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Belgarion

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Posts posted by Belgarion

  1. Cant see much and i have a good Flatscreen. But good work as far as i can see @ Skacky :)

    So i did some work on my Half-life 1 Singleplayer Mod Abyss 048 again:

    Part1Underwaterhabor0001.jpg

    Part1Underwaterhabor0002.jpg

    Part1Underwaterhabor0000.jpg

    This is a Underwaterhabor for Transport/Storage-Subs.

    Still not done.

    ( Some Textures done by myself, some from CG Textures, some are from FakeFactory and some are from PhillipK! )

    Models in these Pics are done by myself + dgf and the forklift is done by totac =)

    Hope you like the mapwork too ;)

    We still searching for more Teammembers ( Sound,Texture,Models,Animation )

    http://www.moddb.com/mods/abyss-048

    Thanks.

    Yeah I totally want to play that. I'm a sucker for HL maps and mods but I didn't even think that was HL at first.

  2. Seldoon, that animated example you gave isn't adding contrast, it's adding light. Contrast is the difference between two things. In the case of mapping it usually means light (intensity and color) or textures. What you've done is brightened the scene and then changed the tone of the color. Your example isn't wrong, but we should be clear about the definitions of terms so as not to be confusing.

    As others are saying, it should probably be a little brighter, but I think the warm colors outside are great. They suggest warmth, which is what I think of when I think jungle. However, inside the ruins I agree with the suggestion of cooler colors. The inside is clearly damp (water dripping everywhere) and should be lit cooler. Give the mental cue of a cooler atmosphere with cooler lighting, i.e. blues and greens.

  3. That's nice work, but the environment is so cold. The warm environment was one of the things I loved about Hera. What you've made is very good but antiseptic. Clean to the point of shiny. I know it's tough when the assets you're given are that way, but maybe you can find a way to insert some of that warm environment with lighting. Hera used some red, a lot of yellow, orange, and green. Yellowy green.

  4. It's been a while since I posted here, and I can always use a good excuse to post more pics of my new car. :cool:

    You should try doing another one of those Blunkka, except make it just of the clouds. I bet that'd look spectacular, especially of a sunset/rise.

    img040708091011tonemappqy9.jpg

  5. I'm going to be totally honest (because I think you'd rather have honesty than BS) and say those are all very meh. I don't have anything against playing with a camera, but that's obviously what that is.

    There's nothing wrong with playing (that's the best way to learn how to use a camera), but any time you're taking shots with lighting like that it's playing with the camera more than photographing something. There's nothing wrong with a P&S camera either. SLRs are cool and all, but about the only thing they really have over point and shoot cams is that they are easier for an experienced photographer to get an exact setting. The image quality is second to your ability to use a camera well.

    I think this explanation is the best: The best Digital SLR in the world shooting crap is still only taking the best looking shots crap in the world. Your crappy little P&S cam taking a picture of the most amazing sunset you've ever seen is still taking a photograph of the most amazing sunset you've ever seen. Your camera can not make up for, or stop you, from being in the right place at the right time.

    I think I'm going to put that in a sticky or something.

  6. Ah, well it didn't exactly look like that when I shot it.. mostly. When I processed the raw image I darkened the crap out of it, but also lightened it which caused very faint color to come out.. or noise. I'm not sure which, but I liked the result. A lot more interesting than flat white.

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