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Belgarion

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Posts posted by Belgarion

  1. Wow. That is really beatiful. Third shot particularly strikes me as being so.

    I don't think you need to replace that tree. Leaves are not 100% opaque, but are translucent. Sunlight does go through to the other side, so having a lit underside of a leaf is really not a bad idea. It should be slightly darker colored, but I think it relaly looks pretty good as it is.

    Wonderful scene. I'd love to take a look around in it.

  2. I've got love for both editors. Its easy to go from one to the other, but maybe thats just me.

    got the basic brushwork, just need to detail everything. its supposed to be a vehicle repair bay.

    No, it's not just you. I don't mind switching between them. Once you get used to them, it's not so difficult to switch between, albeit you'll probably try to toggle the mouse camera with right click in hammer, or press z in Radiant. ^_~ I didn't realize so many people here used radiant.

    About those pics, there's really nothing to see yet. It's more or less showing off D3 textures. Show again when there's more to look at.

  3. GTK Radiant is like a more stable Hammer with patch meshes and better vertex editing. I do hope it'll have Quake 4 support down the line.

    Actually, I think the vertex editing in VHE is far superior, but just about everything else in Gtk 1.4 is superior to VHE.

    I think every id engine after Q2 (which means all of what, Q3 and D3? heh) uses Radiant. I can't see that changing. Besides, Q4 is using a modified D3 engine anyway right? Radiant will probably be built into Q4 as well.

  4. ehh...yeah... that's actually not my fault. That's the textures. They just do that. I don't know why. I got the texture from HL2 (as I did all the rest of them), it just does funny things. I don't know why. It's largely unnoticable, and I couldn't find another suitable texture, so I left it alone. Thank you for bringing it up :P

    :edit: sorry bic.. yeah, you're apparently bill.

  5. PLEASE put the snow back in! I love snow. Whenever it begins to snow I become giddy and go out driving (around 12am when the roads are deserted. It's fantastic fun) The old molding barn look.. uhg. Simply pales in comparison to the snow theme. KEEP the snow.. for heaven sakes keep the snow. It's so much better. Learn how to use displacements in ways other than directed and the map will look even better. I have high hopes for this.

  6. something I've been working on last night and tonight. gonna be a CTF map, though I'm not entirely sure about the layout yet. Something to think about while I sleep. :roll:

    The pics look almost pitchblack, but is hardly so in-game. save them to your desktop and view them in a slideshow. btw, I know about the red light fixture giving off blue light. I'm looking into making a custom skin.

    1 2 3

  7. yeah it does bill. But you'll find it much easier to figure out where things are if you run around in it. ^_~ course, if you don't have HL2 that becomes a bit of a problem.

    mike.. lol. is that supposed to be "wow that's amazing" in a good way, or "a whole 9 days? I could have done it in 3" kind of thing?

    glad you like it CJ, though I'm not going to make any changes. I already said I released it, and I don't want people trying to get in a server when uh-oh! Map file differs from servers! Not cool. bad for them and for me, so I'm leaving it alone. point_spotlight overdose and all.

  8. I've been working on this map for about 9 days now. It started with the small competition in the NS forums to recreate a room of an official map in source, but turned out so well I decided to make it a HL2DM map. As usual, more info on my web page.

    dm_bast page

    download

    These pics aren't so dark in-game.

    1.jpg

    4.jpg

    9.jpg

  9. We dont need to grow

    We need to create

    Start mapping you fools

    Seriously though I'd just like to see more content coming out of people. There are like a post a month it seems in the Level Design WIP forum.

    I think this stems somewhat from the unspoken focus on HL/HL2 and Unreal-based content. Sure, there is a Q3 or Doom3 map here on occasion, but for the most part they are ignored (or at least it would seem so). I was working on a Q3 map, which I think looks and plays terrific, but I've not posted it here simply because I know you're not looking for anything from the Q3 engine.

    That could also be a reason for, what some are calling, a lack of growth for mapcore. There are still Q3, and now Doom3, mappers out there, but this simply isn't an id engine-friendly environment. Any time I make something with Q3 I go to Map-Center. When I make HL2 stuff, sometimes I come here. But when I do come here, I know it's always a hit or miss. Sometimes you get constructive crit, others it's just "ew leave".

  10. I'm working on a Q3 map entitled "Sanctum of Poseidon", and in it I want a statue of Poseidon. Naturally, Q3 doesn't come with a model of Poseidon, nor is there a model reminiscent of him, so I'm requesting a model based on a piture of him. Poseidon - You can leave the gentiles off, as well as the extra arm O.o

    I may also be including several models, depending on how many I receive, so if you'd like to model a different pose please go ahead and do so. Heck, do 5 if you're so inclined. And there is no deadline per se, as long as it's within the next two or three weeks, but naturally the sooner the better. Budget is around 2 - 2.5k

    Here are some pics of the map so far, in case you don't feel like modeling for something that will never be finished, or are concerned for the quality of the map. This represents about 1.5 days of work. Texturing right now is temporary untill I find a suitable Greek/Roman textureset. And of course, if anyone has any suggestions for that I'd be more than willing to look at them. 1 2

    Thanks

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