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Everything posted by Taylor Swift
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dr.pepper p0wn u troca bear drink. dr.pepper owns. :x
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- No crates!
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IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS
Taylor Swift replied to zaphod's topic in Engine Discussion
Explain please this problem for me. Allways when i click on Source SDK start in (steam games) it loads. But then it says you need to repair your steam cache. After that i'm clicking on HL2DM and it validates the files about 20 - 25 min, then it's ready to play. When it's on 100% i click "Cancel" and restart the steam SDK again, then it works. Why do i need to validate everytime i run steam at startup? -
excuse me, what? :roll:
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Looks like old ruins from an very old civilization on those last photos, very cool and nice atmosphere. Thailand looks fun. :wink:
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What exactly do you mean? :-?
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I'm allways glad to hear some critism from anyone, but so far it don't turns to "this or that looks like ass" way. I like more constructive critism about my levels and not stupid comments. What would they do for the map?, nothing i guess. I'm also very glad people cares about this map, pointing to some better and other comments. But i do the work i like, i'm not making maps because they are to someone. No, i like what i make. That's all to tell. If you don't like the props on the map you don't need to complain to me, say it to the Valve team that the props are something unuseful and bad. The props was made for use, and i'm using the opportunity. I use how many props i want, and i know they fit the map as well as they do. The Props isn't a problem and i wont remove 'em. You think the map is over - propped? Well then i add alot more in the final release. Half Life 2 is not only the architecture, the harmony and the lighting. The props have a big deal and Valve team created almost over 1000 awsome model props. If you think my skills suck you can look at my old work from half-life 1 engine and how it was. I'm using the props because it's fast, it's smart and it's detailing the environment. It's cool, and i like that. And dont forget this is my first halflife2 map, so i wont make it look like the other ones " found on the internet, looking like boxy rooms and headquarters, pure legoland of what i have seen" and now i'm trying to make the map realistic. If you look out to the real world you see details in thousands and millions. And when you are talking about my "crate-scenario" i can say a map without crates is like a man without a wife. So far this is work in progress and i'll test the map for a long time before i release it. And i don't cares if i'm not a pro - level designer. What would that be? Why do i need that? I'm choosing my own way of the design and the ideas, some people are on my side and supporting me giving more ideas and concepts for the map. Well, i'm not going to overload the map with only props but i don't think the player, playing the map ingame give a damn about the props when a nade are flying away under hes feet. Feel free to comments as long this is W.I.P, and take it easy. Half-Life 2 isn't perfect. :wink:
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keep up the good work. looks better.
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Best 2004 quake3 map ever.
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cool to read this.
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I like this! Very nice work. :wink:
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On e3 video demos we saw awsome half life 2 gameplay.. One of the subjects now is the 2 maybye removed chapters : Docks and Borealis. So far i know there was a e3 demo on a hl2 chapter called "Docks" where you start on some bridge near the coast or something. Remember now? I only have a question now. Where is the chapter in hl2 with that level? Did they remove it? Because it was leaked before to the unlegal beta. I think this level was the best ever made, and suddenly they removed it. But next thing is the Ice breaker level Borealis : Also the ship level (leaked in beta) After some storm you wake up near the coast and the people on the ship saves your life. "" this is what i have heard"" So i'm very confused why Valve Team did remove those 2 chapters. They would really kick ass. But now.. And..This is what i found in my half-life2/Models props directory using the Hammer editor and searching for models: props_docs (folder containing many models) Props_borealis (some barrels and other stuff from the Borealis ship.) That means there are props for the levels but the chapters were removed. Why Valve, Why?
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Suddenly Bounce Arrives.. This is the most Frantic and realistic deathmatch map i have ever seen. Indeed, this could be very well the one of the most Exciting maps made for DM mode. The map gave a - lot of fun. Bounce Player Bounce! *Realistic Theme *Awsome caves *Beautiful Outside Area *The Lighting is so close to perfect -Some bugs -More boxes and barrels -Not the high quality map -Needs an heavy upgrade Total Score : 89 % Be sure you get it - Be Sure you bounce it. /Nz-Nexus
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A big update to the map. I know this was fast but i think this is ok so far. Expect some more screenshots or Information next week or something. I wont delete the props, they rox. The Buildings The Carpark The Street The Rocks The Powerstation
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Holy Papa from rome. this map looks cool! keep up the good work
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Well.. I'm done with some things. More houses added to the map and some new changes to environment. Some of the Apartments has changed the style and some textures was replaced to some better. All i got to do now is go and sleep after 4 hours extremly hard work.
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i don't know why. A small mapname problem. :-? ehe :-o
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And this is my first map ever for Half Life 2 DM. What do you really think? I know it looks bad, but it's 5% done. Heh, details coming soon.
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This map should win the 5.000 $! (this was my own screenshots on some retarded map. Oh i forgot the mapname, so sad. )
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who cares? mapcore allways wins.
