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Posts posted by Acumen
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yeh the grill was kinda made up, cause i hadn't found nic refs at that time and then i was too lazy to remodel it into the other "thing"

sry Em' !
you're part of the crazy tf2 theme guys - man i love your work alltogether ! been waiting for a next set of update - you better hurry up !!
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sooo, could finally come around to finish another "slightly" complex model for the tf2-guys - a tractor
choooopchooop !!the concept is from a guy named Ethan Karnopp and can be found here:
http://forums.tf2maps.net/geek/gars/ima ... ntover.jpg
http://forums.tf2maps.net/geek/gars/ima ... rortho.jpg
http://forums.tf2maps.net/geek/gars/ima ... tract1.jpg
the finished model can be downloaded here:
http://forums.tf2maps.net/downloads.php?do=file&id=3072
did some modifications here and there since the concept wasn't too clear on some important areas for me, so.... well here it is



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thanks Em' and D3ads - i'm totally digging doing this tf2-stuff - lots and lots of fun

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wow, great work !
what i really like about it, is the natural look of it - the colors and especially the rust/wear/tear. it's not over the top like on almost every other game model out there. so if people say "needs more dirt" plz don't add some

definately inspiration folder stuff !

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some more tf2-models:
raygun replacement - was my 2nd tf2model from december 2008 - now finally unwrapped and textured (in a way
)
this map holder is meant to be customizable - so i included a separate map-texture that people can overlay their own map overviews on top


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i think the welding is too repetetive and has too much volume. here's a comparison for what i mean:
http://www.bicyclespecialtiesonline.com ... 0Joint.JPG
i'm still working on my lights pack for tf2. this is the newest one. did a generic team based skin version and tried to match the original tf2 siren texture with the 2nd skin variations


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saw it over on polycount for the first time and while i love the 2d-looks i just can't believe it's 3d at all. could you post a turnaround maybe ?

just so we can see it in full 3dimensional beauty :roll:
oh and thanks for the feedback, as well
didn't see your post, till now ! -
am i the only one who can't see arhurt's picture ?
or was it removed intentionally?
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looks very peris-h

you studied portfolios well ^^
looks really nice - but i don't like that spike inbetween each element, i think it looks weird from different angles somehow
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wow, thank you guys !! means a lot to me to get such positive feedback from you talented lots ! :megamon:
i really put much much work in it and learned at least 1million things about my lovely program (how it works and how not
) so i feel a bit more confident with this tf2-modeling stuffKoKo5oVaR, you're totally right with the symmetry, but to be honest it took me so much time to finish this model - since its so much bigger than the tiny props i usually do, that i just wanted to finish it. the ao baking made my head almost bold

skdr, wasn't my idea, so don't blame me

i just saw the concept in the tf2maps-forums and thought i should try something as big as this

again, thanks to all of you for the kind words !
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just to tell you. i think you achieved excactly what you wanted.
this is my favorite piece from you so far - very cool !

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man, finished the tf2-drills finally

they are sized to the nucleus arms, so quite huge:
ingame pic:
http://acumen-design.de/projects/show/d ... ngame4.jpg
Download:
http://forums.tf2maps.net/downloads.php?do=file&id=2355


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made a hatstand by request for the new hats

Download:
http://acumen-design.de/projects/show/hatstand.rar
Screenshots:


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make sure to take these "old" crits into consideration as well

viewtopic.php?f=23&t=10595&p=187729&hilit=http+www+helderpinto+com#p187729
what i really don't like about your site is that it's totally cluttered and mixed with the blog. i mean i'm on YOUR website and yet there's a button titled "Website/Blog" with the most uptodate work of yours.
in my opinion you should just decide. what do you wanna get out of it ?
do you want a separate portfolio and a blog ? or you want one site with the two contents merged ?
"Game Environments, Architectural Visualization, Game Art, Texturing, and Museum" you say you wanna keep that, i say get rid of it. imo you have 3 categories for one topic "Environment Art". i think it's not too well planned.
i mean you know and already mentioned all the fancy simple layouted portfolios from the forum guys and other artists like the following:
http://www.unlitart.com/index.html
http://www.mvirks.com/index.html
i say, go make yourself some simple portfolio layout site like the ones above, where you have the kind of work which represents what you are doing and working on atm and like to do in the future. you are doing level design, texture and prop work ? well show that

i mean, i don't know what you are doing atm, but your last posted works are all game related and not hipoly cars or MP2-mods.
and if you have such a portfolio you can post whatever you like on your blog

*sigh* man i could go on forever

get rid of guestbook and merge the other categories somehow, e.g. resume and awards and whatnot. the less the better

to cut a much toooooo long story short. NO MORE FLASH on your portfolio plz

and get more organization going on - you seem like a messy person - maybe possible contractors may get that impression as well

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that dock is soooo awesome. screams tf2 to me all over the place !
definately saved for further inspiration

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i really like your hp-modeling (man, your name and that modeling just don't fit....)
the yellow-striped one, was my favorite so far. can't wait, what you'll come up with on this one !
but i gotta say, you mentioned doom3 as reference. so that's all fine. but i would be interested to see if you took it to a more realistic level e.g. not so blobby rounded chamfers but more hard edged stuff.
anyways, nice work as usual

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huh, i thought i posted. maybe i clicked the infamous "Save" button

loveyl work all the way, peris. my reference folder qas quite bumped up in the last days.
like Minotauro said, that yacht level is tremendously awesome

but of course also the rest of it is wonderful stuff.
are you fed up with the inner studio work - or why do you specifically search for freelance work ?
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hey that's so great to hear you people like it

thx a ton for your kind feedback !
@ tofu: that would be great if you could use it in your map - looks awesome so far !
i posted it on tf2maps already - but they don't accept custom user made models for the pack - something about contracts with valve, they said

@CCCJJJJ ~~~~~~~~!!! I'm using the system of my girlfriend now
moved into her room months ago 
she has a "brandnew system" - that's why i bought tf2 in the first place. never ran a game myself that looked that good on a pc - i'm sitting in front of

but i also bought a new pc for my home !!!! 2 months ago. cause i had a virus on my old pc which didn't let me start the monster machine

it's not UBER but still dual core 2,8 ghz !!
and i'm now officially acknowledged certified kindergarten educator - making millions of money finally !!
how's life on the other side of the world ??
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Hey there, you guys - been only browsing this forums lately and not posting much of a work, but i thought since there's quite some tf2maps going on there, i might share these models here as well. since i bought tf2 and got myself into the tf2-editing world a bit, i decided to give modeling another try and originally teamed up with a buddy of mine for another custom map. unfortunately he's very busy with studying and can't work much on the map, so i model some stuff from time to time, compile and release it

I would be really happy if someone of you guys could use one or more models of this stuff. i will definately be doing more models, cause i really have tons of fun while doing these

Didn't know whether to post here or in the "work release"-boards - sry if i'm in the wrong one

my latest model is this lifesaver (comes with 3 skin variations)
Download:
http://acumen-design.de/projects/show/lifesaver.rar
Screenshots:


Before the lifesavers, i made some pillars (sized 128, 256, 288, 320 and 512 units). They come with 3 different skin versions (rusty, blue and red team colors). Very simple models, though

Download:
http://acumen-design.de/projects/show/pillars.rar
Screenshots:


The first model i did was the round porthole. after getting accustomed to the workflow of compiling and finally uvmapping in max (thanks to renderhjs awesome uv-scripts: http://www.renderhjs.net/textools/). Then followed 2 more variations of that

Download:
http://acumen-design.de/projects/show/tf2_portholes.rar
Screenshots:



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you stole the tintin rocket

nice !
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actually im qutie disappointed. i expected some new content with the new design

and i don't like the color scheme - me feeling is kinda like you made that on a provocative purpose, so everyone who says i don't like the pink, you can answer "come one, be a modern man..." or something like that

i think it doesn't look serious - i even get a feeling of "someone ripped cool work and made an ugly webpage".
really don't wanna be disrespectful but i think the colors should be corrected - it looks forced and not honest - like some april's fool
edit: maybe you already had too much to drink, i might add

at least i had


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Jenn0_Bing, i'm not sure if i understood correctly but that room looks veeeery scary for a shoulder rehabilittitioans thingie

and Nysuatro, mighty fine as it is right now. i'd love to see some closeups when you're done to see the texture en detail !
and there goes more modular pieces

i made the 2nd railings with varied middle sections, but i guess you can all imagine what it looks like

after some discussing in forums concerning performance we said, it'd be best if the modeler can combine these small assets in his editor and i'll put the models together for a big one in each room (for example), so it can be compiled together, sharing one texture and collision box.
edit: now that'll be the last railing for a while - need a break from these things !
and some more other models, i forgot to render in the first place^^:
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hey KoKo5oVaR, that looks quite nice !
i love the slight purple tint, but still i'd love to see just a tad of contrast in the lighting, like in the pic with the explosion. really subtle
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The random model thread!
in Level Design
Posted
hey guys, thank you for the comments !
i got these comments on various sites that it's "slightly" cartoooonier than the tf2-stuff. my guess would be that it's just something that came from the original concept. i had a deep look at all the vehicles that come with tf2 and their shapes are not that exaggerated, at least that's what came to my mind.
so i agree with I3yG-MaK, it's not 100% tf2 - but that wasn't the ultimate goal with the concept in mind. i just had a blast creating this model and haven't done a "huge" object like that in years and actually got it ingame.
well apart from the whalerace model
http://acumen-design.de/projects/show/w ... rt_rim.jpg
well and since it's not a hat, item or weapon. it kinda makes not too much sense to submit it
maybe they'll loosen up the rules a bit later on