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The Postman

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Everything posted by The Postman

  1. Looking great. Just one minor quibble: are your graphics settings turned down in-game? Some textures look muddy.
  2. Skalg are you seriously defending this party?
  3. Whenever you stare into the void, remember that the void stares right back.
  4. My wraith WIP. 248p, just finished unwrapping her! Should be good when she's all done!
  5. Good god...
  6. The challenge is in making pretty with such a low count! Get creative, Koko! I know you can do awesome stuff
  7. After last month's great entries I've decided to make this a monthly contest. This month's contest we've refined the rules, refined the specifics and that should help streamline things a bit after some confusions last month. Without any further adeiu, the specifics: THIS MONTH'S MODELLING TOPIC: MINI-MONSTERS Make a wee beastie of any sort and show us your creature crafting capabilities. Max Polycount: 250 Max Texture Size: 128x128 Please post your name, polycount, and the texture flats all within your final render. Please make clean renders, no funny backgrounds or anything. 1 entry per person 10 final entries will be chosen by Pericolos and myself. Final date for June Contest entries is: JUNE 24th Voting will be carried out on the 25th through the end of the month and a winner will be crowned (and maybe I'll come up with a prize!). Alright Mapcore, let's get modellin'!
  8. Come work for me. I'll pay you in pizza and cokes and work you 80 hours a week on an Olsen Twins game. You'll be in nirvana in no time
  9. I'd say that's a pretty accurate depiction. At least in my experience. There is a rather large publisher-led push for sequels, expansion packs and ports of existing titles. Why? Because these projects are guaranteed money "blood flow" for the publisher and the developer. Will it ever allow the developer off his IV though? Probably not. I know of only one company that managaged to yank the tube loose and try desperately to create and manage an original IP, and that's Gearbox. However, that transition nearly killed the company that year, and ironically it was a darkhorse porting project that saved the company (Halo PC, and thank you all for my quarterly checks that I still recieve, even after the layoffs). I think what is happening to the industry now is a massive transition and another set of growing pains. We've always been a rather laid-back, creative lot. Sadly that doesn't mean "organized" or "easily managed." Right now others outside the industry are realizing that there are big bucks in game sales. This interest brings with it a double-edged sword. More money for a project, but more responsibility for that money being spent the way the publishers want so they can re-coop costs. That means (in my opinion) that smaller developing houses often get hooked on "maintenance projects." These projects (ports, expansions, and sequels) are nearly devoid of creative outlet and are often stiffly managed by the publisher and the original development team that worked on the original title. The amount of wiggle room on design and creation is immeasurably slim. That kind of creativity killing drudgery really saps one's morale. There are two solutions to this to the developer, though. In the words of Andy Dufresne from "Shawshank Redemption": "Get busy living, or get busy dying." Damn right. Some people burn out and they're justified in that. The industry can really wear you out and make you seek greener pastures. However, some people go off to start their own companies with hope that they can make it better for people like themselves.
  10. One would imagine that if you'd actually read anything about the video you'd know it took a picture every second and was not streaming video.
  11. Outsourcing. You get what you pay for. Most every out-sourced title I've seen has had shoddy artwork, poor coding, and been rife with bugs. One time I competed with a Chinese outsource firm to create a 200 poly German soldier. Theirs looked like a British bobby while mine even had little gear packs and a nice little gun. Oh, and mine was done faster.
  12. Wait, what? Can we get an article or study to back any of what you people in this thread are stating? (not just RD, but everyone here). Sounds like wild assumptions and vague anecdotes at best.
  13. Vroom vroom, beep beep!
  14. We hit the maximum number of poll entries so I made a decision between his two entries :/
  15. Don't let it discourage you from joining in the future contests though! We'll get one going here in a few days.
  16. The contest (that includes voting) ends at the end of May. Sorry for the miscommunication :/
  17. Hm, let me check again...
  18. Contest is over! The voting begins. Go here to vote!
  19. I'm sorry, those navy seals would get jacked in no short order. Also "right" is how it's spelled.
  20. There are valid questions to ask and stupid questions to ask. Guess which type yours is.
  21. Uh...do you know anything about the Moussaoui trial? He was basically part of a plan to attack, got caught and then didn't say anything about the 9/11 attacks which he claims to have known about beforehand. The man is scum.
  22. http://www.breitbart.com/news/2006/05/16/060516170846.xsxvy62c.html The Moussaoui trial. That's why.
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