WheRe Is My MiNd?
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Everything posted by WheRe Is My MiNd?
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When Fortress Forever came out, I decided to remake my best TFC map, Duality. Lots of tweaks and extra detailing to bring it up to Source engine standards. Should be ideal for all those fledgling FF leagues Hope ya like it. Download Images: 01 02 03 04 05
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Done a final beta cause someone was asking about it: http://www.mallosworld.co.uk/de_malta_fb.zip No major changes, just clipped all of the map, made the basement bigger with a extra route, added some cliffs on the outskirts of the map. Just really looking for any final bugs so i can get it released, been working on it on/off since before xmas and am kinda fed up of it now :roll:
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Thanks for the feedback so far guys, its given me lots to work with
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Made a little cs:s map influenced by my hols to Malta. Any constructive feedback would be much appreciated DL link: http://www.mallosworld.co.uk/map/de_malta_b1.zip Some piccies: Street: Churchyard: Church crypt: Cellar:
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ive done beta 2 now: http://www.mallosworld.co.uk/csmap/cs_b ... ory_b2.zip This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include: -The doors are wider and thats pretty much fixed any problems the bots were having. -Added the 2nd route for the cts to take when they spawn. -The gap between the stairway is wider so you can now jump down it. -Changed shape of corridor on the top floor so its less of a sniper trap -Added more sounds If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated.
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Ok done a beta: http://www.mallosworld.co.uk/csmap/cs_b ... ory_b1.zip Everything is in place but its quite rough in places. Ive been working on it pretty much everyday for the last 2 weeks or so and just felt a break was needed so I figured bringing all the sections together and getting out a beta was a good cutting off point while I have a few days off and do few other things. Also included a nav file for bot play though dont expect it to work perfectly. You may notice 1 glaring problem is the doorways, they are too small to fit more than 1 hostage at a time, so they end up blocking each other.
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To be fair, yeah, the outside section was inspired from hl2 but its not a direct copy of that area, it was just done to get to grips with that sort of look and theme. Im now working on trying to make it a bit more unique and look as run down as the indoor areas. The indoor sections are not based on anything Ive seen in hl2 however (if its there I dont remember it). It looks more like something you would see in max payne imo. Thanks for the constructive feedback anyways
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Just working on a hostage rescue map for cs:s set in a run down apartment block in some eastern bloc country. Let me know your thoughts Apartment where hostages are kept: Outside area where cts spawn: Following is the cellar:
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Thx for the feedback. I agree about the setting being very unoriginal though when I came up with the idea it was meant to have that old victorian canal look with big brick warehouses along it so I guess you could say I sorta lost focus there
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Hi, a new hl2dm map been working on, which is now at beta 1. Its a small industrial area running along an old canal route. Any constructive feedback welcome Download beta here: http://www.mallosworld.co.uk/map/dm_sensesfail_b1.zip
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Some new piccies:
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Just a new image of latest bit been working on:
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Thx for the feedback so far, this is pic of the security room (with better scaled textures ), whats ya thoughts?
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An image of 1 of the corridors:
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that model: models/props_vehicles/truck001a.mdl
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Little hl2dm map working on, its supposed to be a loading bay type area. Know there isnt really much to comment on there at the moment, but any constructive feedback much appreciated This is sort of the main fighting/arena area, there some corridors leading in/out of here, which am just tidying up at the mo.
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ha watched saving private ryan a few times and never realized he was in it, there was obviously some memorable acting involved there
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blame the government, that usually works. something they brought in, think its about tax issues :-?
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There is some interesting stuff on http://www.kirupa.com/
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1st Attempts At Textures (oh oh...) ;)
WheRe Is My MiNd? replied to WheRe Is My MiNd?'s topic in Creative Chat
Thx for the feedback, have a few others, bit bigger this time. Playing around with sand too, not too sure they look very concincing though :-? -
ditto to TFC, but just finished my last HL map as far as I concerned. If they do a source port of TFC I may convert some of my maps over but that doesnt really count
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OK these are my 1st attempts at making textures. Yes they are based off of some photos I took but Ive been using this as a chance to learn Photoshop (and in turn 2d art) as well so I've done a fair bit of tweaking to them - added scratches/seams, cut up sections, got them tiling etc. So what Im basically looking for is constructive feedback so I know where to go next with things
