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St_George

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  1. i think his hands are too small and his thighs just that little bit more bulk. otherwise looking good!
  2. cheers for the comments + fletch it's just a small bulge wait wat i mean big!
  3. Update: Here's the model again, this time below the 2000 poly limit (with enough for basic alpha hair) loads of fixes, too many too name! http://homepage.ntlworld.com/gordon.tay ... ember2.jpg although probably just looks the same to the eye haha! cheers
  4. just a small thing - the hair on the back of his head doesnt go far enough down his neck, it looks like he's had it shaved off. Is this just using smoothing groups? On the whole looking hot!
  5. haha RD it's actually my belt, just the texture isnt mapped properly.
  6. thanks for kind words and nice one postman, i'll give that a try sometime this evening + post back some lovely hair shots!
  7. thankyou, my main areas to adjust are: - make the mesh less symmetrical - reduce polycount (i.e on the front of the T shirt) - fix the hair (i have no idea how to do alpha mapping) - pull the sides of the head in as my head looks too fat.
  8. Hey, This is a uni project where i am supposed to model myself in under 2000 polygons. At the moment its a bit above that but hell, WIP This is my first work in 3D bar some very poor early versions of this! I have textured the model but only very quickly to see how it came out, i'm only interested in mesh crits though please because i know the texture is crap! Thanks in advance! Full body mesh: http://homepage.ntlworld.com/gordon.taylor6/modelling/full-wireframe-nov10.jpg Body Textured: http://homepage.ntlworld.com/gordon.taylor6/modelling/full-wireframe-textured-nov.jpg Face close up: http://homepage.ntlworld.com/gordon.taylor6/modelling/face-front.jpg Perspective Render: http://homepage.ntlworld.com/gordon.taylor6/modelling/perspectiverender.jpg
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