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Section_Ei8ht

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Posts posted by Section_Ei8ht

  1. The game itself is great in just about every way. It's everything that leads up to you actually playing the game is pure shit (EA servers crashing, server browser, friends management, server management, punkbuster, etc). It's like DICE spent the entire dev time making just the game, and then crammed everything else together in a weekend.

  2. Some guy on Kotaku posted a very long theory that ends with

    "I think it'll be called the Blue Box and it will contain Ep3 as well"

    ....yeah right

    no way. Valve has said numerous times that Ep3 won't be out this year. Portal 2 is probably gonna be a stand alone product, stand alone price, stand alone length. I'm cool with it.

    So... we staring a pool on how many times this gets delayed? Who's in for 2 times? Anybody for a delay that pushes it into next year? :D

  3. Got it because I love TA and the original Supreme Commander. I gotta say I'm very disappointed. I understand that SupCom 2 != SupCom, but they seem to have removed a substantial amount of what made SupCom/TA stand above every other RTS. After Playing SupCom 2, I didn't feel like I was playing anything special. It felt like I was playing every other run-of-the-mill RTS. Me and a buddy played a skirmish in SupCom 2. After the match we went and played a match of vanilla SupCom, almost with the same sense of urgency you get from walking out of the theater during a bad movie.

    Very disappointed :(

    To be fair, we only played for about 2 hours. Maybe there's more redeeming qualities in the game with more play time, but right now, I just don't see it.

  4. Played it for about an hour. Loved what I played. Gameplay and mood are very much Indigo Prophecy, which is awesome. My only complaint is the voice acting is terrible, which really hurts some scenes.

    Also, my game likes to glitch out on me. In one scene, the character I was talking to got stuck in a loop and just kept warping back and forth from one spot of the room to the other, but everything else didn't realize this, so the camera and props she interacted with kept doing what they should have been doing while the character model glitched back and forth. It's really hard to be immersed in a game when you're talking to air and a floating cigarette :lol:

    Gonna put off playing it for a few weeks until a few patches roll out.

  5. the longer you delay doing the suicide mission to more of your crew die. You can do one mission and no one will die.

    No.

    This statement is only true after you get the Reaper IFF and the Collectors ambush your ship and capture everybody except Joker. From that point on, the longer it takes for you to start the suicide mission, the more of the capture crew will die (non-party members, like Yeoman Chambers, Dr. Chakwas, Engineers, etc). The only things that have an effect on which one of your party members die are: the upgrades to the Normandy, whether or not you completed their loyalty quests, and your decisions of who does what during the end mission.

    My first play-through, Thane died after going through the tubes, everybody else lived, and I didn't lose any of my crew members. I reloaded from saves after I finished the game and tried a few options just to see what would happen. Still going to use my first ending where Thane dies as my 'offical canon' for Mass Effect 3

    http://masseffect.wikia.com/wiki/Mass_E ... de_Mission <-- MASSIVE SPOILERS: tells you the outcomes/who dies depending on your decisions

  6. Man, what's wrong with you guys, Civ 4 came out five years ago dudes, it's been more than long enough for a new Civ. I've personally been waiting a while for this one, cause I love most of Civ4 but hate the combat mechanics, the announcement of hexes and redone combat and new engine = I'm so getting this :D

    Second. There goes all hope for me being productive the weekend after this comes out.

  7. Awwww yeah! :D

    http://hellforge.gameriot.com/blogs/Hel ... axis-Games

    NEW YORK, Feb 18, 2010 (BUSINESS WIRE) -- 2K Games, a publishing label of Take-Two Interactive Software, Inc. (TTWO 9.58, -0.08, -0.83%) , today announced that Sid Meier's Civilization® V, the newest entry from the genre-defining strategy-based franchise, is currently in development at Firaxis Games for PC. Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise. Players are introduced to an entirely new combat system, deeper diplomatic interactions and a cavalcade of expanded features that deliver a fully immersive experience providing hours of entertainment as players build and defend their empire on their quest to become the greatest ruler the world has ever known.

    Civilization V takes this definitive strategy game series in new directions with the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire. The brand new engine orchestrates a spectacular visual experience that brings players closer to the Civ experience than ever, featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time. Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield. In addition to the new gameplay features debuting in Civilization V, an extensive suite of community, modding and multiplayer elements will also make an appearance.

    "Sid Meier's Civilization franchise has been recognized as one of the greatest PC game franchises of all time with millions of units sold worldwide," said Christoph Hartmann, president of 2K. "Civilization V takes the franchise further by offering players a more immersive experience with deeper strategies; heightened tactical combat; vast, realistic landscapes to explore, battle over and claim as their own; and an in-game community hub where Civ fans can share content and compete against each other without leaving the game. This marks a new era that will forever change the franchise responsible for sleep deprivation and reduced productivity for nearly two decades."

    "Each new version of Civilization presents exciting challenges for our team," said Sid Meier, director of creative development at Firaxis Games. "Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series."

    In addition to Civilization V, Firaxis Games is also currently developing Sid Meier's Civilization® Network, a Civ game for Facebook. With Sid Meier leading design, Civilization Network will offer yet another option for world domination to both the casual gamer and the biggest fans of the series. It's another way to access the famously addictive world of Civilization.

    For more information on Sid Meier's Civilization V, please visit

  8. Didn't Ubi learn their lesson from the StarForce fiasco a few years back? I'm sorry, but I'm really starting to think that they're purposefully crippling their PC games to enrage PC gamers into boycotting them resulting in lower sales so that way they can stop developing PC games, claiming it's "not profitable enough".

    In short: fuck you, Ubi. Fuck. You.

  9. Thanks. I wish I could say it plays and sounds great, but I'm still waiting for it to get here :fist:

    I was helping a buddy of mine buy his first classical guitar and while I was there, on a whim, I asked if they could special order this one. Not only was I amazed that they could, but I was amazed that it was $50 cheaper than most online places (musican's friend, sweetwater, guitar center, etc). Then I was stunned when I was able to talk him down in price by an additional $50 bucks :D

  10. Just beat it.

    Amazing game, easily GOTY if something more awesome does not come out.

    Agreed. After finishing it I was stuck in a trance for about 10 minutes; frozen by awesomeness. Easily one of the best games I've ever played (sans scanning mini-game :fist: ). Dammit, now we gotta wait another 2 years for the conclusion.

  11. About 18 hours into ME2. Loving it. My only major complaint is scanning. Yeah it was awesome at first but it got really old really fucking fast. I much preferred the original way of doing it where you click a button and done. Sure it was not any form of gameplay or a mini-game, but it felt much more like a commander issuing and order, letting his crew carry out said order, and returning with the results. Why would the captain of the ship manage a tedious thing like planet scanning? I think they should have used the scanning mini-game for finding anomalies on planets (and just have smaller anomalies where not every single one means landing on the planet). It takes way too long to scan and too many probes to deplete the planet (I get like 3 planets max before I have to run back and buy more probes), although this could probably be alleviated by increasing the movement sensitivity of the scanner and having an upgrade for the Normandy that allows it to store more scanners (maybe there is and I haven't found it yet).

    If the choice is either the Mako or the scanning mini-game, I'll take the Mako (but then again, I'm one of those rare folk who actually enjoyed the Mako gameplay from ME1). Sure the terrains were boring terragen and the controls were ass, but at least with the Mako it felt like you were out doing something.

  12. http://www.theonion.com/content/news_br ... s_stays_up

    Frantic Steve Jobs Stays Up All Night Designing Apple Tablet

    CUPERTINO, CA—Claiming that he completely forgot about the much-hyped electronic device until the last minute, a frantic Steve Jobs reportedly stayed up all night Tuesday in a desperate effort to design Apple's new tablet computer. "Come on, Steve, just think—think, dammit—you're running out of time," the exhausted CEO said as he glued nine separate iPhones to the back of a plastic cafeteria tray. "Okay, yeah, this will work. This will definitely work. Just need to write 'tablet' on this little strip of masking tape here and I'm golden. Oh, come on, you piece of shit! Just stick already!" Middle-of-the-night sources reported that Jobs then began work on double-spacing his Keynote presentation and increasing the font size to make it appear longer.

    :D

  13. it's basically an over-sized iPod touch. Runs the iPhone OS, no multitasking, no flash, and no handwriting support [... it's a tablet... how does that make sense...].

    I was looking for a replacement tablet, since my slate is starting to show its age. I'll wait for a Microsoft Courier.

  14. I kinda wanna know why there is a four hour difference in unlock time between the two editions on steam:

    http://store.steampowered.com/app/901242/

    http://store.steampowered.com/app/24980

    any of you industry insiders think of a reason for this? I don't really care, since the delux edition unlocks at 4pm for me, which is the same time I leave work so if it's released on time, it's perfect. I just don't see any logic behind it. You'd figure the more expensive version would unlock 4 hours earlier as an incentive for people to pay more for it. :/

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