, but this one had about 10 people in it. I can see this easily usurping quake III as the deathmatch game
  20. Gun looks nice the enemy models look nice, but the level design looks shit enough to be a direct port. Also the game ran like shit compared to doom 3 and this had smaller environments. This team needs to optimize. Bottom line, I am not impressed.
  21. played it. thought it was great. jumped twice. doom 3 had me more on edge, but then again, this demo was all of 10 minutes. A bit dissapointed in system performance. i have a amd64 3500 with a 7800GTX and at 1600 everything maxed the game ran like shit.
  22. but sometimes they can add new ones to themselves.
  23. for you Family Guy fans.
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