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dux

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  1. Like
    dux got a reaction from Zarsky in Half-Life Alyx   
    Need a brain first  
     

  2. LOL
    dux reacted to FMPONE in Half-Life Alyx   
  3. Like
    dux reacted to [HP] in Half-Life Alyx   
  4. LOL
    dux got a reaction from blackdog in Half-Life Alyx   
    Need a brain first  
     

  5. LOL
    dux got a reaction from FMPONE in Half-Life Alyx   
    Need a brain first  
     

  6. LOL
    dux got a reaction from Radu in Half-Life Alyx   
    Need a brain first  
     

  7. LOL
    dux got a reaction from Serialmapper in Half-Life Alyx   
    Need a brain first  
     

  8. Like
    dux got a reaction from PogoP in Half-Life Alyx   
    Need a brain first  
     

  9. Like
    dux reacted to Beck in Half-Life Alyx   
    I quite enjoyed the shotgun bit I figured it out quite quickly. My only issue is I'm playing in a tiny space so it was a little difficult for me to position myself to reach out and grab it safely.
    Fought my first combine last night, they're quite fun to fight, kinda feels like Time Crisis or other arcade shooters ducking behind cover and popping up to take shots at them.
    Having a bit of trouble with grenades, never seem to be able to throw them too far, but that might just be me not being used to VR and I probably need to release the button later to let go of them.
    You know what though... fk black headcrabs. I fear them more in this game than I did in HL2! 😅
  10. Like
    dux got a reaction from Vaya in Half-Life Alyx   
    The dangling shotgun bit can go fuck itself. Took me fucking forever to work it out.
  11. Like
    dux reacted to 0kelvin in PlayStation 5 Reveal   
    Both MS and Sony did invest in processing power for 3D audio. Their current hardware can do it, but if developers do so they are forced to cut down elsewhere because there isn't enough power to do 3D audio plus graphics.
    This is some phd work from 2014. It makes a huge difference in immersion.
     
  12. Like
    dux got a reaction from Buddy in Doom Eternal   
    The multi fire on that pistol reminds me so much of turok 2's magnum shame they cut it
  13. Like
    dux reacted to Buddy in Doom Eternal   
    I think these characters were re-done from scratch partially because of the new gore system and not just for the fuck of it.
  14. Sad
    dux got a reaction from [HP] in Corona Virus   
    Yeah so far it has been mild. I'm more anxious to see what it's like tomorrow, if it has gotten worse then it's time to really worry.
  15. Like
    dux got a reaction from leplubodeslapin in VR Kits   
    I have an Index. I've never used a headset since my trip to valve back in 2017 to try their original vive and make jokes about HL3 to an irritated looking valve employee who was our contact for the trip  
    Pros:
    Very well packed and put together.  Pretty straightforward to setup and plug in. You trace your room space with the controller, very cool. Excellent sound. Good visual quality (I guess? I don't have anything to compare it to but the original vive from several years ago). The headstrap is nice and adjustable The padding around the lenses is very soft and comfy and is magnetic so you can change it or clean it, etc. You don't have to use buttons on the controller, you can use your actual hand motions to pick stuff up and that's really cool. It's not perfect as my hands are weird so it doesn't always react to my hand gestures. The headset is surprisingly light and isn't a huge weight on your neck. (Cable different story) High refresh rates. Walking around a room inside vr is really something else. Cons:
    Kinda blurry. From watching all the trailers I expected the same sort of visual quality. Again, I am very new to vr so just assumed what I saw is what you got. Not quite. If you wear glasses the headset can get uncomfortable after a period of time as it pushes my glasses into my face and it starts to hurt kinda bad after 30 mins. The cable is very annoying. It wraps around my shoulder and legs constantly and sometimes winds up into a tight loop so you can't walk around until you stop and untangle it. The controllers aren't perfect for my hands. The menu button is awkward to press for me, I have to sort of loosen the controller so I can slide my hand down the controller to hit the button with my thumb.  You gotta fiddle a lot with the headset to get a perfect balance. If it's too high or too low the lenses go out of focus. Glasses again, I can't wear the headset for long without them. If I play without glasses my eyes start burning after about 30 minutes and go super dry.  
    So from my experience what I think needs to happen for future headsets is:
    No cables Improved comfort for users with glasses Higher resolution (can you imagine the day we have 4k headsets? holy fuck) Better button layout on controllers
  16. Like
    dux got a reaction from Zarsky in VR Kits   
    I have an Index. I've never used a headset since my trip to valve back in 2017 to try their original vive and make jokes about HL3 to an irritated looking valve employee who was our contact for the trip  
    Pros:
    Very well packed and put together.  Pretty straightforward to setup and plug in. You trace your room space with the controller, very cool. Excellent sound. Good visual quality (I guess? I don't have anything to compare it to but the original vive from several years ago). The headstrap is nice and adjustable The padding around the lenses is very soft and comfy and is magnetic so you can change it or clean it, etc. You don't have to use buttons on the controller, you can use your actual hand motions to pick stuff up and that's really cool. It's not perfect as my hands are weird so it doesn't always react to my hand gestures. The headset is surprisingly light and isn't a huge weight on your neck. (Cable different story) High refresh rates. Walking around a room inside vr is really something else. Cons:
    Kinda blurry. From watching all the trailers I expected the same sort of visual quality. Again, I am very new to vr so just assumed what I saw is what you got. Not quite. If you wear glasses the headset can get uncomfortable after a period of time as it pushes my glasses into my face and it starts to hurt kinda bad after 30 mins. The cable is very annoying. It wraps around my shoulder and legs constantly and sometimes winds up into a tight loop so you can't walk around until you stop and untangle it. The controllers aren't perfect for my hands. The menu button is awkward to press for me, I have to sort of loosen the controller so I can slide my hand down the controller to hit the button with my thumb.  You gotta fiddle a lot with the headset to get a perfect balance. If it's too high or too low the lenses go out of focus. Glasses again, I can't wear the headset for long without them. If I play without glasses my eyes start burning after about 30 minutes and go super dry.  
    So from my experience what I think needs to happen for future headsets is:
    No cables Improved comfort for users with glasses Higher resolution (can you imagine the day we have 4k headsets? holy fuck) Better button layout on controllers
  17. Like
    dux got a reaction from [HP] in VR Kits   
    I have an Index. I've never used a headset since my trip to valve back in 2017 to try their original vive and make jokes about HL3 to an irritated looking valve employee who was our contact for the trip  
    Pros:
    Very well packed and put together.  Pretty straightforward to setup and plug in. You trace your room space with the controller, very cool. Excellent sound. Good visual quality (I guess? I don't have anything to compare it to but the original vive from several years ago). The headstrap is nice and adjustable The padding around the lenses is very soft and comfy and is magnetic so you can change it or clean it, etc. You don't have to use buttons on the controller, you can use your actual hand motions to pick stuff up and that's really cool. It's not perfect as my hands are weird so it doesn't always react to my hand gestures. The headset is surprisingly light and isn't a huge weight on your neck. (Cable different story) High refresh rates. Walking around a room inside vr is really something else. Cons:
    Kinda blurry. From watching all the trailers I expected the same sort of visual quality. Again, I am very new to vr so just assumed what I saw is what you got. Not quite. If you wear glasses the headset can get uncomfortable after a period of time as it pushes my glasses into my face and it starts to hurt kinda bad after 30 mins. The cable is very annoying. It wraps around my shoulder and legs constantly and sometimes winds up into a tight loop so you can't walk around until you stop and untangle it. The controllers aren't perfect for my hands. The menu button is awkward to press for me, I have to sort of loosen the controller so I can slide my hand down the controller to hit the button with my thumb.  You gotta fiddle a lot with the headset to get a perfect balance. If it's too high or too low the lenses go out of focus. Glasses again, I can't wear the headset for long without them. If I play without glasses my eyes start burning after about 30 minutes and go super dry.  
    So from my experience what I think needs to happen for future headsets is:
    No cables Improved comfort for users with glasses Higher resolution (can you imagine the day we have 4k headsets? holy fuck) Better button layout on controllers
  18. Like
    dux reacted to [HP] in S.T.A.L.K.E.R. 2 back in development   
  19. Sad
    dux got a reaction from Buddy in Corona Virus   
    Yeah so far it has been mild. I'm more anxious to see what it's like tomorrow, if it has gotten worse then it's time to really worry.
  20. Sad
    dux got a reaction from DMU222 in Corona Virus   
    Yeah so far it has been mild. I'm more anxious to see what it's like tomorrow, if it has gotten worse then it's time to really worry.
  21. Sad
    dux got a reaction from Izuno in Corona Virus   
    Good chance my mum has contracted the virus. Pretty worried atm
  22. LOL
    dux got a reaction from baem123 in Half-Life Alyx   
    So... It took them 1200 years and cost me 1200 quid but we made it guys. We're back in Half-Life.
    I just played it for about 2-3 hours. Allow me to demonstrate my experience thus far
    Intro:

    Pikcing stuff up:

    Seeing a
    in the street come right over me:

    Just walking around in the world:

    The
    bit:

     
    I'll make a more detailed analysis later.
  23. Like
    dux reacted to Pericolos0 in Half-Life Alyx   
    smooth turning just got added: https://store.steampowered.com/newshub/app/546560/view/2100307193365928744
  24. Sad
    dux got a reaction from FMPONE in Corona Virus   
    Yeah so far it has been mild. I'm more anxious to see what it's like tomorrow, if it has gotten worse then it's time to really worry.
  25. Sad
    dux got a reaction from DMU222 in Corona Virus   
    Good chance my mum has contracted the virus. Pretty worried atm
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