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Section_Ei8ht

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Everything posted by Section_Ei8ht

  1. In addition to the ones that have been mentioned already: Traffic Full Frontal The Assassination of Jesse James by the Coward Robert Ford Memento The Dark Knight A Clockwork Orange A Scanner Darkly
  2. As a lifelong TRON fan, I loved TRON Legacy. Everything was very faithful and it was a fun ride and fun to watch. Sure, the criticism that the story is nothing special is completely valid, but so was the story from the original TRON, but it's still a great experience. Don't even bother with the 3D bullshit. It added absolutely nothing and most of the time I didn't even notice it.
  3. Agreed. The facial animations look amazing, but look so oddly out of place that I can't take anything else seriously. The performance on the face and the performance of the voice just completely does not match with the rest of the body or the environment, and I find it insanely distracting. The whole trailer felt like I was watching a badly-dubbed movie.
  4. I'll be there. Been going every year since '05 Some of the old Black Mesa crew is going to be there, too.
  5. Section_Ei8ht

    death?

    I'm a Christian, so... yes, I'm afraid of death.
  6. I've been looking forward to it since last E3, but a lot of the reviews haven't been all that well, so... I'm going to wait to pick this one up (if, even)
  7. Sorry guys, I was drunk when I wrote this. You'll do well here.
  8. Just played through it: incredibly disappointed. Valve coyly hyped up that the survivors from the first game were going to meet up with the survivors of the second game, and that one of the original survivors was going to die. Awesome, I thought, but no. Here's how Valve managed to fuck that up:
  9. On my second playthrough, this time on realistic. Being a massive splinter cell fanboy, I've obviously got a few nits to pick about Conviction, but overall it's a great game. Story and presentation are top notch. Very faithful to all the old games (even the Montreal version of Double Agent and the PSP Essentials . - I wish that there was still an option to hide bodies. I understand that Conviction is more fast paced that its predecessors and that not being able to hide bodies adds an element to the gameplay (executing someone who is in broad daylight in the middle of a parking lot so all his buddies can see his body) or luring him into the dark and killing him there), but still, it would have been nice to leave that as an option, even if you don't stress it as a fundamental of gameplay. - Unless I missed it, I really miss the option to whistle or whisper to attract attention. My first playthrough, about 50% of my time was spent sneaking, and the other 50% was spent Sam-Fisher-Rapes-Everyone. During the sneaking time, I really missed this feature. - I don't like how when you're crouching, you only move at one speed. Granted, they tweaked the enemy's hearing, so they hardly (if ever) hear you when you're crouched (or walking slowly for that matter, something that's new), but when you're in a firefight and want to move to cover that's too far away for the cover system to recognize, it would be nice if you could move faster when you're crouched, instead of having to stand up. Again, I completely understand why this is the way it is, but just saying I miss that from the old games. Excellent game though. Still have to play coop.
  10. I got really mad when YouTube removed the TEXTp option after April Fool's (because I really thought it was awesome). So to cope, I wrote a pixel shader to recreate the effect. Optimus Prime demonstrates. I've still got a small bit of tweaking to do (mostly to the font map). I'm kind of interested to see where I can take this. I can already apply it to a live video stream in flash (I'll post swfs later). Also, because it's done in the Adobe Pixel Bender framework, there's a possibility I can turn it into a Photoshop Filter. Sorry for posting this here, but I don't think this is far enough along to start its own thread. Also didn't know if it was relevant enough to go in the 2d WIP since... it's all done in code. Figured it's more relevant here than anywhere else.
  11. .. they're so bugged, sometimes you can get past ok and other times you do what you're supposed to and they still beat 7 bells of shit out of you... Agreed. The whole concept of them is awesome, and the first two or three I encountered (except the first one, because I had no idea that that was actually one of them [Achievement Unlocked...]) worked just fine, but every single one after that didn't work properly; kinda ruined the experience. It wouldn't have been that bad, but one of the problems with this game is that several of the levels are really bad about conveying where you actually need to go, and most of the paths are braided causing you to run in loops. I understand if they were trying to convey a sense of confusion, but that's not really something that works for a game. Most of the time you have to run around with your compass out (which doesn't point you in the right direction half of the time, anyway). I totally see what they were trying to do here. Excellent ideas, just poorly executed. Anyway, still an awesome game.
  12. I'm having insane amounts of fun with this one. Metro 2033 easily ties Mass Effect 2 for best game released this year so far. My only real complaint is damage feedback. Most of the monsters don't have an audible sound or flinch animation when you hit them and what little blood spatter there is is obscured by your muzzle flare. It's really tough to tell when you're damaging enemies. Other than that and a few bugs (gas mask filters not actually being replaced, some cutscene animation wonkiness) it's a damn fine game. Atmosphere and locales are great. Cinematics are excellent.
  13. I was more impressed when it was presented in its original form: (if I remember correctly the guys that wrote that now work at adobe). This just seems like an extrapolation of that original functionality, only this yields more texture repetition due to the nature of the operation (an area at a time, rather than a 1-pixel-width line at a time).
  14. Ah. My mistake Also, me and a few of the Black Mesa Source fellows are renting a server for BC2. It's a Rush Hardcore 32 player server. Whore Island - HARDCORE 74.200.237.235:19577 Since there's no way to join via IP, you can either search for it in the server browser (searching for "Whore Island" should find it), otherwise you can add me as a friend (Section_Ei8ht) and join via the friends list. It's a little barren right now because today is the first day we've had the server
  15. http://blogs.battlefield.ea.com/battlef ... aying.aspx I'm confused... the map packs are free... but you need to be a VIP to get them... which requires two older Battlefield games' serial numbers...
  16. That actually looks pretty good. Definitely could give MW2 a run for its money. I wonder if this modern war game will also have an over abundance of the phrase "Oscar Mike"...
  17. I'm all for it. I have high hopes for Impulse, although they do have some issues to work out. I've never had any problems with it: I bought Sins of a Solar Empire a while back, then Dragon Age, and the SupCom pack, no problems although my buddy who was sitting right next to me ordered the same SupCom pack at the same time, and for some reason he never got the games added to his account. Things I love about Impulse: - Client does not need to be running in order to play the game - Updates are not forced - Very lightweight interface - You can make backups of the games you purchase. Things I don't like about Impulse: - Small catalog - Lack of community (I've found myself appreciating the Steam Community more and more)
  18. I want to go to a demonstration of that, wait for them to have it do the Mona Lisa, and then take a leaf blower to it.
  19. I'm pretty sure I'm getting fucked out of rank points. According to DICE, I have unlocked the Red Dot for Assault Kits which costs 13,900 Assault Points, yet I'm only a level 4 where level 5 requires 3,700 Global Points. Global Points: overall cumulative score, adding your combat and award scores. Combat Score: cumulative score, adding all kit and vehicle scores... Unless I'm reading this wrong, I should be at least a level 9 by now, unless kit unlocks happen in game and rank increase is only calculated at the end of every round, since my game likes to crash to desktop before every other round is completed.
  20. Burn the Heretic!! Rabble! Rabble rabble!!
  21. My theory: there was a post near the end, just before the deletion. This post was no ordinary post, oh, no! Posted by one so wise and near a level of game-developer-omnipotence most of us dare not dream! Posted in that special hour of the day when _all_ of us were away from the siren call of the core. In this post, The Unknown Poster provided rock solid proof; proof that made God himself turn and go "Hmm... how did I miss _that_?". Proof that one editor was truly superior than the other. Proof that would make believers and non-believers unite under the common banner of the One, True Editor. But alas, for the first one to stumble upon the Post of Truth was none other than a moderator. Which one? Only the higher power of moderators and Lord of the Server Logs will know. This moderator saw the truth, and for the first time in his life, he _understood_ the truth! "This... this cannot be!" said the moderator! And swiftly, he deleted all traces of the One, True Post, forever lost to the Beast of Internet Past. The Truth, now known only by a select few, will be pondered by those very few. But soon, The Truth will be forgotten, even by those who once knew and rejected it, never to be known again, until one day, maybe, the Unknown Poster will return, and reveal the truth again.
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