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Taylor Swift

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Everything posted by Taylor Swift

  1. yes this is awsome.
  2. Yess finally! But not really Valve - ish.
  3. To be honest : 1.) I don't give a damn about you. And also : 2.) I don't care. And finally : 3.) Who are you? paycheck to the tsunami victims ? Oh you lucky, you will come to the heaven first.
  4. Very Hard-metal heavy lightinging. This is what i got first on my mind when i saw this map the 10 seconds ago. Yes it really looks like quake3 style. Edited* oh it was.
  5. Do you know what? I found many text problems you've written. Try to learn some more english, and deal with that. Because right here, right now, we talk english. I didn't say that because i'm bad, I wanna pay your attention and try to focus on what you are writing next time.
  6. okay, but it's hard to make a map what will never ever lagg. Well, this will take many weeks to complete. Do you know what? I can say that the project slowly coming closer to the end. Right now im designing the inside area. Any comments about the map?
  7. Taylor Swift

    dm_echo

    looks fine. But the light need more work.
  8. lightpownage.
  9. It runs 100 % perfect on my comp. No lagg and 0 ping. I have even tested the map with rain and it didn't lag at all. The outside area looks finnished now. Now is only the inside area remaining to do. I have added fog to the map what makes it look realistic. I can tell that it really feels like an early morning outside. But right now i need to find any good sounds for the map. Heh, thanks for your comments.
  10. Do you know what? Seriusly, is this a funmap? Art of war sounds kinda cool. but why do you name your map like that? How it looks? Well, it looks like quake 1. I hopes people gonna play this map, it looks like it's quake version. But whatever, nice work.
  11. After playtesting your map i need to tell that it was awsome. It was very big map but thats fine because you made some teleporters in some buildings what really surprised me. The lighting was very nice and realistic. I have seen so many maps but nothing is compared with the outside area you made. Maybye a little too big map? heh, no it's ok. Good job.
  12. Okay after some progress and hundreds of compiles.. A lill better lighting finally.
  13. How can they allways make so nice maps? lol this map would be cool if it was snow.
  14. please no swearing in our great mapcore 2005 threads.
  15. Brother in Arms NEXT call-off-duty killer?
  16. Stereotypes.. I really never read gamenews on internet and something. Stereotypes..
  17. Very odd question but anyway.. What is the best sky for Half-Life2 maps?
  18. What do you say guys. Nice?
  19. Wow just look at the water in the first pic. So real.. mmm. this map is cool
  20. It doesn't matter if this is for Half-Life or Half-Life2. The work is awsome and brilliant. Half-Life Forever.
  21. Oh this is nice! Very balanced.
  22. Heh, right von Ferret. I agree with you this time.. I need to lose the ultra saturated yellow lights and make them darker, or turn them off. But not the lights in the tunnels because they are important, ordinary. Yeah the other sky was a lot better for the environment. I will try many skies this time. Sometimes i think it makes it ugly with the red sky but it doesn't. I can't wait more coming help from you, you bring so nice ideas :wink: heh. Before i start to work with the inside area of the building i need to finnish the outside area completly. Thank you.
  23. Jezpuh you are not funny. your surprise me again with this stupid posts. I’m so tired of this ..
  24. Heh this looks great.
  25. It looks like farcry something. but cool anyway.
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